Press "Enter" to skip to content

Month: September 2019

Horrible Wonders, and a Naughty Goose

“It’s a lovely day in the village, and you are a horrible goose.” This delightful bit of ad copy aptly describes Untitled Goose Game, which came out this past Friday on the Switch and at the Epic Games Store. I picked up the Switch version, having been charmed by it the past couple of PAXes, and was not disappointed. It’s a wholesome and funny nugget of gaming goodness suitable for just about anyone.

HONK HONK HONK (Source: official screenshot)As the horrible goose mentioned in the game’s description, I annoyed an assortment of humans in a small town, crossing off to-do list entries along the way. Tasks include stealing items and bringing them to various places; inconveniencing people by trapping them, making them fall, getting them wet, and so on; and just generally being a nuisance. Figuring out how to do some of these things can take a bit of thinking and experimenting, but there are no time limits or other significant obstacles, so progressing through the game is a reasonably leisurely affair. The graphics are simple, flat designs, albeit very well animated ones, and the piano soundtrack, which alters depending on the action on-screen, fits this look perfectly. It’s a short game, but one that’s very well paced and realized, and it can be as much fun to watch as it is to play.

Untitled Goose Game has some bonus objectives after the credits roll, and its these goals which I’m currently working through at the moment. I’m also continuing on with Pandora’s Tower on the Wii and Shadow Warrior on PC, both of which I started over a week ago.

Gone West

I think it was in Uwajimaya in Seattle’s International District the day before PAX West that I heard, for the first time ever, the original Village People version of “Go West”. It was pretty ironic, considering that earlier this year, we had finished Going West and moved back east, and this Seattle trip was our first return to PST Land since then. We were there, as we had been during the past several Labor Day Weekends, for PAX West (formerly PAX Prime), this time with the added bonus of jetlag.

Panic's upcoming experimental handheld, the Playdate, was one of the few wholly new things at the show.
Panic’s upcoming experimental handheld, the Playdate, was one of the few wholly new things at the show.
This was our eighth West Coast PAX, and our ninth overall, and as usual, it was interesting to see the current state of video gaming reflected in convention form. In the Expo Hall, there was the usual spread of booths from companies both big and small, albeit with two notable absences. Bethesda is one of the more reliable presences at PAX West, but they weren’t on the show floor this year; as if to make up for it, their big fall release, DOOM Eternal, was present at the Google Stadia booth. More startling, however, was the lack of a booth for Microsoft, headquartered in nearby Redmond. While in past years, they could typically be found adjacent to Sony’s plush PlayStation booth, there was no official presence from either Xbox or Microsoft Game Studios.