| Jan 1520102:22 pm |
The Fun Driving SimulatorYou wouldn’t know it by reading this blog, but one of the few video gaming genres I have loved unconditionally my entire life, ever since I was old enough and tall enough to reach the sticks on arcade cabinets, has been car driving and racing. I have fond memories of Pole Position; consider the OutRun soundtrack to be the greatest in the medium’s history; have smiled with Cruisin’ USA, gritted my teeth courtesy of Crazy Taxi, and laughed over manic multiplayer Mario Kart DS sessions. And even though I eventually gave up on Grand Theft Auto: Vice City, and open-world games in general, I took immense pleasure in simply cruising around a loving parody of the very real Miami Beach that I had spent much time in when I was younger, listening to the ’80s tunes and satirical talk shows on the radio. All of this is especially ironic since I have no interest in driving in real life and, in fact, only ever did so for a very short time.
I eventually set Gran Turismo 3 aside for other games, including the simpler but much more accessible go-kart racer Mario Kart DS, and ended up never touching it again. Another console generation rolled around. I picked up Mario Kart Wii and went through the entire Grand Prix in that, as I had with its predecessor, but it wasn’t enough. I wanted a more robust racing experience, something like Gran Turismo, but given my past experience, I had to do my research more carefully this time. We don’t have a PS3, but we do have an Xbox 360, and the Xbox brand’s equivalent of GT was Turn 10’s Forza Motorsport, so I began looking into that series. I already knew of its reputation for delivering as deep and realistic an experience as Polyphony Digital’s “Real Driving Simulator”, but could I play a Forza game and still have fun? The answer? A resounding yes. As I was doing this research, Forza Motorsport 3 was hitting store shelves, but I focused most of my attention on its predecessor, Forza 2. Not only was it cheaper than the newer game, but it is also now a repackaged Platinum Hit, with a bonus disk that contains all of the official DLC that ever came out for the game, including previously exclusive content. It was this review at Eurogamer, which discussed the game’s content from both the Serious Racing Gamer and Casual Racing Gamer perspectives, that sold me. After wishlisting Forza Motorsport 2, only to not get it for Christmas, I picked it up on my own and yesterday, logged into my Xbox Live account and sat down to play it for the first time. (Brief non-sequitur: oddly echoing my experience with GT3 on the PS2, this is the first non-demo Xbox 360 game I’ve ever played.)
Spending credits isn’t the only way to add to your garage. Specific cars can be won as prizes by placing first in events, and, using Xbox Live, cars can be traded between players through auction house and gifting systems. Leveling up and doing specific actions in-game will drip out other benefits as well, including car and upgrade discounts; at one point, I was even given a car by meeting a certain set of criteria. This steady stream of unlocks is a nice carrot/stick approach that brings to mind another series that tends to do this same thing very well and has a sizable following, both hardcore and casual: Dance Dance Revolution. This is most definitely not a bad thing. Here’s something else that brings to mind DDR: the Test Drive feature, which is not unlike the dance series’ practice mode. Going out for test drives is a great way to get the feel of a new car, or a newly-customized one, without being bothered by the pressure of racing.
Building up a career isn’t the only thing Forza 2 has going for it; a pick-up-and-play Arcade mode is available as well, where cars from any and every class can be raced on different speedways. The set-up here is a bit more traditional, but it still contains the lure of unlocks and a large variety of starting vehicles; in one of my earliest exhibition races, I was able to pick from a handful of gorgeous Ferarris, among several others. So, by now, you all are probably asking the obvious: how is the actual racing? Well, it’s about what you’d expect, and want, from a top-tier simulation racer. Physics are realistic, and the type of car you drive, and how you customize and tune it, make a noticeable difference. There’s real weight to each vehicle, both yours and your opponents’, and the surfaces are just as responsive as the cars. As detail-oriented as the rest of the game is, it would be a shame if it fell apart where it mattered most, so it’s a pleasure to see that it doesn’t. Anyway, that’s my experience with Forza 2 so far; note that I haven’t played any online matches, nor do I intend to unless I somehow come across a really great group to play with. Simply put, Forza 2 is the sim racer I wanted from GT3 but didn’t get: not only are there great graphics, realistic sim racing, a slick interface, and pulse-pounding music, but there’s so much more. The starting options were broad and enticing enough to draw me in, and a steady stream of unlocks and rewards—not to mention the promise of more great driving—have given me the incentive to keep going. Not having to go though any damned license tests is a nice plus, too, of course. It’s an enthralling drive, so to speak, and I can see myself playing Forza 2 a lot throughout this year, if not longer.
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