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Tag: jrpg – traditional

The Final Fantasy VIII OST Appreciation Society

My friends, we are gathered here today to pay tribute to one of the most underrated soundtracks in a video game series famous for its music. While Nobuo Uematsu’s Final Fantasy soundtracks are a gateway drug for many a budding game music fan, lost in the shuffle somewhere between “One Winged Angel” and the opera sequence from FFVI is one of the composer’s most consistent, accessible scores. I speak to you of the one, the only, Final Fantasy VIII Original Soundtrack.

Almost as sexy as his soundtrack.
Almost as sexy as his soundtrack.

Final Fantasy VIII is one of the black sheep of the main FF series, as it contains many significant and drastic alterations to the traditional formula. Sure, many of the familiar Final Fantasy tropes are there, but the act of drawing spells from enemies, coupled with the Junction system, earning gil via a salary, upgrading weapons, and other quirks—not the least of which is a sometimes nonsensical and bewildering story of romantic dreams and time compression—didn’t earn it many fans. I myself disliked it a good deal until I played it a second time, in it strictly for the gameplay and armed with a greater awareness of Junction’s nuances. During that second go-round, not only did I have more fun, but I also noticed that the music was pretty damned awesome just about all the time.

Which brings me to today’s meeting. Final Fantasy VIII’s OST is one that, for me and likewise many of you, marks the pinnacle of Nobuo’s work on the series. FFIX, though enjoyable, was largely homage, like the game itself, and Uematsu-san hasn’t composed a full Final Fantasy score since then. The sheer depth of variety on the four-disk soundtrack is astounding, and remarkably, it’s all held together quite well by variations on a few key themes, notably the epic “Liberi Fatali”, the lovely “Eyes on Me”, and the melodic “Fragments of Memory” and “Ami”. The battle themes are wonderful, with Nobuo’s signature touches all over them blended with the types of sounds that one would be hard-pressed to find in any other FF game—the techno-informed “The Man With the Machine Gun” is a fine example of this, as is “Force Your Way”, which features a driving electric organ-led intro.

Outside of the incredible battle themes, there are many other things to enjoy about FFVIII’s music. Take “Roses and Wine”, a soft, dreamy piece with the type of repetitive melody that Nobuo does so well. Or how about “The Spy”, which wouldn’t sound out of place in FFVII… save for the 70’s-style funk coursing throughout. There’s also “Slide Show Part 2”, a better and more polished take on ragtime than FFVI’s “Spinach Rag”, and the snare drum-heavy “SeeD” and “Overture”, which serve FFVIII’s military academy settings very well.

Of course, I’m sure you’ll all agree that any discussion about FFVIII’s music is incomplete without talk of “Eyes on Me”, the award-winning song famously performed by Chinese superstar Faye Wong. While the likes of “Aria di Mezzo Caraterre” and the severely overperformed “One Winged Angel” may be more favored in the eyes of certain fans, “Eyes on Me” reigns over them in my opinion. Not only can I never get sick of it, but it is also remarkably easy (and fun) to sing along to. I’ve heard that this song, unlike the rest of the OST, isn’t available on iTunes, which is why the Society recommends purchase of an authentic hard disk copy from your favorite Japanese import shop.

While we’re at it, I hope everyone in the Society has by now heard Fithos Lusec Wecos Vinosec, simply one of the finest game music arrange albums available? Many of the best FFVIII tracks are performed by an orchestra on this album, lending an even greater aural depth to what were already amazing pieces (however, as with the OST, “Eyes on Me” is noticeably absent in this album’s iTunes iteration). And let’s not forget what Nobuo’s rock band, the Black Mages, have done with FFVIII’s battle themes. Their versions of “Force Your Way”, “The Man With the Machine Gun”, “The Extreme”, and especially “Maybe I’m a Lion” come highly recommended.

Okay, so I’m a little biased; “Maybe I’m a Lion” is one of my personal faves.

Game Progress: Challenges, Chivalry, and Cannibalism

I beat Pokemon Ruby last night, after some dinnertime frustration forced me to abandon a Startopia session. I hadn’t intended to beat it, but that’s how things ended up. Pokemon Ruby has one of the toughest endgames I had ever encountered, and I’d lost track of how many times I’d attempted it, only to fail. With my trainer battle options dwindling, I used up some good-looking TMs (items that teach Pokemon specific moves), stocked up on healables, and took another crack at the challenge. Failure again. I dove back in, more mindful of certain elemental factors, and got further than I had ever been before, and I went even further than that. Thanks to some fantastic and hard-working pokemon (pictured at right with my trainer), I ended the game as the Best Trainer in Hoenn, and I watched, satisfied, as the credits rolled. My total time was 98:57, putting Pokemon Ruby in that tiny club of RPGs that I’ve spent over ninety hours on, sharing space with Dragon Quest VIII, Final Fantasy Tactics Advance, and Disgaea, aka the only RPG I’ve ever cracked the 100-hour mark on.

Pokemon Ruby isn’t the only game I’ve beaten recently. This past Saturday, I wrapped up Samurai Legend Musashi, sending the titular hero on his final quest for the Mystics. The last dungeon was long, and although there were enough checkpoints so as to ensure as little frustration as possible, the only savepoint in the entire game is in Musashi’s living quarters, and this was a no-going-back type of mission. Anyway, after one botched, and prematurely aborted, attempt, I managed to get through it with plenty of healing items left over. A certain final boss scene notwithstanding, there wasn’t much to the ending. Actually, it’s probably the shortest, most succinct RPG ending I’ve ever seen. All in all, despite some minor fiddly imperfections, I liked this game. Sure, it was short and there wasn’t much to the story, and the battle system lacked the depth of that of, say, Kingdom Hearts, but it was decent enough. I understand that there’s some Brave Fencer Musashi fans who didn’t really like this sequel, but I never played that game, so I’ve no immediate frame of reference to draw from.

After Musashi, I took a break for a little while before starting up Shin Megami Tensei: Digital Devil Saga on Tuesday. It’s one of several Megaten games in my already JRPG-bloated backlog, and was the one namatamiku recommended I start first. I’m not more than two hours into it, and am already seeing where the series gets its reputation. Set in a post-apocalyptic world more than a little reminiscent of Battle Angel Alita and heavy on Hindu iconography, it centers on a group of fighters who discover a Mysterious Girl™ and also gain the power to turn into freaky-looking, people-eating demons. As one can imagine, it’s pretty grim. So far, the battle system is very traditional, but not in an engaging way; it certainly has none of the rousing music and little of the visual panache of Pokemon Ruby, and it’s not Dragon Quest or Skies of Arcadia, either (to name a couple). It could ultimately be the lack of difficulty (the game’s been easy so far), but in general battles feel like they’re missing a little extra something. Unrelated, but I found it odd that the characters start battle in their demon form; one would think they would begin as humans and turn into demons. Either way, the human forms are pretty useless, so there’s no point in changing them back once a fight’s underway.

With the grim, disturbing nature of DDS, I thought about starting another game to counterbalance it, and will probably most likely do so now that Ruby has been beaten. I tried to start Breath of Fire: Dragon Quarter that same afternoon, but whether due to my exhaustion or something about the game itself, I wasn’t feeling it and turned it off. Before that, I briefly considered Etrian Odyssey, as this would give me both a simpler and a more difficult game; however, I’d rather save it for the next time I’m on a trip. As of now, I’m leaning toward Final Fantasy Fables: Chocobo’s Dungeon. It’s supposed to have some depth and challenge to it, and besides, those cute yellow birds make everything better.

Source sprites from The Shyguy Kingdom (tsgk.captainn.net).

Final Fantasy VII, E3 2009, and the Love of the Old

It’s been a busy week. In between real-life obligations, there’s also been livestreams (and liveblogs) of press conferences to watch, previews to read, and games to drool over. As the news editor for the Final Fantasy VII Citadel, however, one little line uttered by Jack Tretton during Sony’s press conference kept me particularly busy; something about FFVII being available on the PlayStation Network’s store that same day. I was not done, though, as Europe is also getting FFVII this week.

Those of you who have known me, even for a short while, are aware that Final Fantasy VII is my all-time favorite game. There are many reasons why this is, not least of which is the game itself. The last time I played it was last summer, my first full playthrough in years; not only did I love every second of it, but I even noticed certain things which hadn’t caught my attention before. When the final FMVs played and the credits rolled, I felt a surge of emotion, a mix of satisfaction and sadness that it was all over, yet again. It’s no joke when I say that Final Fantasy VII is very near and dear to my heart.

Unfortunately, us FFVII fans get a bad rap these days. Thanks to the overall mediocrity of the Compilation of Final Fantasy VII (though I hear Crisis Core’s gameplay is okay and Advent Children Complete is supposed to be decent), along the original game’s own popularity, there are a lot of haters. I don’t think there would be nearly so many these days if the Compilation hadn’t come about and added to the fanbase—and to the number of people clamoring for a “next-gen” remake, a potentially expensive and disastrous proposition. I’m not one of the remake-wanters and am in fact very much against the idea; I did advocate a remake several years ago, but that was long before the Compilation came along and made the FFVII canon into lacy swiss. That said, I am very happy that the original FFVII is now available through PlayStation Stores worldwide, both for the old fans as well as the newbies who (understandably) don’t want to pay astronomical prices on eBay.

Although FFVII was the only old game that commanded a great amount of attention this E3 thanks to its rerelease, nostalgia is hardly in short supply. This week has seen game announcements for storied franchises (Metroid: Other M, Castlevania: Lords of Shadow, and a smattering of Metal Gears, to name a few), upcoming franchise entries that also share an old-school feel (New Super Mario Bros. Wii), wholly new games that are decidedly old school in their approach (CliffyB’s 2.5D Metroidvania titled Shadow Complex), at least one remake (Secret of Monkey Island: Special Edition), and at least one game—an entry in a younger series—which employs nostalgia in a different way (The Beatles: Rock Band).

It’s no secret that game developers are shying away from big-budget new IP; times have changed and game development costs for next-gen titles can get into the astronomical. I don’t think gamers mind much, though. For all the demands for innovation and all-around general newness from the hardcores, new sequels and spinoffs for old favorites generally seem to be met with welcome arms, provided developers don’t deviate from the familiar too much. Add an extra dash of “awesome”, as Nintendo did when it revealed that its new Metroid was a collaboration with Team Ninja, and a receptive audience is guaranteed.

There’s no shame in sequels and spinoffs as long as they’re done well and with obvious care, and while the sheer number of them at the Big Three’s press conferences was a little disheartening, at the same time, I’m really anticipating the latest Mario & Luigi game and think God of War III looks great. I know I’m hardly alone in that respect.

Now to fight back the urge to play FFVII again…

Special Stage: Here’s some of my favorite E3 videos. By no means are these the only games shown at E3 that I’m interested in:
The Beatles: Rock Band – Opening cinematic from the game. Much of the crowd animation ranges from stiff to nonexistent, but overall, it’s fantastic.
Super Mario Galaxy 2 – Sure, it’s more of the same, but rarely has “more of the same” looked so awesome. Plus, there’s Yoshi!
Final Fantasy VII – How often does one see a new trailer for a twelve year old game?
Bayonetta – Oh my. Now that I’ve seen this in action, it has moved from my “might want” category to my “DO WANT” one.

Today’s Odds & Ends

I typically save episodes of Listen UP for when I need to kill time, and sometimes wind up with a backlog. This wasn’t the case this time around, as I only had last Friday’s episode to catch up on while doing laundry today. I was particularly intrigued by the bit about EA Sports Active, which is out this week. Wii Fit has not stuck with me at all, and I still slip from my regular DDR routine from time to time. This sounds like it’s worth a look.

Speaking of 1UP, I visited the site today and skimmed through their recent feature titled, “101 Free Games 2009”. The presence of the wacky fan-made RPG Barkley, Shut Up & Jam: Gaiden, which I played earlier this year, surprised me, but I’m not complaining. This unholy marriage of JRPG and NBA is short but sweet, and fairly competent for what it is. Check it out if you haven’t already.

Today’s announcement of Metroid Prime Trilogy for the Wii was another pleasant surprise. I haven’t played any of the Metroid Prime series—or any Metroid games, for that matter—and had always heard good things about them. This is getting a place on my “want” list. Which reminds me, I also have to get the New Play Control version of Pikmin…

The Greatest Game of All Time?

Last week over AIM, I said something to namatamiku that he didn’t expect to hear from me. In discussing my current addiction to Pokemon Ruby, I said that Pokemon “may just be the greatest game of all time,” later adding, “in all seriousness, I think the series as a whole is a strong contender for the title of Quintessential JRPG.”

A little bit of background first. Pokemon Ruby is the first game in the main series that I’ve ever played, though I’ve been familiar with the franchise since Red/Blue initially hit the States. Back then, I was in college and didn’t do much gaming myself. One of my classmates had gotten Pokemon Red and brought it into the studio one night. A handful of us watched her play, captivated by it. I’m not sure we knew why this was the case at the time, but clearly Nintendo was on to something, as Pokemon has since become one of the best-selling RPG series of all time. Since then, I played some rounds of Pokemon Stadium at another friend’s place, was exposed to the anime series (the only episode I clearly remember seeing all the way through was “Island of the Giant Pokemon”), and even acquired some jelly jars (though my Clefairy one broke, sadly). However, it wasn’t until last month that I started a main-series Pokemon game. It was between buying Pokemon Platinum, which had just come out, and borrowing my husband’s copy of Ruby; not sure if I would even like the series, and wanting to save some money, I went with the latter option. Now, here I am, over sixty hours in, with 80+ completed entries in my Pokedex and just one more gym badge to go, impressed by the game’s complexity and elegance.

At its heart, Pokemon is a traditional turn-based RPG in the vein of Dragon Quest coupled with a simple plot pulled straight from the pages of Shonen Jump. Ruby starts you off in a small town in the Hoenn region, a world where everything revolves around Pokemon: work, play, shopping, travel, everything. You are a young novice trainer who sets off on a goal to become The Best. Along the way, there are wild Pokemon to capture, other trainers to challenge, and the overzealous Team Magma to deal with. All battle in the game is conducted by the Pokemon, up to six of which can be carried at a time, and just like playable characters in any other RPG, they can be level up, suffer from status effects, learn new abilities, and have their stats tweaked. There are two crucial differences however: Pokemon can only “know” four abilities total at any given time, and on top of that, many of them can also evolve into higher forms. Given that there are several dozen types of Pokemon in the game, each with their own strengths and weaknesses, and ranging in presentation from the cute to the badass, party management is perhaps the most important skill a Pokemon player must develop.

It is in this depth of variety, in the Pokemon species scattered across a handful of class-types, that the genius of Pokemon lies. Not only does the “gotta catch ’em all” aspect appeal to one’s inner collector, but just as the set limit on abilities forces hard decisions at times, so too does the collection itself. By making each Gym Leader—the game’s equivalent of bosses—a specialist in a certain type (or types) of Pokemon, balance in one’s party is (gradually) encouraged, and learning what’s super effective and what isn’t is often the most satisfying part of a successful match.

Which brings me to my next point: for a game series which is largely aimed at children, it is incredibly respectful of them. While there are hints and such given by NPCs throughout the game, there is no hand-holding, and challenging battles are handled the same straightforward way as easier ones. Additionally, the NPCs speak naturally, never talking down to the preteen protagonist (and by extension, the player), and fill a wide range of personalities, occupations, and ages. I believe that this honest, authentic approach is one major reason why the series is not only a big hit with children, but accessible to adults as well; Pokemon is best labeled an “all ages” series rather than a “kids” one.

I could go on. There’s the lively and exhilarating soundtrack; the Harvest Moon-esque berry cultivation; the subtle puns present in the names of several Pokemon species; the Pokemon Contests, clearly styled after dog shows and the like; the options available for Pokemon to learn abilities, evolve, and even level up outside of battle; and so on. Amazingly enough, somehow it all comes together in a tightly-packaged whole. I imagine that the multiplayer aspects of the series open it up even further, and from what I’ve seen in Ruby, this does appear to be the case. Still, it is one of those rare games with a heavy multiplayer bent where the single-player experience doesn’t suffer because of it.

From my experience thus far with Ruby, I feel that Pokemon is a game series that everyone should experience at least once. It takes the best aspects of Japanese RPGs and pulls them all together in a unique, engrossing way. Sure, it has a reputation for sameness between installments, but for most people one title should be plenty, and if there’s ever an urge to pick up another, then I see no harm in that. After all, this is what my husband did not long after I started Ruby; getting nostalgic for the game, and unable to create a second save file on the cart, he went out and got Platinum instead. His Pokedex numbers and Gym Badge collection still have to catch up with mine, though!