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Month: October 2013

Dat New Mac Pro

I haven’t owned very many computers, but my first-gen, base-model Mac Pro Setzer has been the best of them. I got it back in October 2006 as a replacement for my aging Dell, Carbunkle, and still use it to this day. Setzer has helped me do all sorts of creative work, both freelance gigs and personal fan projects, and, built-in Ethernet ports notwithstanding, has never given me any major problems hardware-wise. In addition to OS X, it’s also been running Windows XP pretty much since I first got it, and has served me well for gaming.

Now, here in 2013, poor Setzer is getting on in years (for a computer). In general, my programs work fine, but at least one tool in Sketchbook Pro 6 lags a bit, and I constantly have to dial down the graphics settings for many current-gen games. Unfortunately, at the time when I started seriously considering either upgrading Setzer’s GPU or replacing the whole machine outright, the last new Pro that Apple had released was at least couple of years ago. Other Mac Pro users were in the same boat as I am, and Apple CEO Tim Cook assured us that we weren’t forgotten about. Then, this June, the new Pro was announced, and… it was different.

That keynote left me cautiously optimistic. The specs sounded great and the unusual design was interesting, plus it would be less of a space hog than the old G5s and Pros (it’s worth noting here that the other name I considered for Setzer was Umaro). However, it also looked less easy to customize—the original Pros are enormous in part because they’re so expandable. Also, there were no ports on the front of the thing, apparently no Nvidia card options, and once again… that design was weird. The one major detail left out of this sneak peek was the price, and it also happened to be the one thing left that I absolutely needed to know about this new machine.

Yesterday, there was a fresh new Apple keynote with a lot of announcements, including the base price for the Pro. Fortunately, this just reaches my personal limit, so chances are I will get one. However, upon considering how I’d actually use such a machine, more of the New Mac Pro’s limitations jumped out at me, with the biggest one being the lack of USB ports. There are only four USB 3 ports, while the still nascent (and expensive) Thunderbolt 2 gets six, and there’s no option to install a USB expansion card on this thing. On my current Pro, I typically have between four and five USB ports in use at any one time, and wouldn’t mind having more. Four ports means I’m definitely going to need some sort of USB hub.

Then there’s the hard drives. I want to reuse at least a couple of the drives I already have; there’s nothing wrong with them, they hold a lot, and sticking with them would save me quite a bit of time when I migrate to a new machine. However, on a New Mac Pro, that would mean using them externally, so I started looking at enclosures. The Thunderbolt ones are all ridiculously expensive, so I’ll probably go with a USB 3 solution of some sort.

I’ll also need an HDMI adapter for my monitor, though perhaps not, since I might already have one lying around somewhere; I’ve gotta check on that. Then there’s AppleCare, a copy of Windows 7, and… I think that’s it.

We’ll see what goes down once these New Mac Pros start shipping. I’ll probably check out some reviews once they do, and get a new desktop machine in January. Oh, and decide on a new name for the thing. My Air’s name is Celes, so if it is another Mac, then Locke, maybe? My Windows machines/partitions have used an FFVIII-based scheme, and after Carbunkle and Iguion, I’m really not sure what I would go with next.

Also, my older-than-my-Mac-Pro Wacom tablet seems to be a little flaky lately, but I have to run some tests with it to be sure that it’s the hardware and not something else. At least replacing that, should it come down to it, will be a much easier process.

Remarketing of Evangelion

One of the older, better-known Neon Genesis Evangelion-related fan projects out there is ToastyFrog Thumbnail Theatre, which, in addition to other properties, distills all 26 episodes of the original Eva TV series into snippets of snarky commentary. My favorite is the one for the famously controversial Episode 26. In this Thumbnail Theatre, main character Shinji is personified as series director Hideaki Anno, his mecha EVA-01 is Evangelion itself, and so on. As silly as it is, it also makes a whole lot of sense.

The Rebuild of Evangelion movies, the first one of which was released in 2007, and the fourth and final one due for sometime in the future, don’t have Thumbnail Theatres, since Jeremy Parish doesn’t do that sort of thing anymore, but if they did, I imagine they might start off a bit like this:

Shinji: I am 1996 Hideaki Anno, director of the recently-aired smash hit Neon Genesis Evangelion.
EVA-01: I am the Evangelion franchise.
Gendo: I am present-day Hideaki Anno, director of the Rebuild of Evangelion movies.

(Lots of Rebuild of Evangelion spoilers ahead; familiarity with the original Neon Genesis Evangelion is highly recommended.)

Welcome Back to Brainscraps

I’d been neglecting this place, and I’m still not completely sure why.

Perhaps it was disinterest, or some medical problems I was having (I won’t get into that), or that I was fine just talking about what I was playing on Twitter or various forums. I also suspect that my approach to this blog was part of the problem, and that’s why I’ve decided to refresh the site’s look, rewrite most of the “About” page, and start posting here regularly again.

So, welcome back. It’s been too long, hasn’t it—well over a year! I’ll do my best not to let this project fall by the wayside again, and part of how I intend to accomplish that is by writing about more than just games. In other words, now that I’m no longer active on LiveJournal, this is my main blog. It’s been awhile since I’ve had one of those, too. Figure reviews and most other collecting-related posts will remain on Tsuki-board, but everything else? Here.

Opoona stands in front of one of many artworks. Source image from Giant Bomb (giantbomb.com).The new theme I’ve come up with, or rather, frankenstein’d together from other WordPress templates, is something I call Tizia, after the homeworld of Opoona, the main character of the Wii game of the same name. I played Opoona this summer; it had problems (most notably a very-bad-by-modern-standards localization), but was unique and charming. It is also probably the only game I’ve ever played where art appreciation is a core part of the world. Hell, art in general is; one of Landroll’s towns is entirely devoted to the arts, and art-related careers are among the many jobs Opoona can pursue while on this planet.

Opoona has lingered in my mind ever since I beat it, in a good way; this is particularly true of the soundtrack, which is composed by Hitoshi Sakimoto and others at Basiscape, and which I have recently finally ordered a copy of. It’s not the best game I’ve beaten this year (that would probably be 10000000), but it’s certainly among the most memorable. I’m not going to ramble on at length about it, since it’s been months since I’ve beaten it, and as such, it’s no longer all that fresh in my mind. However, it’s a curiosity worth checking out if you like charming games as much as I do.

When a game leaves that strong an impression on me, I usually do a piece of fanart. In this instance, it’s a crossover with another memorable game, Ghost Trick, which was one of my favorites from last year’s stack of playthroughs. I’ve also (and this is a first for me) posted some of my process in creating this piece at my new Redirectorium at Tumblr. Yeah, I finally broke down and created a Tumblr like everyone else. I predict that a few years from now, everyone will have moved on to the New Internet Hotness and I, once again, will drag my feet in getting there, but for the time being, yep, I’m on Tumblr.