Yes, it has been too long since I last posted, but I have a perfectly valid reason for that: much of my free time has been spent playing, and finishing, games. At the beginning of the year, I committed myself to playing through a short game every weekend and, for the most part, I’ve stuck to this plan. There was one rather bad game I couldn’t bring myself to power through (the brutal puzzle adventure htoL#NiQ: The Firefly Diary), but the rest of these short games have been decent to great.
Tag: simulation
I don’t have much to say about this past year other than it was busy and stressful, and I didn’t get through as many games as I wanted to. There were a handful of gems in the ones I did play, though, especially the Game of the Year. I also didn’t blog as much here in 2022 as I had hoped to do, and to be honest, I’m not sure I can pick up the pace in 2023. More than anything else, 2022 has left me tired. Here’s hoping for a more energetic 2023, whether or not that means I post here on a more regular basis.
As usual, every game here is one I’ve beaten (or played extensively, in the case of “endless” titles) during the past year, regardless of release date. For each game in the top ten, the title, developer/author, platform(s) I played it on, and the release year for said platform in my region has been included, along with a little bit about why I found this game so memorable.
Thanks to the long development time of Mary Sue’s Character Casino, I didn’t beat as many games as I usually do. Meanwhile, my backlog has grown in leaps and bounds. As part of this blog’s revival, the backlog updates will return; expect the 2022 edition in about a week. For now, though, it’s time to look back on my favorite games in 2021.
As usual, every game here is one I’ve beaten (or played extensively, in the case of “endless” titles) during the past year, regardless of release date. For each game in the top ten, the title, developer/author, platform(s) I played it on, and the release date for said platform in my region has been included, along with a little bit about why I found this game so memorable.
I haven’t posted in quite some time, and I apologize about that. Part of this is due to all the work involved in settling into a new house, another part is probably because of 2020’s unique stressors, and yet another is thanks to my propensity to procrastinate. There’s also the matter of certain games that I’ve been playing, which I’ll be discussing here today. The main titles in this batch are all lengthy and dense with content; I’ve been playing one of them since last December, and the other two since July.
That said, this installment of Braincrumbs contains impressions, not reviews. The first game is a city builder with no proper campaign, though there are a set of storylines which I’m still working through. The second is a live service mobile game with an ongoing main storyline and regular events, and the third is the meatiest open-world adventure I’ve ever played. I’ve been playing all three in between some shorter games, and I have no idea when I’ll be done with them.
We moved, and somehow even managed to order and receive some new furniture. That process wasn’t without its own headaches, and it’s not over yet. Nor is the unpacking; for starters, I’m still trying to figure out how to store and display my massive figure collection, especially since we have no walk-in closets this time. At least I was able to set up my office by mid-June, though a few other areas, such as the living room, are a work in progress.
The first thing I played on my desktop computer in the new house was Dungeons 3, which I reinstalled after picking up the latest and final DLC, “A Multitude of Maps”, during the ongoing Steam Summer Sale. As opposed to a mini-story, this DLC consisted of a set of skirmish maps, and given that I hadn’t touched the game in some time, it took awhile to reacquaint myself with the basics of play. The maps and missions were well designed, though I did miss having story content tying them all together.
Speaking of that sale, I installed Augmented Steam alongside a couple of other related browser extensions recently, and have been using it to see what the stats are for certain smaller games on my wishlist. Although I knew on an academic level that a lot of newer indie games have abysmal sales on Steam, it was still shocking to see some great-looking games—some of them rather highly-ranked on my wishlist—with Steam Spy-estimated ownership stats of 20,000 or less. My current plan is to buy a handful of these, including at least one at full price, alongside a few others that have done somewhere between a little bit and a lot better before the sale’s over.
The world is weird right now, especially here in New Jersey, but given that we had spent most of our time at home pre-pandemic anyway, some things haven’t changed. We did buy a house, though, a process which began during more “normal” times and concluded with a socially-distanced closing. Some painting and other work is being done on it right now, and we’re hoping to move in this coming Saturday. In other words, we’ve been keeping busy with packing, contractors, and related bits of business. We’ve also been patronizing our favorite local restaurants as much as we can via takeout, especially since we’ll soon be moving on to a new set of eateries in a different town.
There have been many strange little things about this pandemic—the memes have been a highlight—but one of the oddest for me personally has been seeing jigsaw puzzles explode in popularity. I’ve been a jigsaw puzzle hobbyist for a long time, as has my mom, and finding puzzles to send to her as an early Mother’s Day gift to help stave off some of her boredom was tough, as many online shops’ stocks have been depleted. I currently have a dozen puzzles in my personal backlog, but couldn’t do any of them after a certain point because they had to be packed away for moving. This whole situation with puzzles’ popularity is baffling but understandable, and I hope some people stick with it after this is all over, as it’s a relaxing and meditative hobby.
Anyway, let’s get started. Today’s reviews feature a 60+ hour JRPG, and a JRPG that was nowhere near that long, but felt like it. I’ve also included the platforms I played on this time, something I’ll try and stick with for future reviews.