Sure, I didn’t finish many games in 2021, though this year should be different. My backlog is, as usual, jam-packed, and end-of-year sales and gifts added quite a bit to it these past few months. My backlog is so large now that I have mini backlogs for individual series, never mind platforms. I’ve managed to whittle down the unplayed MegaTens to three (six if Persona spinoffs are included), and Dragon Quest games are at four now that I’ve slogged through Dragon Quest VII on 3DS. Disgaea is also at four, including a remake of the first game, which is one of my favorite RPGs of all time, and a co-op centric replay of most of the Halo series, this time via The Master Chief Collection, is in the cards.
Most of my Switch backlog, which has grown by leaps and bounds the past few years
The mini backlog which has concerned me the most these past few years has been for Ys. Ys games tend to be shorter than other JRPGs, with fast-paced action to match, so it’s a wonder why, at the start of the year, I had five of them sitting around. One of these is the PC version of Ys VI: The Ark of Napishtim, which was one of the very first games I wrote about for this blog, but aside from that, I haven’t played any of the others before. With DQVII done, and wanting a break from that style of gameplay, Ys: Memories of Celceta was one of two JRPGs I started last week. It’s good so far, with a lot of the Ys series hallmarks—driving music, huge bosses, interesting dungeons, and slightly clunky graphics—mixed in with some new touches. It’s pretty much what I expect out of an Ys, which is definitely a good thing.
The other JRPG, stared a couple of days before Celceta, is Touhou Gensou Wanderer Reloaded, a Mystery Dungeon clone set in the Touhou world of Gensokyo. It’s a solid rougelike with some nice tweaks to the formula, such as the ability to keep all of your items, including enhanced weapons, after being wiped out in a dungeon. This makes future runs a bit less painful, provided you don’t lose (or accidentally sell) your best gear. TGWR does assume familiarity with Gensokyo and its residents. (Despite the title, it’s the third in the Touhou Gensou Wanderer series, so it’s possible that some of the past events alluded to are from those previous two games.) I actually started Touhou Fuujinroku: Mountain of Faith, the last mainline Touhou game in my backlog, shortly after starting TGWR because I was curious about certain new-to-me characters. Both games are fun, though Mountain of Faith is harder than I expected, so I don’t know if I’ll ever beat it. As for TGWR, I’ve already finished the main campaign, but haven’t marked it as “beaten” since there’s so much left to do.
I want to start another game soon, preferably something short I can get through in one or two days. There’s a lot of those types of games in my backlog, but I tend to put off the narrative-heavy ones depending on how I’m feeling at the time. Seeing as how I was suffering regular bouts of insomnia for awhile, and still do on occasion, some of these games have gone unplayed for years. For the first one, perhaps I’ll finally finish my run through the Tale of Tales catalog and play Sunset.
Hopefully I can get through many of those shorter games before the year’s out. JRPGs as well; I have a lot of them sitting around unopened, and am aiming to finish at least five of them this year, and ideally, more like twelve. Anyway, that’s the plan. Good luck to everyone else tackling their backlogs in 2022!
The world is weird right now, especially here in New Jersey, but given that we had spent most of our time at home pre-pandemic anyway, some things haven’t changed. We did buy a house, though, a process which began during more “normal” times and concluded with a socially-distanced closing. Some painting and other work is being done on it right now, and we’re hoping to move in this coming Saturday. In other words, we’ve been keeping busy with packing, contractors, and related bits of business. We’ve also been patronizing our favorite local restaurants as much as we can via takeout, especially since we’ll soon be moving on to a new set of eateries in a different town.
There have been many strange little things about this pandemic—the memes have been a highlight—but one of the oddest for me personally has been seeing jigsaw puzzles explode in popularity. I’ve been a jigsaw puzzle hobbyist for a long time, as has my mom, and finding puzzles to send to her as an early Mother’s Day gift to help stave off some of her boredom was tough, as many online shops’ stocks have been depleted. I currently have a dozen puzzles in my personal backlog, but couldn’t do any of them after a certain point because they had to be packed away for moving. This whole situation with puzzles’ popularity is baffling but understandable, and I hope some people stick with it after this is all over, as it’s a relaxing and meditative hobby.
Anyway, let’s get started. Today’s reviews feature a 60+ hour JRPG, and a JRPG that was nowhere near that long, but felt like it. I’ve also included the platforms I played on this time, something I’ll try and stick with for future reviews.
It had been nearly nine years since I had played a Zelda game for the first time (in the intervening time, I beat the DSiWare title Four Swords Anniversary Edition, but that doesn’t really count), and I was finally ready for more. As my first “core” Zelda was, well, the first Zelda, for the second, I skipped the sidescrolling second title, The Adventure of Link on NES, in favor of the more traditional third, A Link to the Past. It also helped matters that I had A Link to the Past‘s 3DS sequel, A Link Between Worlds, in my backlog.
The Legend of Zelda: A Link to the Past was originally released for the SNES in 1992 and has what might be the most misleading title in the entire Zelda franchise. Much to my surprise, especially given the plots of certain later entries in the franchise, there is no time travel in this game. As I learned later on, the title is a reference to the Zelda timeline; this story takes place before the events of the first two games. However, there’s no mention of this in either the game itself or the manual, so perhaps you can understand my confusion.
As with many other 16-bit RPGs when compared to their 8-bit predecessors, the plot in A Link to the Past is much more involved than in The Legend of Zelda, though still relatively simple at its core. Long ago, a Golden Land had to be sealed away by seven wise men due to the presence of evil. In the game’s present day, the wise men’s descendants are being kidnapped by the wizard Agahnim in a plot to undo the seal to the Golden Land, now called the Dark World. One night, Link receives a telepathic message from Princess Zelda, which is where his adventure begins. During its course, Link will collect three pendants, the Master Sword, and a certain pair of items which allow him to safely travel between the Dark World and his home dimension, the Light World. From that point, his quest shifts to the recovery of seven crystals, each tied to a wise man’s descendant (all of whom happen to be maidens) and the defeat of Ganon, the source of the evil which transformed the Golden Land.
By the time 2019 was about halfway done, I wasn’t feeling too hot on the games I’d been playing. There’d been one or two standouts, but even more mediocrity and disappointment. Fortunately, things picked up again in the months to come, and once again, I found myself shuffling a few titles around to come up with this list.
Of the disappointments, I found myself underwhelmed by two much-loved sequels: Bayonetta 2 and SteamWorld Dig 2. Both were well-made and answered important mysteries presented by their predecessors, but neither of them had that special something to truly make them stand out from what came before.
As usual, every game here is one I’ve beaten during the past year, regardless of release date. For each game in the top ten, the title, developer/author, platform(s) I played it on, and the release date for said platform in my region has been included, along with the usual blurb about why I found this game so memorable.
“It’s a lovely day in the village, and you are a horrible goose.” This delightful bit of ad copy aptly describes Untitled Goose Game, which came out this past Friday on the Switch and at the Epic Games Store. I picked up the Switch version, having been charmed by it the past couple of PAXes, and was not disappointed. It’s a wholesome and funny nugget of gaming goodness suitable for just about anyone.
As the horrible goose mentioned in the game’s description, I annoyed an assortment of humans in a small town, crossing off to-do list entries along the way. Tasks include stealing items and bringing them to various places; inconveniencing people by trapping them, making them fall, getting them wet, and so on; and just generally being a nuisance. Figuring out how to do some of these things can take a bit of thinking and experimenting, but there are no time limits or other significant obstacles, so progressing through the game is a reasonably leisurely affair. The graphics are simple, flat designs, albeit very well animated ones, and the piano soundtrack, which alters depending on the action on-screen, fits this look perfectly. It’s a short game, but one that’s very well paced and realized, and it can be as much fun to watch as it is to play.
Untitled Goose Game has some bonus objectives after the credits roll, and its these goals which I’m currently working through at the moment. I’m also continuing on with Pandora’s Tower on the Wii and Shadow Warrior on PC, both of which I started over a week ago.
Another year has ended, and with it, another pile of games beaten. My Backloggery breakdown for the previous year once again wound up in the negative, but what else is new? I can’t speak for whether this has been a great year for gaming, as the vast majority of what I played were pre-2018 releases, though I did enjoy myself.
If you’ve read one of my past year in review posts, you know the drill: every game here is one that I’ve beaten or completed in 2018, regardless of release date. This time, in addition to my top ten and five honorable mentions, I’d like to give special shoutouts to two games.
Privacy & Cookies Policy
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.