Well, that was a year. On-topic, I wish it had been a better one gaming-wise. There were the usual standouts, sure, but I feel that overall, the quality of the games I played was merely okay. Two games I want to highlight which didn’t qualify for this year’s list are Surviving Mars and Yakuza 0. If you like challenging city builders at all, Surviving Mars is a treat, and features a good variety of DLC; if I had to recommend just one, it would be Space Race, which fleshes out the core game with rivals, mini story events, and other features. As for Yakuza 0, it might end up being the best game I’ve ever played that’s not for me. I’m enjoying my time with it, but it’s also overwhelming in that way that the most celebrated open-world games are. I’m close to the end of both games; don’t be surprised if they surface in the 2021 Selections.
As usual, every game here is one I’ve beaten (or played extensively, in the case of “endless” titles) during the past year, regardless of release date. For each game in the top ten, the title, developer/author, platform(s) I played it on, and the release date for said platform in my region has been included, along with a little bit about why I found this game so memorable.
The world is weird right now, especially here in New Jersey, but given that we had spent most of our time at home pre-pandemic anyway, some things haven’t changed. We did buy a house, though, a process which began during more “normal” times and concluded with a socially-distanced closing. Some painting and other work is being done on it right now, and we’re hoping to move in this coming Saturday. In other words, we’ve been keeping busy with packing, contractors, and related bits of business. We’ve also been patronizing our favorite local restaurants as much as we can via takeout, especially since we’ll soon be moving on to a new set of eateries in a different town.
There have been many strange little things about this pandemic—the memes have been a highlight—but one of the oddest for me personally has been seeing jigsaw puzzles explode in popularity. I’ve been a jigsaw puzzle hobbyist for a long time, as has my mom, and finding puzzles to send to her as an early Mother’s Day gift to help stave off some of her boredom was tough, as many online shops’ stocks have been depleted. I currently have a dozen puzzles in my personal backlog, but couldn’t do any of them after a certain point because they had to be packed away for moving. This whole situation with puzzles’ popularity is baffling but understandable, and I hope some people stick with it after this is all over, as it’s a relaxing and meditative hobby.
Anyway, let’s get started. Today’s reviews feature a 60+ hour JRPG, and a JRPG that was nowhere near that long, but felt like it. I’ve also included the platforms I played on this time, something I’ll try and stick with for future reviews.
By the time 2019 was about halfway done, I wasn’t feeling too hot on the games I’d been playing. There’d been one or two standouts, but even more mediocrity and disappointment. Fortunately, things picked up again in the months to come, and once again, I found myself shuffling a few titles around to come up with this list.
Of the disappointments, I found myself underwhelmed by two much-loved sequels: Bayonetta 2 and SteamWorld Dig 2. Both were well-made and answered important mysteries presented by their predecessors, but neither of them had that special something to truly make them stand out from what came before.
As usual, every game here is one I’ve beaten during the past year, regardless of release date. For each game in the top ten, the title, developer/author, platform(s) I played it on, and the release date for said platform in my region has been included, along with the usual blurb about why I found this game so memorable.
For those who might’ve missed it, P.S. Triple Classic wrapped up a little over a week ago, with a fanart farewell post. You can now read the entire official English-language run of P.S. Triple online, along with commentary and some articles related to this comic. I’m still considering my options for the abandonware iOS apps, but I will try and make them available somehow, probably in the near future.
As for what else has been going on, I’ve been hard at work on the next 10th anniversary project, which will hopefully launch soon. I’ve also been playing a bunch of games, so let’s dive into those.
Another year has ended, and with it, another pile of games beaten. My Backloggery breakdown for the previous year once again wound up in the negative, but what else is new? I can’t speak for whether this has been a great year for gaming, as the vast majority of what I played were pre-2018 releases, though I did enjoy myself.
If you’ve read one of my past year in review posts, you know the drill: every game here is one that I’ve beaten or completed in 2018, regardless of release date. This time, in addition to my top ten and five honorable mentions, I’d like to give special shoutouts to two games.
We had skipped PAX West (formerly PAX Prime) last year, and missed it terribly, so deciding how to spend our 2018 Labor Day weekend was a no-brainer. As usual, the whole process of obtaining the tickets was a white-knuckle affair—most especially and unexpectedly a few days before the show, when one of our PAX friends’ passes got lost in the mail. Fortunately, he was able to get things sorted out, and after a week of preparations on our end (including taking care of our own little emergency involving a pet sitting cancellation), we all met up in Seattle. This even included one of our group who had decided to skip PAX, but wanted to be in town nonetheless. PAX was here!
The following four days were packed with panels, games, and some delicious food, including some from longtime favorites Juicy Cafe and MOD Pizza. Downtown Seattle’s Rock Bottom Grill, our regular post-show spot, had since closed, but the Gordon Biersch in a nearby mall was a decent substitute; it was also the location of the first post-PAX Cheap Ass Gamer meetup that I organized seven years ago.
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