We moved, and somehow even managed to order and receive some new furniture. That process wasn’t without its own headaches, and it’s not over yet. Nor is the unpacking; for starters, I’m still trying to figure out how to store and display my massive figure collection, especially since we have no walk-in closets this time. At least I was able to set up my office by mid-June, though a few other areas, such as the living room, are a work in progress.
The first thing I played on my desktop computer in the new house was Dungeons 3, which I reinstalled after picking up the latest and final DLC, “A Multitude of Maps”, during the ongoing Steam Summer Sale. As opposed to a mini-story, this DLC consisted of a set of skirmish maps, and given that I hadn’t touched the game in some time, it took awhile to reacquaint myself with the basics of play. The maps and missions were well designed, though I did miss having story content tying them all together.
Speaking of that sale, I installed Augmented Steam alongside a couple of other related browser extensions recently, and have been using it to see what the stats are for certain smaller games on my wishlist. Although I knew on an academic level that a lot of newer indie games have abysmal sales on Steam, it was still shocking to see some great-looking games—some of them rather highly-ranked on my wishlist—with Steam Spy-estimated ownership stats of 20,000 or less. My current plan is to buy a handful of these, including at least one at full price, alongside a few others that have done somewhere between a little bit and a lot better before the sale’s over.
“It’s a lovely day in the village, and you are a horrible goose.” This delightful bit of ad copy aptly describes Untitled Goose Game, which came out this past Friday on the Switch and at the Epic Games Store. I picked up the Switch version, having been charmed by it the past couple of PAXes, and was not disappointed. It’s a wholesome and funny nugget of gaming goodness suitable for just about anyone.
As the horrible goose mentioned in the game’s description, I annoyed an assortment of humans in a small town, crossing off to-do list entries along the way. Tasks include stealing items and bringing them to various places; inconveniencing people by trapping them, making them fall, getting them wet, and so on; and just generally being a nuisance. Figuring out how to do some of these things can take a bit of thinking and experimenting, but there are no time limits or other significant obstacles, so progressing through the game is a reasonably leisurely affair. The graphics are simple, flat designs, albeit very well animated ones, and the piano soundtrack, which alters depending on the action on-screen, fits this look perfectly. It’s a short game, but one that’s very well paced and realized, and it can be as much fun to watch as it is to play.
Untitled Goose Game has some bonus objectives after the credits roll, and its these goals which I’m currently working through at the moment. I’m also continuing on with Pandora’s Tower on the Wii and Shadow Warrior on PC, both of which I started over a week ago.
For those who might’ve missed it, P.S. Triple Classic wrapped up a little over a week ago, with a fanart farewell post. You can now read the entire official English-language run of P.S. Triple online, along with commentary and some articles related to this comic. I’m still considering my options for the abandonware iOS apps, but I will try and make them available somehow, probably in the near future.
As for what else has been going on, I’ve been hard at work on the next 10th anniversary project, which will hopefully launch soon. I’ve also been playing a bunch of games, so let’s dive into those.
Brain Scrap House originally took the form of a short-lived column for Clidus‘ now-defunct gaming site Fantasy World XD (you can read both installments via the Old Stuff page). Later, as okamiblog was dying out, I remade it into the site you see here, which went live on May 7, 2009. Ten years and change later, during which the title was changed into the punchier “Brainscraps.net”, I’m still here, writing about (and eventually making) video games for I don’t know how big an audience. Thanks to all of my visitors over the years, whether or not I know you personally. I hope to keep doing this for awhile yet.
Brainscraps’ original look. I can’t remember where I got the header image the first time around.
To celebrate this anniversary, Brainscraps has gotten a new look which was directly inspired by the site’s original Sonic the Hedgehog-themed design; for this remake, the header’s source image came from Sonic Retro. Brainscraps also now has a dedicated Twitter account,
@Brainscraps_net, which will include announcements of new posts and projects, and should hopefully have far fewer retweets than my main one. But wait, there’s more! A Brainscraps group has been founded on Steam, primarily to house a Curator page dedicated to the many PC and Mac titles featured in the annual Gaming Selections posts. Membership is currently restricted, meaning that you must request to join or receive an invite, since I’m not sure that I have the time to moderate a forum. This might change in the future, though; we’ll see.
As for any future anniversary-related stuff, I’m planning to revisit at least one of the games covered during the site’s first year of operation. If all goes well, expect to see new writing about Startopia, Ys VI: The Ark of Napishtim, and/or Halo: Combat Evolved sometime before next May (and before anyone asks, Chrono Cross is absolutely, completely, 100% out of the question). I also have a special project in the works which will be launching within the next week or two, so keep an eye out for it!
Finally, I feel like I should explain why this post is nearly a month overdue, and also why I haven’t posted at all since January. In early April, bitprophet and I moved back to the East Coast, and during the months leading up to it, we were both busy with preparations to do so. After a long, cross-country drive, we spent another month and a half setting up our new place, taking two trips (one planned and one unplanned), and dealing with other odds and ends. In case you’re wondering, I did manage to squeeze in some game time during all that, beating Bayonetta 2, Splitter Critters, and Witch & Hero III; getting roughly halfway through Disgaea 4 and Kirby’s Dream Land 2; and continuing on in Pokemon GO and Super Smash Bros. Ultimate. I’ve been also trying to keep up with my manga, but my current backlog is a bit heavier than usual. I’d like to write about some of this media consumption soon, but in the meantime, a belated Happy Birthday to Brainscraps, thank you for reading, and hope that you’ll all continue to stick with both me and this site.
Ever since PAX West, I’ve kept myself busy with everything ranging from personal projects to, of course, video games. I started off September by reaching both endings of Alphadia Genesis, a mediocre indie JRPG, and completing the *Mute route of Hate Plus, the sometimes frustrating sequel to the excellent Analogue: A Hate Story. Instead of going on at length about them here, please refer to my reviews of Alphadia Genesis and Hate Plus on Steam for additional thoughts.
A game which I ultimately chose not to write a Steam review for, because my feelings on it are that mixed, is the action platformer Apotheon. One of the top tags on its Steam store page is “Metroidvania”, which is a wildly inaccurate descriptor. As you all probably know, the defining feature of Metroidvanias is areas that can’t be accessed without the right tools, which must be obtained in a certain order. Apotheon does have skills to collect, but most are enhancements at best, and the only real obstacle blocking off areas is the plot. In other words, this game is more Shovel Knight than Axiom Verge.
We’re now just past the midpoint of 2018, and although I’ve met my personal gaming goal for this year, my Backloggery progress index is in the negative, thanks largely to some Switch pickups (and a gift), and the usual Steam Summer Sale. I’ve been playing a little bit of everything—action and turn-based JRPGs, indie puzzle and adventure games, and a couple of newer entries in long-running franchises—but there’s always too much good stuff out there to catch up on.
My major gaming goals these past couple of months were to beat Etrian Odyssey V: Beyond the Myth and play through Tales of Vesperia. Despite a generic setup for the final boss battle (which, on the plus side, had awesome music), the former game was excellent—it’s easily one of the best, if not the best, in the core series. There was none of the overworld stuff that was first introduced in the third game and padded out the fourth (and most boring) entry. Instead, Etrian V is a straight-up dungeon crawl through the massive tree Yggdrasil, much like the first two games. That’s not to say this back-to-basics approach didn’t include any new elements, the best of which is the addition of in-dungeon food gathering and cooking, which gives one more options for healing and lessens the need to warp back to town whenever health and standard support items run low. On top of that, each dungeon strata’s gimmicks are novel, the story is quite good, and the mapmaking and other series hallmarks are as fine-tuned as they’ve ever been, including in the postgame, which is still tough as balls. This dungeon crawler fan highly recommends it.
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