Since every other site has been posting their “Best Games of the Decade” lists this season, why shouldn’t I? As this blog continues to celebrate its tenth anniversary, it’s only apt to look back upon my past ten years of gaming, particularly when it comes to games that were contemporary at the time. However, instead of doing the usual list followed by my top three games, this post will only focus on said three.
I hadn’t planned it that way. The original draft of this post contained a whopping twenty-five games, including the top three. There were even genre and aspect-specific awards, such as FPS of the Decade and Soundtrack of the Decade. However, even though there were some games I felt strongly enough about to merit their inclusion, the list as a whole felt imperfect (not to mention a lot of work) outside of the top three. Those I had settled on pretty quickly.
So, let’s talk about those three, and only those three, each of which was first released between 2010 and 2019. Please note that there may be some minor spoilers.
By the time 2019 was about halfway done, I wasn’t feeling too hot on the games I’d been playing. There’d been one or two standouts, but even more mediocrity and disappointment. Fortunately, things picked up again in the months to come, and once again, I found myself shuffling a few titles around to come up with this list.
Of the disappointments, I found myself underwhelmed by two much-loved sequels: Bayonetta 2 and SteamWorld Dig 2. Both were well-made and answered important mysteries presented by their predecessors, but neither of them had that special something to truly make them stand out from what came before.
As usual, every game here is one I’ve beaten during the past year, regardless of release date. For each game in the top ten, the title, developer/author, platform(s) I played it on, and the release date for said platform in my region has been included, along with the usual blurb about why I found this game so memorable.
Two years have passed since my 2016 Manga Selections, and now I’m finally going to come back at you with a whole new slate of recommendations. Since that post, I’ve finished most of the manga featured in that older article, with the exceptions being the still-ongoing My Hero Academia, Wandering Island, One-Punch Man, Vinland Saga, and Yotsuba&! (all of which are still great), so the time was right. As in 2016, to qualify, I had to have read at least one volume during the past year (and therefore, the fantastic Ooku: The Inner Chambers will once again have to wait for a future installment).
To refresh your memory as to how this is all set up, the series are presented in alphabetical order, and this year, for the first time, my top three are ranked at the end. After each manga’s title is the author(s), then the North American publisher, the first year of Japanese serialization, and the number of volumes I’d read up until the end of 2018 (followed, in parentheses, by the total number of Japanese volumes). Series printed in omnibus or other special editions are denoted with an asterisk (*), but the numbers reflect the original volumes as they were first printed in Japan. Finally, all of the cover images used here came from Right Stuf or the publisher’s website.
Another year has ended, and with it, another pile of games beaten. My Backloggery breakdown for the previous year once again wound up in the negative, but what else is new? I can’t speak for whether this has been a great year for gaming, as the vast majority of what I played were pre-2018 releases, though I did enjoy myself.
If you’ve read one of my past year in review posts, you know the drill: every game here is one that I’ve beaten or completed in 2018, regardless of release date. This time, in addition to my top ten and five honorable mentions, I’d like to give special shoutouts to two games.
This past Saturday, Front Mission Evolved‘s final act wrapped up, and its credits rolled, with the opening menu music on constant loop in the background. I quit to the Dashboard, checked my achievements, and ejected the disk. A languished Forza Motorsport 2 career notwithstanding, I was finished with my Xbox 360 backlog.
Bitprophet was done awhile ago, despite having a few more unfinished games, which he lost interest in after they became too hard. That said, he had no objections when, yesterday, I dug the 360’s box out of storage and pulled the console itself, a mess of cables, and about half of our games for the system out of our entertainment center. Inside the box was, in addition to more cables and an unused headset, the original receipt, dated from March 2008. For a long time before this purchase, we debated which system we would get to complement our Nintendo Wii, a PlayStation 3 or 360, and by that point, time was growing short as Grand Theft Auto IV was due out in less than two months. He eventually decided on a 360, and picked up Assassin’s Creed as his first game for the system. In the meantime, I busied myself with other systems, mainly the PlayStation 2, Nintendo DS, and Wii. The first 360 game I bought for myself, Eternal Sonata, was purchased over a year later, and I didn’t beat anything on the system until Devil May Cry 4 in March 2010. A month after that, my Halo obsession started when I beat the PC version Halo: Combat Evolved. From that point on, I was especially glad that we went with the 360.
It’s time once again for my top ten games played this past year. Included with each selection is the developer/author, the platform it was played on, the year of release, and a bit about why I liked the game enough for it to make it on the list. I’ve also brought back the Honorable Mentions to highlight five games that didn’t quite make it, but are still noteworthy. So, without further ado…
• Glittermitten Grove – For its complex and quite funny journey through the land of More Than Just Fairies, despite an annoyance or two.
• Far Cry 3: Blood Dragon – For doing the 80s homage thing right, and a structure that doesn’t overstay its welcome.
• Pokemon Sun – For having a great story and some wonderful characters in a franchise not typically known for either.
• Space Invaders Extreme 2 – For being a worthy sequel to a fantastic game.
• Mountain – For its whimsy and frequent moments of beauty and joy.
Dragon Quest Heroes: The World Tree’s Woe and the Blight Below Omega Force | Windows | 2015
This Dynasty Warriors crossover/spinoff started off as a guilty pleasure, but ended up being a genuinely good game, especially if you love the Dragon Quest series as much as I do. Aside from the tons of DQ fanservice present in everything from the playable characters to the numbers that pop out of attacked monsters’ heads, there’s a lot of fun to be had in running around grassy fields and dark dungeons swinging a sword at dozens of enemies. The gameplay isn’t very complex, nor is the story, but both are peppered with enough DQ staples to keep things interesting, and the latter in particular works well enough to be satisfying.
Persona 5 Atlus | PlayStation 3 | 2017
Despite its issues—the predictability of much of the story, the hypocritical treatment of Ann, the tired and offensive stereotypes, certain bits of repetition, the odd pacing problem—Persona 5 may be the slickest game Atlus has made to date. Sure, the Phantom Thieves’ tale wasn’t perfect, but it did feature some great arcs (such as nearly everything involving Sae or Sojiro) and fantastic dungeon crawling, plus a superb final act which manages to contain some genuine surprises. On the aesthetic side, the distinctive character models, eye-popping user interfaces, and Shibuya-worthy score lend the game an irresistible stylishness.
Puzzle Quest: Challenge of the Warlords Infinite Interactive | Windows | 2007
This match-three puzzle and fantasy RPG crossover was the most addictive game I played all year. The story is nothing special, but the RPG mechanics are made to fit into its puzzle trappings in inventive ways, the main one being the different types of mana that can be stockpiled via color matching and used for special moves. There’s an impressive amount of customization, a massive map, and tons to do and see. By the time I had finished, I’d hit the level cap and had exhausted all of my companions’ stores of sidequests.
Theatrhythm Final Fantasy: Curtain Call indieszero | 3DS | 2014
The first Theatrhythm was already a burst of Final Fantasy musical goodness, but this follow-up manages to improve on that even further, with an expanded selection of music (including tracks from spinoff titles like Tactics and Crystal Chronicles), new gameplay modes—most notably a quest system that strings together sequences of tunes—and many more characters. Perhaps the best part is that the core gameplay is as tight as ever, though Hitoshi Sakimoto’s Final Fantasy XII compositions aren’t as well-suited to a rhythm game as most of the rest. Either way, it was difficult not to wear a smile on my face while playing this.
NotGTAV NotGames | Windows | 2015
The first thing you should know about this game is that it is not Grand Theft Auto V, a fact that to this day confuses many, many people who post in its official Steam forums. The second is that NotGTAV is a Snake variant that is filled to the brim with British humour. Playing in turn as Welshman Daffyd, chav Darren, and (now-former) Prime Minister David, missions run the gamut, from running over campers with a lawnmower to steering your motorcade past protesters. It’s a simple, short game with a satirical heart, and as an added bonus, all profits from its sale goes to charity.
SteamWorld Dig Image & Form | Windows | 2013
Above all else, I found SteamWorld Dig to be relaxing. In between purchasing upgrades and solving puzzles, digging up ores, new paths, and other interesting things was a routine that proved to be as soothing as maintaining a farm in Harvest Moon. All of this takes place within a charming steampunk western world that’s quite pleasing to the eye. My one major complaint about this game is that it was over all too quickly, but fortunately, it seems like SteamWorld Dig 2 addresses this issue and then some. I can’t wait to delve into that one.
Mario Kart 8 Deluxe Nintendo | Switch | 2017
This welcome port of the WiiU’s Mario Kart 8 and all of its DLC (even those weird Mercedes tie-in karts) is also one of the best in the series. In addition to great new tracks like Electrodrome, Cloudtop Cruise, and a few homages to Excitebike and F-Zero, the selection of classics is tough to beat, with the highlight being a steampunky take on Mario Kart 64‘s Rainbow Road. Speaking of which, the newest Rainbow Road is a rare disappointment, plus there’s always the one classic course you wish was there but isn’t (Coconut Mall in my case), but these aren’t deal-breakers. Finally, I must note that the 200cc difficulty mode is absolutely bonkers.
Third Place Picross 3D Round 2 HAL Laboratory | 3DS | 2016
The original Picross 3D was my introduction to the Picross franchise; it was an sometimes tricky puzzle game that I played the hell out of. Picross 3D Round 2 goes beyond just being a fresh offering of puzzles and works in a new twist: two different types of blocks (resulting in either cubes or non-cube shapes) that not only enable more interesting, aesthetically pleasing forms, but a whole new way to unveil them, with color coded clues and markers. This was intimidating at first, but the learning curve is as smooth as it’s ever been in this series; once I got the hang of things, all I needed to concern myself with was the puzzles themselves. A wonderful travel game, and just plain great in general.
Second Place Road Not Taken Spry Fox | Windows | 2014
An unlikely pairing of two of my favorite genres—roguelikes and tile-matching puzzle games—should not work as well as it does in this game. The premise is fairy tale-esque: the player character is a ranger who, every winter, is called upon to save children who get lost in a haunted forest while picking berries. The game ends when fifteen years have passed and the ranger dies. It is a much darker tale than it appears on the surface, and has some cynical things to say about children and their relationships to adults and the world around them. The game part is smartly designed, even with over a hundred items and many more matching combinations in its randomly-generated rooms, and can get quite challenging. There’s also a simple relationship system and special difficulty tweaks to round things out.
First Place: Game of the Year NieR cavia | Xbox 360 | 2010
The future world of NieR (or Nier, or NIER, or NieR Gestalt) is grey, brown, depressing (especially in the endgame and everything that follows afterward), hopeful, funny, annoying, charming, weird, heartwarming, and very difficult to leave behind for good. This action JRPG—with touches of bullet hell—has so many markers of imperfection and second-tier craftsmanship, particularly when it comes to the combat, and yet it is also filled with so much love. Homages to other franchises and even entire genres are largely enacted through mere changes in perspective, and the music and voice acting are top-notch.
None of those aesthetic touches would work without NieR‘s world-building and characters. The post-magic post-apocalypse setting is barely explained within the game, yet the details—such as old railroad bridges, tiny canister houses mounted on the walls of a canyon, and the black and gold word clouds that are the Shades—are so distinctive that it’s largely forgivable. Then there’s the cast: affable warrior dad Nier, the uppity and proud Weiss, thorny loner Kainé, and kindhearted, ingenuous Emil, plus a handful of others. Seeing them bicker, cry, and support each other in unexpected ways made some of the more unbelievable parts a bit more forgivable, and helped lessen the sting of the game’s obtuseness and other smaller frustrations.
“Labor of love” is a term that is bandied around a lot for certain games, but cavia’s swan song NieR is absolutely deserving of the phrase. It’s not too surprising that NieR became enough of a cult hit that not only it, but even its indirect predecessor Drakengard have continued on with sequels after cavia’s death. Speaking of which, NieR: Automata is on my shortlist for games I absolutely must play in 2018, and it’s an experience I’m really looking forward to.