Even though my 2020 in gaming was on the mediocre side, the same wasn’t true with manga. I read a lot of great stuff this past year, more than I can fit in this post. In addition to the ending of 2018‘s Manga of the Year, Silver Spoon, I wrapped up the comedic essay manga Skull-Face Bookseller Honda-san. There was also the first volume of Drawn & Quarterly’s long-awaited collection of Yoshiharu Tsuge works, The Swamp; What the Font?!, an informative introduction to typefaces; the cute BL story Our Dining Table; Sneeze, a solid short works collection by Naoki Urasawa; and the entertaining brain candy The Seven Princes of the Thousand-Year Labyrinth. Even a classic series I didn’t quite take to, Ai Yazawa’s Paradise Kiss, had a bit to recommend it. Note that not one of the manga I just named made it to the final list; that’s how good this past year was for me.
This ranking is done in much the same way as with my Gaming Selections, with honorable mentions and a top three. After each manga’s title is the author(s), the North American publisher, the first year of Japanese serialization, and the number of volumes I’d read roughly up until the end of 2020 (followed, in parentheses, by the total number of Japanese volumes). Series printed in omnibus, kanzenban, or similar editions are denoted with an asterisk (*), but the numbers reflect the original volumes as they were first printed in Japan. All of the cover images used here came from Right Stuf or the publisher’s website. Finally, there are no repeats from previous years’ lists in either the honorable mentions or the top ten, even if I was still reading (and loving) a particular series.
Well, that was a year. On-topic, I wish it had been a better one gaming-wise. There were the usual standouts, sure, but I feel that overall, the quality of the games I played was merely okay. Two games I want to highlight which didn’t qualify for this year’s list are Surviving Mars and Yakuza 0. If you like challenging city builders at all, Surviving Mars is a treat, and features a good variety of DLC; if I had to recommend just one, it would be Space Race, which fleshes out the core game with rivals, mini story events, and other features. As for Yakuza 0, it might end up being the best game I’ve ever played that’s not for me. I’m enjoying my time with it, but it’s also overwhelming in that way that the most celebrated open-world games are. I’m close to the end of both games; don’t be surprised if they surface in the 2021 Selections.
As usual, every game here is one I’ve beaten (or played extensively, in the case of “endless” titles) during the past year, regardless of release date. For each game in the top ten, the title, developer/author, platform(s) I played it on, and the release date for said platform in my region has been included, along with a little bit about why I found this game so memorable.
Since every other site has been posting their “Best Games of the Decade” lists this season, why shouldn’t I? As this blog continues to celebrate its tenth anniversary, it’s only apt to look back upon my past ten years of gaming, particularly when it comes to games that were contemporary at the time. However, instead of doing the usual list followed by my top three games, this post will only focus on said three.
I hadn’t planned it that way. The original draft of this post contained a whopping twenty-five games, including the top three. There were even genre and aspect-specific awards, such as FPS of the Decade and Soundtrack of the Decade. However, even though there were some games I felt strongly enough about to merit their inclusion, the list as a whole felt imperfect (not to mention a lot of work) outside of the top three. Those I had settled on pretty quickly.
So, let’s talk about those three, and only those three, each of which was first released between 2010 and 2019. Please note that there may be some minor spoilers.
By the time 2019 was about halfway done, I wasn’t feeling too hot on the games I’d been playing. There’d been one or two standouts, but even more mediocrity and disappointment. Fortunately, things picked up again in the months to come, and once again, I found myself shuffling a few titles around to come up with this list.
Of the disappointments, I found myself underwhelmed by two much-loved sequels: Bayonetta 2 and SteamWorld Dig 2. Both were well-made and answered important mysteries presented by their predecessors, but neither of them had that special something to truly make them stand out from what came before.
As usual, every game here is one I’ve beaten during the past year, regardless of release date. For each game in the top ten, the title, developer/author, platform(s) I played it on, and the release date for said platform in my region has been included, along with the usual blurb about why I found this game so memorable.
Two years have passed since my 2016 Manga Selections, and now I’m finally going to come back at you with a whole new slate of recommendations. Since that post, I’ve finished most of the manga featured in that older article, with the exceptions being the still-ongoing My Hero Academia, Wandering Island, One-Punch Man, Vinland Saga, and Yotsuba&! (all of which are still great), so the time was right. As in 2016, to qualify, I had to have read at least one volume during the past year (and therefore, the fantastic Ooku: The Inner Chambers will once again have to wait for a future installment).
To refresh your memory as to how this is all set up, the series are presented in alphabetical order, and this year, for the first time, my top three are ranked at the end. After each manga’s title is the author(s), then the North American publisher, the first year of Japanese serialization, and the number of volumes I’d read up until the end of 2018 (followed, in parentheses, by the total number of Japanese volumes). Series printed in omnibus or other special editions are denoted with an asterisk (*), but the numbers reflect the original volumes as they were first printed in Japan. Finally, all of the cover images used here came from Right Stuf or the publisher’s website.
Another year has ended, and with it, another pile of games beaten. My Backloggery breakdown for the previous year once again wound up in the negative, but what else is new? I can’t speak for whether this has been a great year for gaming, as the vast majority of what I played were pre-2018 releases, though I did enjoy myself.
If you’ve read one of my past year in review posts, you know the drill: every game here is one that I’ve beaten or completed in 2018, regardless of release date. This time, in addition to my top ten and five honorable mentions, I’d like to give special shoutouts to two games.
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