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Author: RKasa

It’s All Steam’s Fault

Rather, it’s Steam’s fault as to why I haven’t been posting here lately. They had a sale on Tropico 3 that I couldn’t pass up, so I bit on that, and also finally picked up Plants vs. Zombies, and ended up being hooked on them both. Oh, and if those two weren’t enough, on the same day I bought them, Kirby Super Star came out on Virtual Console! It’s been a long time since I purchased three games in one day, and I think three downloadable titles all at once is a personal first.

You said it, Crazy Dave.
You said it, Crazy Dave.

Plants vs. Zombies was the first of the three I dove into, playing all the way through to the end of Adventure mode and then some, until all the minigames and other extra game modes were cleared. Tropico 3, being a management sim, was a much lengthier time-sink, moreso when taken into consideration the fact that a fair number of the campaign’s missions simply require you to stay in power for a set amount of time, rather than just amass a certain amount of resources or some such. Both games had their share of quirks and annoyances—the latter moreso than the former—but I’ll get into those later, really. I also have to beat Dragon Quest V, but one reason I’ve been putting that off, besides the PC game distractions, is that I don’t want it to end…

Have to play more of Kirby Super Star as well. Did clear the first two platforming games in this most unusual collection of little Kirbies—neither of which did much for me—awhile ago, but recently I went back to it and made some more progress in “The Great Cave Offensive”, a treasure-hunting platformer which is pretty decent. I’m still dreading additional attempts at the racing/eating game against King Dedede, which gets especially tricky on the third course (no pun intended); they’re the types of races where memorization will doubtless play a big role in beating the damned things.

Also, been going back to Pokemon Platinum every once in awhile. I’m currently somewhere in the third gym. Party-wise, Bronzor’s kicking ass and Combee is the cutest thing to happen since Piplup. One thing that’s annoying about only playing Pokemon occasionally is that all the berries that I had planted die out. Oh well. However, I’ll be going away on a trip at the end of the month, which will, hopefully, give me ample opportunity to rebuild my berry hoard.

Finally, I made an attempt at Cave Story‘s Sacred Grounds (aka “Hell”) a few weeks ago. This required playing through the entire game again in order to unlock the place, and although the WiiWare version’s “easy” mode made this a snap, I messed up one of the requirements more than halfway through and had to start all over again. The second time around, I got the secret, “hardcore” version of the Last Cave and, after the endgame, was able to descend into the even more intimidating Sacred Grounds itself. I managed to make it all the way to the first form of Hell’s final boss before dying, and this, remember, was on easy. There’s no way I would’ve made it that far in normal mode. Anyway, after giving up, I looked up a speed run on YouTube (spoilers, of course). Braggadocious, of course, but more importantly, insane.

Coming soon, some reviews! That is, if I’m not sucked into more PC games this week…

Special Stage Extra: The Hobbits, The Hobbits…

There were a lot of little things I had forgotten to mention in my PAX posts, like the donut people roaming the queue the second morning, Ubisoft’s redefinition of the term “Flash Mob” in their promotion of Just Dance that same day, the fact that the show directories were called the “World Map”, and the Hitler meme covered in Alex Leavitt’s talk which I hadn’t been aware of until then. Most memorably, there was a certain video which was voted on while in the queue, which we hadn’t seen in ages before PAX East, but whose tune has gotten stuck in our heads many times since then. All together: “They’re taking the hobbits to Isengard!”

A certain <i>DMC</i> arachnid gets a little lost.
A certain DMC arachnid gets a little lost.

Speaking of Penny Arcade, a few weeks ago, I started reading the entire archive from the beginning, something I’d never done before. I can’t remember exactly when it was that I started reading PA, but I believe it was sometime after the current style and format had been established, so it was interesting to go back and see the oldest of the old strips. So far, I’ve happened upon Gabe’s marriage proposal, the introduction of names, the first appearance of DivX, the first mention of the Fruit Fucker, Chuck’s transformation into Charles, and much more. There is technobabble, Dreamcast love, and some where the strip is funny, but the lack of historical context is a little infuriating (Cyrus believes this is from around the time of the World of WarCraft announcement). However, for games that I have played and remember well (like, say, Devil May Cry), seeing them made fun of in old Penny Arcade strips is an enjoyable way to indulge in nostalgia.

Elsewhere on the interwebs, thanks to fadedjae on LJ for reccing the Escapist article Phoenix Wright‘s Objection!”, which shows just how closely the Gyakuten/Ace Attorney series mirrors (and pokes fun at) the Japanese legal system. Some of the information wasn’t new to me—mainly Japan’s high confession and conviction rates—but much of it was, and it was certainly an eye-opener.

Finally, in case you’re looking for good deals on video game soundtracks—or have one to share—I’ve started a thread on the Cheap Ass Gamer forums with comprehensive information on anything related to buying OSTs: store listings, tips, deals, sales, you name it. Please note that you must be a registered member of the CAG community in order to view this or any of the other threads in the Video Game Deals forum.

Just a Brief Gaming Update

I finally got around to beating Halo last night. Real-life things, plus the absorbing magic of Dragon Quest V, had kept me away from it for awhile. There were also the Windows issues: that I had to boot into Windows to play it (I’m a Boot Camper), and that my desk is near some very sunny real windows, which in the latter case meant that play sessions were largely restricted to evenings.

Anyway, I enjoyed it. Continuing to be led by sidekick/moral center Jiminy Cortana, I got through a tough spot I had been stuck on, the last of the overly samey bits, and even spotted a Marathon reference in a cutscene. It was all quite entertaining, and I’d like to play more in the series, but there’s the problem of most of it being console-exclusive with no mouse and keyboard support. What would be the point of me playing Halo 2 PC if I can’t play Halo 3 PC? Still pondering my options here. Part of me’s thinking that since I had no problems that one time I played GoldenEye 007 on the N64 back in the day, I should have no real issues using a controller. On the other hand, I really do prefer mouse and keyboard control for first-person games (Wii Remote and Nunchuck are good, too, but that won’t happen for Halo 3, and something tells me Natal wouldn’t be comparable). Anyway, I think I’ll be playing FPSes more often again in general. Metroid Prime Trilogy‘s already in my backlog, and there’s several PC ones that Cyrus and I’ve got sitting around as well.

Dragon Quest V: A young hero's journey begins.Now, on to Dragon Quest V: Hand of the Heavenly Bride. I can’t say enough good things about this game. It is the best Dragon Quest I’ve played thus far, and is one of the best RPGs I’ve ever played, period. The world, dungeons, fighting, music, and so on is all typical highly-polished DQ goodness, but the story is where DQV really shines. Without giving away too much, the tale is about how a boy becomes a man, and the hardships and joys that he faces along the way. The game’s centerpiece, as hinted at by the subtitle, is the hero’s wedding. The events leading up to it and the eventual choosing of the bride (probably the only part in the game where the player’s actions have any real impact on the plot—keep in mind this is a JRPG!) are a little predictable, but an absolute pleasure to take in. This is a real gem of a game, and as such, it’s a little disappointing that it’s a remake, and thus a reminder that they don’t quite make ’em like this anymore.

In the midst of all this, I got a beta code for StarCraft II! It came from Amazon, not long after word got out that some retailers would be including codes as preorder bonuses. My preorder for the Wings of Liberty Collector’s Edition was already in by that point, so I was good to go; the code was certainly a nice surprise to find in my inbox that morning.

I haven’t played all that much SCII Beta though. Well, I’ve played enough to check out some of the new units, especially the Protoss ones. However, I don’t like playing online much to begin with, so even just my feelings going in were mixed. Might mess around with it some more—but with a stronger focus on Terran and Zerg—before the beta ends, but it’s not a huge priority.

Finally, soundtracks! I’ve been on an OST buying spree, and with the number I’ve bought (and the amount I’ve spent), I think I’ll be set for awhile. Here’s what I’ve picked up:

  • Breath of Fire V: Dragon Quarter Original Soundtrack – This was pretty much what started this binge. The music was really good, and when I saw Hitoshi Sakimoto‘s name in the credits, well, then I knew why. I simply had to have this OST. Ordered from YesAsia, but they couldn’t get it, so I ended up buying it from Otaku.com instead.
  • Radiata Stories Original Soundtrack – Another so-so JRPG whose soundtrack I enjoyed semi-recently. Figured I might as well get this one, too, so I also ordered it from YesAsia. Had better luck, and currently it’s the only OST still en route.
  • Klonoa of the Wind 2 ~Something Forgotten Wished by the Wind~ Original Soundtrack – A long-time want. Ordered and arrived from Play-Asia.
  • Tales of Legendia Original Soundtrack – See note for Klonoa of the Wind 2, though the former was a higher priority.
  • Halo Original Soundtrack – I was familiar with some of the music already, but while playing the game, the whole OST impressed. Picked up at Amazon.com.
  • Devil May Cry 4 Original Soundtrack – Also bought via Amazon, but it’s not the Japanese release. Like the Halo OST, it’s published by Sumthing Else.
  • Chrono Cross Original Soundtrack – If you’ll remember, I recommended picking this up in lieu of the game itself. Listening to it right now; it’s damn good. Otaku.com only ships via EMS, which is expensive, so I tacked on a couple of other OSTs when I got the BoFV one from them. This was one of them.
  • Front Mission 5 ~Scars of the War~ Original Soundtrack – …and this is the other. Both are ones I had had my eye on anyway. This is also the only OST I’ve ordered that I haven’t heard anything from; however, I like the composer and love the series, so I don’t think I’ll be disappointed.

I also made a set of trades over at VGMdb recently: a couple of spare DDR demo disks for copies of the Grandia 2 bonus disk (which I already had a copy of, but one that was damaged to hell) and a DDR SuperNOVA/Ultramix demo disk (which is wholly new to my collection). It was my first trade conducted through the site and went swimmingly.

That’s all I’ve got for now. Don’t know what I’m going to do today, gaming-wise; I’m exhausted, so I’m kind of iffy about putting more time into Dragon Quest V. I (finally) checked out the Plants vs. Zombies demo last weekend and really enjoyed it, so maybe I’ll get that and do some lawn defense.

Taking Issue

I have much I want to talk about: Halo and its classic FPS horror aspects, the marvelous life story contained within Dragon Quest V, the StarCraft II beta in general (ayup), recent game music purchases and trades, PAX East remnants, and so on, but for now, some complaints and observations about specific video game magazine articles.

Are You Ready For Some Space Marines?!

I was beginning to get burned out on RPGs, so yesterday, I installed and started Halo, one of the games on this year’s “must play” list. I say “installed” because it’s the PC port, which I’ve had for a long time, but never once touched. Having played FPSes since Wolfenstein 3D and Doom, I’m most accustomed with traditional computer controls; replacing WASD and a mouse with analog sticks is anathema to me.

That aside, Halo is clearly a previous-gen console game with traditional PC FPS window dressing, going by its aesthetics and limitations. This isn’t necessarily a bad thing, though. The graphics, as straightforward and colorful (albeit with a selective palette) as they are compared to other FPSes from back then, bring to mind much of Blizzard’s work, and certain limitations—namely, that the player can only carry two weapons at a time—lend an additional layer of challenge. Overall, an enormous amount of craft and care is on display, and although Halo remains the most overhyped game of the ’00s, it’s also hard to hate.

The world of Halo.As every gamer knows by now, the player character is the nondescriptly-named Master Chief, a human marine fighting against the alien Covenant on a far-off world. His physical build is strong but not very distinctive, and he is completely covered by armor, right down to the reflective gold mask that hides his face. I’d always gotten the impression that his name and outward appearance were designed as such so that anyone could slide into his shoes, and had thus assumed that he was mute. However, he does have your typical tough-guy voice to match his special armor. Despite this, to his credit, he retains much of his blank-slate persona, and is as inoffensive and plain an avatar as I ever saw one.

The alien enemies are inoffensive as well—I’m a few hours in, and it looks as though I’ll never have to turn my guns against other humans. The grunt-level Covenant come across as cartoonish, what with their dwarven builds and high-pitched voices which wouldn’t be out of place in Worms, but the tougher ones have a certain lightness about them as well. No one would ever mistake Halo for hard sci-fi. Rather, it’s pop sci-fi, with a simple story centered around survival.

Halo‘s environments share much of this pop sensibility, but the best ones (that I’ve seen so far) are atmospheric, and add layers of character. Similarly distinctive is how the missions are presented in the campaign mode. Each mission blends right into the next one, with only a temporary, subtle display of said mission’s title letting the player know where they are in the grand scheme of things (ETA, 04/19: Now that I think about it, though, I do see very brief snippets of load screens between chapters. Either Halo‘s just that old or my computer’s just that badass). The HUD and NPC AI seem to be as good as it got for 2001, and still hold up well today. And the music, oh man the music. I had already been familiar with one or two tracks from Halo, but overall, the soundtrack is outstanding, and the sound editing even better, with much the same natural approach as the mission presentation. Oh, and no supply crates! All of the ammo, weapons, and whatnot I’ve picked up just lie there on the field, mostly near the dead.

So how does it feel playing Halo? As Master Chief, I feel very much like a leader of men, a soldier others look up to. However, there’s also an undercurrent of loneliness and a little bit of paranoia. So far, I’ve been on my own—both through chance and design—for decent stretches, where I am almost always outnumbered. When this happens, both large, open spaces and narrow hallways are approached with caution, with little to no music and a smattering of sound effects (as required) highlighting the action. NPCs—both enemies and fellow marines—don’t respawn, so backtracking adds to this emptiness. Also adding to it are the parts when I am with other marines; their simple camaraderie, via actions and dialogue, is missed when they aren’t around. It has been a long time since I played a proper FPS campaign, but I don’t recall one making me feel this way before (Portal, not being a “proper FPS”, doesn’t count).

The only major problem I’ve had with Halo so far has involved an apparent bug. A certain enemy disappears after I run away past a set point, and this disappearance seems to impede the flow of the story. I don’t think I’ll be able to take this guy down without a sniper rifle, which I had gotten rid of roughly a third of the way to that point, but after doing some lengthy backtracking, I found I couldn’t get to the place where I had ditched it. As such, I’m going to load up a save file from before I lost the sniper rifle, and make damn sure I hold onto it this time.

In general, I’m having a good time with Halo. The look is appealing in the way that any polished product made for a mass audience is. The fights are challenging enough (for the record, I’m playing on Normal), the maps are interesting but not overly complicated, and the Warthog vehicle, when it is available, handles well. It’s still weird to think of how this game helped change how traditionally PC genres were handled on consoles, since if Halo was PC-only, it might’ve earned the legacy of being merely “great” as opposed to “classic”. However, it’s still “great”, and because of that, I’m looking forward to finishing the campaign.

The Quarterly (Plus a Week and a Half) Progress Report

I’ve been playing a lot these past few weeks. First off, there was the WiiWare version of Cave Story, which I started the day it came out, and beat the week after PAX East. Save for the uneven “new” soundtrack and sound mix, it’s much the same as the freeware version, which is to say fantastic. I did a straight playthrough of the game, pretty much identical to my first one, save that this time I went after the Spur, a crazy awesome weapon. I want to replay it again sometime soon for certain secrets that I missed, mainly the ones that will unlock “Hell”.

Another game I’ve beaten recently, albeit one that I’ve been playing for much longer, was Rune Factory Frontier, the first and only non-handheld entry in the Rune Factory series, and also one devoid of any Harvest Moon branding, at least in its English-translated form (doubtless because the publisher on this one is Marvelous/XSEED instead of Natsume). Frontier is a direct continuation of the original Rune Factory, and is as deep, engrossing, and flawed as its DS predecessors.

Here's some of my Runey notes. Really.
Here's some of my Runey notes. Really.

The major flaws this time around come courtesy of the Runey system. Unlike previous games, where runes can be collected to replenish action points both on the farm and in dungeons, said runes are dungeon-only. On the main character’s homestead—and in the surrounding town—live Runeys, color-coded creatures whose presence determines how fast and well your crops grow. Redistributing Runeys from area to area for good results is a finicky bit of business. First off, although Runeys have a set food chain, and certain types like certain areas more than others, it’s difficult to figure out how it all works; from day to day, some Runeys will decline or die off for no apparent reason, while others multiply. Secondly, there are only two ways to check the Runey level for the entire town, one of which is by talking to a specific person, and the other is by looking at a certain device in a fixed location. It would’ve been much more convenient to have an item in order to look up Runey levels whenever I wanted to, but such is not the case. That being said, I wound up keeping a pen and paper close by whenever I checked on Runeys, which was roughly every few (in-game) days at times.

Runeys—and constant loading screens—notwithstanding, this is the best Rune Factory yet. It feels like it moves at a slightly slower pace even though the actual in-game clock is the same (where one minute is equal to one real-life second), probably because it can be tough to figure out how to trigger the next round of story events, but these sorts of games were never meant to be rushed through. The farming, dungeon crawling, crafting, cooking, and so on are extremely well balanced, and can be challenging without being frustrating. The localization gets the job done, though I could’ve sworn I saw a bit of kanji slip through at one point, and the voice acting is good. The graphics are some of the most lush that I’ve ever seen on the Wii. The simplicity and charm that defines the series is in ample supply. In short, if I had to recommend a Rune Factory to someone, it would be Frontier.

I’ve also been playing a little more Pokemon Platinum, which, if you recall, I started on the way to PAX East. There’s not much to say here other than it’s a Pokemon game, though I am very much enjoying the aesthetic upgrades from Ruby, which I played last year (and speaking of Ruby, I’m still debating whether or not to import my Pokemon from that game). It’s very samey, though, but I kind of expected that. The current plan is to mostly play the game whenever I need to kill time, such as while doing laundry. As such, I expect to wrap up with the main quest several months from now.

After beating Rune Factory Frontier, I took a break for a little while, then started Breath of Fire: Dragon Quarter. Rather, I tried to start it. The difficulty caught me off-guard, as well as the system where some of your experience and whatnot can be carried over to a new game, and after a couple of tries, I quit. This after an aborted attempt to start the game some months ago. Well, the good news is that the fourth time was the charm, and I am now over ten hours in. The battle system is different, but very awesome, with its SRPG-esque character movement tactics making for some really interesting fights. Dragon Quarter has other quirks, too, though they don’t fit so much in the “awesome” column as the “it is what it is” one—from the character design to the fact that the game ends when a certain slowly and constantly upticking meter gets to 100.00%. Very strange game, but I’m having fun.

Finally: the backlog update! Since my January 3rd post, I have beaten five of the pictured games, started (but have not yet finished) two of them, bought and beat two, borrowed one (which I’m still playing), added one to the backlog (Etrian Odyssey II: Heroes of Lagaard), and currently have one on preorder (StarCraft II: Wings of Liberty Collector’s Edition).

Counting Metroid Prime: Trilogy as “one”, January’s photo showed 22 games, and now, on the shelf above me, there are 16 of them (not counting the preorder). I’m making progress!