| Jul 27201012:40 pm |
The JRPG For This GenerationIt’s StarCraft 2 Day! Actually, the UPS man won’t get here with my copy of the Collector’s Edition until later, so I won’t be starting the Ah, DQIX. Originally, the plan was to beat the game before today, but as time went on, I realized that this would be an impossibility. I’m currently some forty hours in and (by my own rough estimate) a bit of a ways from the end—not because of any steep difficulty or lengthy story, but due to the fact that there’s so much to do in between main quests.
The job system is only one indicator of how different this Dragon Quest is from its predecessors. The look of the hero is entirely customizable. There’s also the other party members, none of which have the distinct names and personalities of the past, and can either be randomly generated or created from scratch. In terms of the world, the Goddess has been replaced with a male Almighty, and the abstract religious symbols typically seen in the series are different in most places. All enemies are visible when walking across the field, and in dungeons. Certain things have been tweaked easier, though the overall difficulty feels about the same as ever. Much has already been written about the ad-hoc multiplayer features and the platform that its on (it’s worth noting that nearly the entire game can be controlled with the touchscreen, which, incidentally, is how I’ve been playing it). It’s no wonder that, in Jamin Smith’s review at VideoGamer.com, he felt the game was more like a spinoff than a true main-series entry. However, despite all of change DQIX has brought with it, two hallmarks of the series shine throughout: its aesthetics, and its quality. There is no mistaking this as anything but a mainline Dragon Quest, with all its Koichi Sugiyama musical stylings Akira Toriyama visuals, and much more care and polish than any of the (still great) spinoffs get. The controls are intuitive and, though the menu arrows could be a little larger for those of us using the stylus, sensible. The graphics and sound are among the very best on the DS. The game itself is diverse, easy to play on-the-go, and addictive. On top of all that, all of the new stuff (at least that which I’ve dealt with so far) is well done, and much of it enhances the overall experience; the visible enemies is one feature I would love to see in all future entries. This is a Dragon Quest for today, a JRPG for those who doubt the viability of the genre in a time when WRPGs have stormed consoles like FPSes did before them. It makes me want to play more, and also to wonder what a Dragon Quest MMO would be like. It’s going to be really hard to juggle this and StarCraft 2.
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