By the time 2019 was about halfway done, I wasn’t feeling too hot on the games I’d been playing. There’d been one or two standouts, but even more mediocrity and disappointment. Fortunately, things picked up again in the months to come, and once again, I found myself shuffling a few titles around to come up with this list.
Of the disappointments, I found myself underwhelmed by two much-loved sequels: Bayonetta 2 and SteamWorld Dig 2. Both were well-made and answered important mysteries presented by their predecessors, but neither of them had that special something to truly make them stand out from what came before.
As usual, every game here is one I’ve beaten during the past year, regardless of release date. For each game in the top ten, the title, developer/author, platform(s) I played it on, and the release date for said platform in my region has been included, along with the usual blurb about why I found this game so memorable.
Two years have passed since my 2016 Manga Selections, and now I’m finally going to come back at you with a whole new slate of recommendations. Since that post, I’ve finished most of the manga featured in that older article, with the exceptions being the still-ongoing My Hero Academia, Wandering Island, One-Punch Man, Vinland Saga, and Yotsuba&! (all of which are still great), so the time was right. As in 2016, to qualify, I had to have read at least one volume during the past year (and therefore, the fantastic Ooku: The Inner Chambers will once again have to wait for a future installment).
To refresh your memory as to how this is all set up, the series are presented in alphabetical order, and this year, for the first time, my top three are ranked at the end. After each manga’s title is the author(s), then the North American publisher, the first year of Japanese serialization, and the number of volumes I’d read up until the end of 2018 (followed, in parentheses, by the total number of Japanese volumes). Series printed in omnibus or other special editions are denoted with an asterisk (*), but the numbers reflect the original volumes as they were first printed in Japan. Finally, all of the cover images used here came from Right Stuf or the publisher’s website.
Another year has ended, and with it, another pile of games beaten. My Backloggery breakdown for the previous year once again wound up in the negative, but what else is new? I can’t speak for whether this has been a great year for gaming, as the vast majority of what I played were pre-2018 releases, though I did enjoy myself.
If you’ve read one of my past year in review posts, you know the drill: every game here is one that I’ve beaten or completed in 2018, regardless of release date. This time, in addition to my top ten and five honorable mentions, I’d like to give special shoutouts to two games.
This past Saturday, Front Mission Evolved‘s final act wrapped up, and its credits rolled, with the opening menu music on constant loop in the background. I quit to the Dashboard, checked my achievements, and ejected the disk. A languished Forza Motorsport 2 career notwithstanding, I was finished with my Xbox 360 backlog.
Bitprophet was done awhile ago, despite having a few more unfinished games, which he lost interest in after they became too hard. That said, he had no objections when, yesterday, I dug the 360’s box out of storage and pulled the console itself, a mess of cables, and about half of our games for the system out of our entertainment center. Inside the box was, in addition to more cables and an unused headset, the original receipt, dated from March 2008. For a long time before this purchase, we debated which system we would get to complement our Nintendo Wii, a PlayStation 3 or 360, and by that point, time was growing short as Grand Theft Auto IV was due out in less than two months. He eventually decided on a 360, and picked up Assassin’s Creed as his first game for the system. In the meantime, I busied myself with other systems, mainly the PlayStation 2, Nintendo DS, and Wii. The first 360 game I bought for myself, Eternal Sonata, was purchased over a year later, and I didn’t beat anything on the system until Devil May Cry 4 in March 2010. A month after that, my Halo obsession started when I beat the PC version Halo: Combat Evolved. From that point on, I was especially glad that we went with the 360.
It’s time once again for my top ten games played this past year. Included with each selection is the developer/author, the platform it was played on, the year of release, and a bit about why I liked the game enough for it to make it on the list. I’ve also brought back the Honorable Mentions to highlight five games that didn’t quite make it, but are still noteworthy. So, without further ado…
• Glittermitten Grove – For its complex and quite funny journey through the land of More Than Just Fairies, despite an annoyance or two.
• Far Cry 3: Blood Dragon – For doing the 80s homage thing right, and a structure that doesn’t overstay its welcome.
• Pokemon Sun – For having a great story and some wonderful characters in a franchise not typically known for either.
• Space Invaders Extreme 2 – For being a worthy sequel to a fantastic game.
• Mountain – For its whimsy and frequent moments of beauty and joy.
Dragon Quest Heroes: The World Tree’s Woe and the Blight Below Omega Force | Windows | 2015
This Dynasty Warriors crossover/spinoff started off as a guilty pleasure, but ended up being a genuinely good game, especially if you love the Dragon Quest series as much as I do. Aside from the tons of DQ fanservice present in everything from the playable characters to the numbers that pop out of attacked monsters’ heads, there’s a lot of fun to be had in running around grassy fields and dark dungeons swinging a sword at dozens of enemies. The gameplay isn’t very complex, nor is the story, but both are peppered with enough DQ staples to keep things interesting, and the latter in particular works well enough to be satisfying.
Persona 5 Atlus | PlayStation 3 | 2017
Despite its issues—the predictability of much of the story, the hypocritical treatment of Ann, the tired and offensive stereotypes, certain bits of repetition, the odd pacing problem—Persona 5 may be the slickest game Atlus has made to date. Sure, the Phantom Thieves’ tale wasn’t perfect, but it did feature some great arcs (such as nearly everything involving Sae or Sojiro) and fantastic dungeon crawling, plus a superb final act which manages to contain some genuine surprises. On the aesthetic side, the distinctive character models, eye-popping user interfaces, and Shibuya-worthy score lend the game an irresistible stylishness.
Puzzle Quest: Challenge of the Warlords Infinite Interactive | Windows | 2007
This match-three puzzle and fantasy RPG crossover was the most addictive game I played all year. The story is nothing special, but the RPG mechanics are made to fit into its puzzle trappings in inventive ways, the main one being the different types of mana that can be stockpiled via color matching and used for special moves. There’s an impressive amount of customization, a massive map, and tons to do and see. By the time I had finished, I’d hit the level cap and had exhausted all of my companions’ stores of sidequests.
Theatrhythm Final Fantasy: Curtain Call indieszero | 3DS | 2014
The first Theatrhythm was already a burst of Final Fantasy musical goodness, but this follow-up manages to improve on that even further, with an expanded selection of music (including tracks from spinoff titles like Tactics and Crystal Chronicles), new gameplay modes—most notably a quest system that strings together sequences of tunes—and many more characters. Perhaps the best part is that the core gameplay is as tight as ever, though Hitoshi Sakimoto’s Final Fantasy XII compositions aren’t as well-suited to a rhythm game as most of the rest. Either way, it was difficult not to wear a smile on my face while playing this.
NotGTAV NotGames | Windows | 2015
The first thing you should know about this game is that it is not Grand Theft Auto V, a fact that to this day confuses many, many people who post in its official Steam forums. The second is that NotGTAV is a Snake variant that is filled to the brim with British humour. Playing in turn as Welshman Daffyd, chav Darren, and (now-former) Prime Minister David, missions run the gamut, from running over campers with a lawnmower to steering your motorcade past protesters. It’s a simple, short game with a satirical heart, and as an added bonus, all profits from its sale goes to charity.
SteamWorld Dig Image & Form | Windows | 2013
Above all else, I found SteamWorld Dig to be relaxing. In between purchasing upgrades and solving puzzles, digging up ores, new paths, and other interesting things was a routine that proved to be as soothing as maintaining a farm in Harvest Moon. All of this takes place within a charming steampunk western world that’s quite pleasing to the eye. My one major complaint about this game is that it was over all too quickly, but fortunately, it seems like SteamWorld Dig 2 addresses this issue and then some. I can’t wait to delve into that one.
Mario Kart 8 Deluxe Nintendo | Switch | 2017
This welcome port of the WiiU’s Mario Kart 8 and all of its DLC (even those weird Mercedes tie-in karts) is also one of the best in the series. In addition to great new tracks like Electrodrome, Cloudtop Cruise, and a few homages to Excitebike and F-Zero, the selection of classics is tough to beat, with the highlight being a steampunky take on Mario Kart 64‘s Rainbow Road. Speaking of which, the newest Rainbow Road is a rare disappointment, plus there’s always the one classic course you wish was there but isn’t (Coconut Mall in my case), but these aren’t deal-breakers. Finally, I must note that the 200cc difficulty mode is absolutely bonkers.
Third Place Picross 3D Round 2 HAL Laboratory | 3DS | 2016
The original Picross 3D was my introduction to the Picross franchise; it was an sometimes tricky puzzle game that I played the hell out of. Picross 3D Round 2 goes beyond just being a fresh offering of puzzles and works in a new twist: two different types of blocks (resulting in either cubes or non-cube shapes) that not only enable more interesting, aesthetically pleasing forms, but a whole new way to unveil them, with color coded clues and markers. This was intimidating at first, but the learning curve is as smooth as it’s ever been in this series; once I got the hang of things, all I needed to concern myself with was the puzzles themselves. A wonderful travel game, and just plain great in general.
Second Place Road Not Taken Spry Fox | Windows | 2014
An unlikely pairing of two of my favorite genres—roguelikes and tile-matching puzzle games—should not work as well as it does in this game. The premise is fairy tale-esque: the player character is a ranger who, every winter, is called upon to save children who get lost in a haunted forest while picking berries. The game ends when fifteen years have passed and the ranger dies. It is a much darker tale than it appears on the surface, and has some cynical things to say about children and their relationships to adults and the world around them. The game part is smartly designed, even with over a hundred items and many more matching combinations in its randomly-generated rooms, and can get quite challenging. There’s also a simple relationship system and special difficulty tweaks to round things out.
First Place: Game of the Year NieR cavia | Xbox 360 | 2010
The future world of NieR (or Nier, or NIER, or NieR Gestalt) is grey, brown, depressing (especially in the endgame and everything that follows afterward), hopeful, funny, annoying, charming, weird, heartwarming, and very difficult to leave behind for good. This action JRPG—with touches of bullet hell—has so many markers of imperfection and second-tier craftsmanship, particularly when it comes to the combat, and yet it is also filled with so much love. Homages to other franchises and even entire genres are largely enacted through mere changes in perspective, and the music and voice acting are top-notch.
None of those aesthetic touches would work without NieR‘s world-building and characters. The post-magic post-apocalypse setting is barely explained within the game, yet the details—such as old railroad bridges, tiny canister houses mounted on the walls of a canyon, and the black and gold word clouds that are the Shades—are so distinctive that it’s largely forgivable. Then there’s the cast: affable warrior dad Nier, the uppity and proud Weiss, thorny loner Kainé, and kindhearted, ingenuous Emil, plus a handful of others. Seeing them bicker, cry, and support each other in unexpected ways made some of the more unbelievable parts a bit more forgivable, and helped lessen the sting of the game’s obtuseness and other smaller frustrations.
“Labor of love” is a term that is bandied around a lot for certain games, but cavia’s swan song NieR is absolutely deserving of the phrase. It’s not too surprising that NieR became enough of a cult hit that not only it, but even its indirect predecessor Drakengard have continued on with sequels after cavia’s death. Speaking of which, NieR: Automata is on my shortlist for games I absolutely must play in 2018, and it’s an experience I’m really looking forward to.
Since I reviewed a selection of games from the previous year, I figured, why not do manga as well? Unlike with the games list, there are few true “old” titles here: most officially debuted or had ongoing volumes printed in English in 2016. Sorry that this post is going up so late, but I’ve had other things distract me in the meantime. Still, better late than never!
As with the Games Selection, a bit of explanation is needed for the setup. The series are presented in alphabetical order, with no rankings whatsoever. After each manga’s title is the mangaka (if there is more than one, they are in order of writer/creator and artist), then the North American publisher, the first year of Japanese serialization, and the number of volumes I’d read up until the end of 2016 (followed, in parentheses, by the total number of Japanese volumes). Series printed in omnibus editions are denoted with an asterisk (*), but the numbers reflect the original volumes as they were first printed in Japan. Finally, all of the cover images used here came from Right Stuf or the publisher’s website.
– Jaco the Galactic Patrolman – for its humor, whimsy, and inspired Dragon Ball connections.
– Lucifer and the Biscuit Hammer* – for its low-key, almost slice-of-life approach to modern fantasy heroics.
– My Hero Academia – for its fantastic blend of Japanese shounen and American superhero (with a small touch of indie) styles of comic art.
– Queen Emeraldas* – for its dreamlike treatment of the “space opera” genre.
– Wandering Island – for its detailed, sort of Ghibli-esque telling of its simple adventure plot.
Assassination Classroom Yusei Matsui | Viz Media (Shonen Jump label) | 2012 | 12 (out of 21)
The kids in Kunugigaoka Junior High’s Class 3-E don’t have a lot going for them. The other students bully and ridicule them, making them outcasts in their own hyper-competitive school. However, they have a chance to turn their fortunes around thanks to a secret government project in which they will receive a huge cash prize if they assassinate their teacher Koro-sensei, a grinning octopus-like creature who has destroyed much of the Moon and threatens to do the same to Earth. Koro-sensei, by the way, is a shining example to his profession, and through his lessons and various other adventures—the best of which often involve one-upping the horrible student body and administration that treats Class 3-E as outcasts—the kids come to love him. This complicated love/target relationship is at the heart of Assassination Classroom, and along with the gags, action, great ensemble of characters, and crisp, clean artwork, it makes this title one of the best that’s come out of Shonen Jump in recent years.
Emma Kaoru Mori | Yen Press | 2002 | 4 (out of 10)*
A tale of forbidden romance between a maid and a wealthy merchant’s son in Victorian England, Emma is rife with period detail, quiet moments, and breathtaking drama. I had originally read the first volume, then localized by CMX, several years ago, but only came back to it recently, and after the twists and turns which led to a crescendo in the fourth volume, I’m eager to keep reading until the end. The setting and characters appear to be the results of some painstaking research, yet there is also a Japanese flavor in the leisurely pacing which is a hallmark of manga. Some of the finely detailed art can be shaky at times when it comes to the basics, but otherwise, this is a very good slice-of-life drama.
Haven’t You Heard? I’m Sakamoto Nami Sano | Seven Seas | 2011 | 4 (out of 4)
The other school comedy on this list also stars an admirable oddball. However, this time, instead of a teacher, it is a student. Sakamoto-kun is cool beyond cool; a tall, suave wunderkind of mysterious origin who always seems to have the right approach to any problem. In this way, he makes the best of bad situations, gently guides his classmates in positive directions, and earns the admiration, or at least the grudging respect, of everyone he encounters. The art is strangely gritty for a shoujo manga, but also lends it a realistic quality which helps make Sakamoto‘s world more believable, and Sakamoto-kun himself stand out more. Sakamoto is humorous and inspiring, and at four volumes, it doesn’t overstay its welcome and ends brilliantly, tying off the final loose ends left.
My Love Story!! Kazune Kawahara/Aruko | Viz Media (Shojo Beat label) | 2011 | 10 (out of 13)
Shoujo romances tend to be well-known for their drama and endless questions of will-they-or-won’t-they. There is drama aplenty in My Love Story!!, but where it differs is that the hulking Takeo Goda and petite Rinko Yamato become a couple by the middle of the first volume. What follows, then, is a cute and hilarious tale of their relationship, and all the little milestones they take along the way. Another, perhaps more remarkable, thing which separates My Love Story!! from most other shoujo is that the main point-of-view character is male. Goda is a somewhat clueless but extremely likable hero, and the scenes with his best friend Makoto Sunakawa are frequently enjoyable glimpses of an honest and true male friendship. Given the rough year that we will all undoubtedly face ahead, I highly recommend this series as a joyful escape. I will be sad to see it end—the final volume should come out in English later this year—but will be rooting for Goda and Yamato the entire time.
One-Punch Man ONE/Yusuke Murata | Viz Media (Shonen Jump label) | 2012 | 9 (out of 12+)
In a generic city, an aspiring hero and all-around normal guy named Saitama does a simple but intense training regimen and ends up losing all his hair, but gaining so much strength that he can defeat any enemy with a single punch. He eventually gets noticed by a few others—most notably the straight-laced cyborg Genos and villainous ninja Speed-o’-Sound Sonic—and soon winds up in the world of professional superheroes. Originally based on ONE’s webcomic, this funny, action-packed tale of an unlikely hero who makes up for his apathy for the formalities of pro-level herodom with heart and dignity is well worth checking out. The art is astonishingly good, too.
Orange Ichigo Takano | Seven Seas | 2012 | 5 (out of 5)*
A school drama with a science fiction twist, Orange is a tale in which its introverted protagonist, Naho Takamiya, receives a letter from her future self, who tasks her with preventing a small-scale tragedy. The constantly lingering question of whether or not Naho can pull this off, saving her classmate Kakeru Naruse by following her future self’s detailed instructions, kept me on the edge of my seat. There’s a romance angle as well, and all of this is ferried to the end by a wonderful supporting cast. I must note that although this is an excellent drama, one of the early spoilers carries a trigger warning with it; read this review if you want to find out more.
Otherworld Barbara Moto Hagio | Fantagraphics | 2002 | 2 (out of 4)*
This is a difficult one. It begins with a peculiar island where a young girl frolics with her friends, people can fly, and the residents are insulated from an ongoing war. Then it shifts to a “dream pilot” named Tokio Watarai, who takes on a curious request involving a girl who has slept continuously for years on end. Also, Watarai has an estranged son, Kiriya Kitakata, who has problems and concerns of his own. There is cannibalism, psychic phenomena, a Martian connection, and the constant recurrence of the term “Barbara”, usually as the name of an island which may or may not actually exist. Tying all this surrealism together is the most appropriate art style possible: collage-like, loose-bordered shoujo. Otherworld Barbara is most definitely an acquired taste, but if if happens to be yours, it is a fascinating one.
Princess Jellyfish Akiko Higashimura | Kodansha Comics | 2008 | 6 (out of 16+)*
If you like to laugh, loudly and often, this is one manga you don’t want to miss. In the first volume, our heroine, the jellyfish otaku and NEET Tsukimi Kurashita, has a chance encounter with someone from the direct opposite end of the social spectrum: Kuranosuke Koibuchi, a rich, stylish, attractive, crossdressing guy. Somehow, they become friends, and when Kuranosuke learns that the charming old building where Tsukimi and her otaku compatriots live is in danger of redevelopment, it triggers a whole big mess of adventures as he attempts to save it. Every single damn member of the cast is funny, and a few take us down some particularly hilarious turns as the story goes on. Kuranosuke sometimes acts a little too pushy in a believable but unlikeable way, especially early on, but otherwise, this is a fantastic series which I can’t get enough of.
Vinland Saga Makoto Yukimura | Kodansha Comics | 2005 | 14 (out of 18+)*
An ongoing masterpiece by the creator of Planetes, this is one of the most violent manga I’ve ever read, and also one of the most pacifist. Thorfinn is a young Icelandic boy who, thanks to some tragic events, gets swept up into Askeladd’s band of bloodthirsty Vikings. Over the course of many volumes, we not only see plenty of limbs lopped off, but also Thorfinn growing and changing through his interactions with his fellow warmongers, a captured prince, and others. In the second major story arc, which completed in volume 14, Thorfinn’s situation has changed drastically, and over time, he does as well. Vinland Saga is currently the best seinen manga you can buy in English, which is no small feat.
Yotsuba&! Kiyohiko Azuma | Yen Press | 2003 | 13 (out of 13+)
The adorable slice-of-life comedy Yotsuba&! isn’t undated as frequently as it used to be, so new volumes, when they happen, become even more of a treat. This series, about the adventures of an eccentric little girl and her family and friends, is charming up the wazoo, very funny, and sometimes even carries an air of nostalgia, depending on whether or not you had similar experiences when you were a kid. It’s lovely just to look at with its panels bursting with detail—and not just in the backgrounds, but the objects and animals as well. The humorous scenes are frequent, and they’re paced and executed with expert precision. Yen Press’ localization has also improved over the years, though it’s still nowhere near as good as when the now-defunct ADV Manga published the series. Yotsuba&! is a rarity in manga: a high-quality series which can be enjoyed by just about anyone, no matter how old they are.
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