| Jun 2220103:53 pm |
The Best of E3 2010… eBay AuctionsAs someone who doesn’t/can’t/won’t attend E3, one of the best parts of the annual event is the swag auctions that crop up on eBay. The tchotchkes placed on sale are neat little windows onto the expo, inherently different from the avalanche of news reports, written impressions, screenshots, trailers, and press conference livestreams that are available to anyone and everyone with a decent internet connection. They are trinkets that were actually there, instant collectables that show how an industry markets itself to itself, and to the world at large, in physical form. The E3 goodies on eBay traditionally take many different forms. Every year, without fail, there’s at least one auction for the daily magazines/guides for the event itself. There are also always auctions for t-shirts, as well as lots containing a variety of items; the latter listings are very hard to find after E3 has come and gone. Other common items that appear year after year include lanyards, magazines, keychains, and, for some reason, Square Enix catalogs.Other items are more on the quirky side. One of my favorites this year—and not just because I love the character and the franchise—are the patches that were given away to promote Kirby’s Epic Yarn. How better to promote a fabric-themed Kirby game than with a fabric Kirby? Several of these patches, with a Buy it Now (BIN) of $9.95, sold quickly, and at least one that has gone up since then as a regular auction is hitting an even higher price. I thought the initial $9.95 BIN listing was a bit high, but I’m a born cheapskate, and now I’m wondering if I should’ve bit before that same seller doubled their price. Another item of note this year is the Epic Mickey cloisonne pin. Not only is there a huge Disneyana collecting scene, but there is a subset of Disneyana collecting that specializes in pins. Throw in video game memorabilia collectors on top of that, and you wind up with BIN asking prices as high as $24.99 for these pins. A search of completed listings has revealed that only three of these pins has sold so far, which makes me think that the highest of these BINs are too optimistic. Two bits of Natsume swag have caught my attention. First is the Harvest Moon: Grand Bazaar plush horse. Since Natsume typically gives away plushes as preorder bonuses, I think we’ll be seeing this specific item again, on a wider scale, in the future. More unusual is this catalog for Natsume’s games. Again, I believe this to be an overly optimistic BIN. Meanwhile, one enterprising auctioneer has combined the two into one lot. Some things which could become scarce in the years ahead are the Sonic Colors plush and the two Portal 2 t-shirts. There haven’t been many posted, which is always an interesting sign. The Dreamcast shirts are a little bit more common, but seem to be quite popular. And then there’s the Zelda shirts, of which there are a ton, but might also become nice collector’s pieces, given the size of fanbase and the popularity of past Zelda-related swag of all kinds. Some general shopping tips: swag traditionally starts hitting eBay on the first day of E3, and BINs, if utilized, trend toward the high end. Both starting prices and selection generally improve toward the end of the event and in the days afterward, but bidding can be fierce. Even so, during and after E3 is the absolute best time to get one’s hands on a piece of swag that might be rare down the line. Please note that it’s sometimes hard to know what will be valuable, even for the most seasoned collector; as with any other type of collecting, it is always best to go after the pieces you personally like the most. In the months and years following an E3, it will, naturally, be harder to track down many items on eBay or other auction sites. However, when older E3 stuff does pop up, it can sometimes be had at a relative bargain, since there isn’t nearly as much competition. Here are the results I got for “E3 2009″ in the Entertainment Memorabilia category, which contained the most number of relevant results. Slim pickings, to be sure, but I bet that Left 4 Dead 2 poster was going for a lot more last summer. It should be interesting to see what an “E3 2010″ search brings up a year from now. |
| Jan 2420104:43 pm |
Special Stage Extra: Let’s Rock, BabyAside from being busy with other things, I’ve been playing a lot of Mario & Luigi: Bowser’s Inside Story, an intriguing game of mushrooms, chortles, and globin. However, today’s post isn’t about that, as I’ve not yet beaten it (actually, I’m very near to the end, so expect that entry soon); rather, today I have a roundup of links which have caught and/or been brought to my attention lately. Bayonetta has been on my mind for a long time now, and even though it’s finally out, it’s not so much of a priority that I went out and got it right away. Still, I’ve been reading and hearing things about it here and there. The most interesting piece I’ve come across so far is Leigh Alexander’s Bayonetta: empowering or exploitative? She makes a great case for the title character being a truly feminine protagonist. I played the demo not long after reading this piece and through that small glimpse, I can completely see what Alexander is getting at. Bayonetta is sexy and appealing, sure, but she’s also not just a male character in a female skin—she really is feminine. I think a lot of it’s in the details, like the blown kisses, the butterfly wings that sometimes appear on her back, and the way she reacts, in a cutscene, when flowers sprout up from the ground beneath her feet. It’s all so stylish, but I expect no less from the designer who previously gave the world another sexy piece of eye candy in the form of Devil May Cry’s Dante. Speaking of which, a new printing of Dante Alighieri’s poem Inferno is now available in bookstores, with a cover that has to be seen to be believed. Both aghast and amused, I took the news to Fandom Lounge to share this horror with others; there are many gamers who frequent the group blog, but also many more avid readers, and their own reactions were not unexpected. The wallpaper-sized version of the obligatory Penny Arcade comic that followed has been trimmed down and is now on my desktop. Cheers to StarKnightX over at the CAG Forums for posting the link to Bitmob’s article Dangerous Ideas to Improve the Video Game Industry. I don’t know if I agree with some of the points made, but in general, it’s a thought-provoking piece, and well worth a look. Finally, something funny I ran into while lurking over at a certain forum, as I do every so often: a comprehensive BioWare RPG Cliché Chart. A great companion to the classic Grand List (see the Links page for that if you don’t know what I’m talking about), and, from what I can tell, about as spoilerific, so take care. |
| Dec 1920094:30 pm |
Mega Markup
Last year, word got out that UDON would be bringing over R20, a 20th anniversary artbook covering the Mega Man (aka Rockman) and Mega Man X franchises. I’m not a Mega Man fan, but am always glad to see more translated video game artbooks. So anyway, upon scanning the latest release list at Midtown Comics’ site, I noticed that two UDON books are being shipped for this coming Wednesday: Mega Man Official Complete Works and Mega Man X Official Complete Works. Going by the books’ page counts, for whatever reason, UDON split up R20 into two separate volumes. Okay, I guess that makes sense, sort of. However, what really shocked me was the price: each book is $39.99. Keep in mind that R20 normally costs ¥3,200 (US$35.36 as of this writing) and the prices on UDON’s other books tend to be reasonable. Yeeeah. Mega Man fans, I think someone’s trying to gouge you. Import the original or get UDON’s editions cheap/on sale, but please don’t pay full price for the latter or they might pull something like this again. |
| Dec 14200910:31 am |
Thanksgiving and Other ThingsSo, we went home for Thanksgiving, then it was off to the Caribbean for a long-needed vacation; we got back on the 5th and quickly settled back into old routines. My husband brought his DS and some games for the trip, though the only one he touched was the excellent Dragon Quest Heroes: Rocket Slime. He put some more hours into it over the course of the trip, though he still has yet to finish it. Me, I didn’t bring my DS, or any portable system. Having been playing a ton of games during my year of mostly-unemployment, I needed a break. Any games I played were of the non-video variety at my parents’ house—the local paper’s Universal Sudoku and Wordy Gurdy, mainly. Also, as we don’t watch TV here, we saw some Wheel of Fortune and Jeopardy! and naturally, we all played along. Slight non-sequitur: Pat Sajak and Alex Trebek are definitely getting on in years, but Vanna White still looks fabulous.
Anyway, we’re back, and have spent the past week catching up on real life, as well as console gaming. Assassin’s Creed II is being played nearly every night by my husband; the meta-narrative gets twistier and twistier, while the controls continue to annoy. Meanwhile, I’ve started Radiata Stories, my first tri-Ace game. It’s one of those quirky types of RPG, and features things like nearly two hundred possible party members and a restricted sort of freedom. Of course, I plan to write more about it later. Oh, and a certain weird “bug” I kept noticing in Tales of Legendia might actually be my controller’s fault, as I think it briefly happened again in Radiata. What happens is that sometimes, usually right after a save file is loaded, my controlled character will just start randomly walking, usually to the right. It’s not bad enough that I feel the need to replace my controller, but fortunately, I have a new DualShock 2 still in the packaging if it comes down to that. Still, as I’m not 100% sure that I saw that same oddity in Radiata, it might really be a Legendia bug after all. We’ll see. Special Stage: Had a lot of internet to catch up on once I came back, and have read even more since then, so here are a couple of the more interesting links. First off, there’s word of a new, serious gaming periodical on the horizon called Killscreen. I don’t know if I’ll get a subscription, but I love this sort of thing, so maybe. Second, Kotaku isn’t one of my favorite sites, but they do some good posts on occasion, and this time around, there’s two I’d like to share: Achievement Chore, the true tale of a housewife with a huge Gamerscore, and the 2009 Gift Guide, which includes suggestions from the sublime—I very much second the recommendation for the Cloud Strife and Hardy Daytona set, though their description of it leaves much to be desired—to the bizarre. |
| Oct 0520091:58 pm |
Special Stage Extra: From Dungeons to YogaJust a quick roundup of links which you may or may not find interesting. - I’d been hooked on Etrian Odyssey, but a certain plot development made me stop dead in my tracks. To say that I had a strong emotional reaction to this scene is an understatement. I finally picked up the game again this past weekend, and can kind of see where things are going. Please note that the post linked above contains spoilers. - Also from that LJ post: Cloud Strife unisex perfume (aka, “Square Enix Products is even crazier than anyone thought”) and the news of Garnett Lee’s departure from 1UP. In addition to his regular journalistic duties, Garnett is (was?) the host of Listen UP, formerly 1UP Yours, one of video gaming’s most beloved podcasts. We’ll see what happens from here… - Speaking of 1UP, I stumbled upon one of their newer blogs recently, which is devoted to translations of P.S. Triple, a Japanese four-panel comic which features game consoles as idol singers. It’s sort of like a cross between OS-tans and Castle Vidcons. For the best experience, start from the intro post on the last page and work your way up. - I don’t have a PS3, but one of that system’s games that intrigues me is 3D Dot Game Heroes, an action RPG which has to be seen to be believed. andriasang.com has lots of posts about the game, chock-full of information and screenshots. - Finally, Wii Fit Plus is now available! Just picked up my copy this morning, but have yet to set up the Balance Board and try it out. Metacritic only has two scores up at the moment; the IGN review is long-winded, as they tend to be, but the GameDaily one is a bit more concise and covers the major new features quite well. |


Capcom puts out some lovely video game artbooks; a couple that I have in my own collection are
Neither of us touched games at all once the vacation part of the trip got underway, though I did read more of the copy of Edge (issue no. 208) I’d asked my husband to pick up shortly before we left home at the start of all of this. As is typical, some of the articles were interesting (the TGS wrap-up, also the cover story; the columns and retro features, as usual; etc.), and others just made my eyes glaze over in a “I don’t care about this; why am I reading this?” sort of way (the Ninja Theory interview). The Inbox section concerned one of those topics I totally don’t give a shit about: story in games. This is the sort of thing I generally look upon with eye-rolling, as I do with the “games as art” validation-seekers, because most of the people arguing tend to miss the bigger picture. I still haven’t read