Well, that was a year. On-topic, I wish it had been a better one gaming-wise. There were the usual standouts, sure, but I feel that overall, the quality of the games I played was merely okay. Two games I want to highlight which didn’t qualify for this year’s list are Surviving Mars and Yakuza 0. If you like challenging city builders at all, Surviving Mars is a treat, and features a good variety of DLC; if I had to recommend just one, it would be Space Race, which fleshes out the core game with rivals, mini story events, and other features. As for Yakuza 0, it might end up being the best game I’ve ever played that’s not for me. I’m enjoying my time with it, but it’s also overwhelming in that way that the most celebrated open-world games are. I’m close to the end of both games; don’t be surprised if they surface in the 2021 Selections.
As usual, every game here is one I’ve beaten (or played extensively, in the case of “endless” titles) during the past year, regardless of release date. For each game in the top ten, the title, developer/author, platform(s) I played it on, and the release date for said platform in my region has been included, along with a little bit about why I found this game so memorable.
Since every other site has been posting their “Best Games of the Decade” lists this season, why shouldn’t I? As this blog continues to celebrate its tenth anniversary, it’s only apt to look back upon my past ten years of gaming, particularly when it comes to games that were contemporary at the time. However, instead of doing the usual list followed by my top three games, this post will only focus on said three.
I hadn’t planned it that way. The original draft of this post contained a whopping twenty-five games, including the top three. There were even genre and aspect-specific awards, such as FPS of the Decade and Soundtrack of the Decade. However, even though there were some games I felt strongly enough about to merit their inclusion, the list as a whole felt imperfect (not to mention a lot of work) outside of the top three. Those I had settled on pretty quickly.
So, let’s talk about those three, and only those three, each of which was first released between 2010 and 2019. Please note that there may be some minor spoilers.
By the time 2019 was about halfway done, I wasn’t feeling too hot on the games I’d been playing. There’d been one or two standouts, but even more mediocrity and disappointment. Fortunately, things picked up again in the months to come, and once again, I found myself shuffling a few titles around to come up with this list.
Of the disappointments, I found myself underwhelmed by two much-loved sequels: Bayonetta 2 and SteamWorld Dig 2. Both were well-made and answered important mysteries presented by their predecessors, but neither of them had that special something to truly make them stand out from what came before.
As usual, every game here is one I’ve beaten during the past year, regardless of release date. For each game in the top ten, the title, developer/author, platform(s) I played it on, and the release date for said platform in my region has been included, along with the usual blurb about why I found this game so memorable.
It’s Steam Summer Sale season and despite my best efforts not to, I’ve been eyeing a couple of games to add onto the Pile of Shame. Said pile has grown quite a bit this first half of the year, thanks in part to the Wii Shop’s closure and our cross country move (we picked up a some co-op Switch games for the drive, but ended up not needing any of them). There was also the delisting of Telltale Games’ back catalog at GOG, which led to fears that the same would happen at Steam, and, in a roundabout way, the second review for this post.
However, let’s kick things off with something I’d had in my backlog since last year’s Steam Summer Sale…
Another year has ended, and with it, another pile of games beaten. My Backloggery breakdown for the previous year once again wound up in the negative, but what else is new? I can’t speak for whether this has been a great year for gaming, as the vast majority of what I played were pre-2018 releases, though I did enjoy myself.
If you’ve read one of my past year in review posts, you know the drill: every game here is one that I’ve beaten or completed in 2018, regardless of release date. This time, in addition to my top ten and five honorable mentions, I’d like to give special shoutouts to two games.
Ever since PAX West, I’ve kept myself busy with everything ranging from personal projects to, of course, video games. I started off September by reaching both endings of Alphadia Genesis, a mediocre indie JRPG, and completing the *Mute route of Hate Plus, the sometimes frustrating sequel to the excellent Analogue: A Hate Story. Instead of going on at length about them here, please refer to my reviews of Alphadia Genesis and Hate Plus on Steam for additional thoughts.
A game which I ultimately chose not to write a Steam review for, because my feelings on it are that mixed, is the action platformer Apotheon. One of the top tags on its Steam store page is “Metroidvania”, which is a wildly inaccurate descriptor. As you all probably know, the defining feature of Metroidvanias is areas that can’t be accessed without the right tools, which must be obtained in a certain order. Apotheon does have skills to collect, but most are enhancements at best, and the only real obstacle blocking off areas is the plot. In other words, this game is more Shovel Knight than Axiom Verge.
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