Sure, I didn’t finish many games in 2021, though this year should be different. My backlog is, as usual, jam-packed, and end-of-year sales and gifts added quite a bit to it these past few months. My backlog is so large now that I have mini backlogs for individual series, never mind platforms. I’ve managed to whittle down the unplayed MegaTens to three (six if Persona spinoffs are included), and Dragon Quest games are at four now that I’ve slogged through Dragon Quest VII on 3DS. Disgaea is also at four, including a remake of the first game, which is one of my favorite RPGs of all time, and a co-op centric replay of most of the Halo series, this time via The Master Chief Collection, is in the cards.
Most of my Switch backlog, which has grown by leaps and bounds the past few years
The mini backlog which has concerned me the most these past few years has been for Ys. Ys games tend to be shorter than other JRPGs, with fast-paced action to match, so it’s a wonder why, at the start of the year, I had five of them sitting around. One of these is the PC version of Ys VI: The Ark of Napishtim, which was one of the very first games I wrote about for this blog, but aside from that, I haven’t played any of the others before. With DQVII done, and wanting a break from that style of gameplay, Ys: Memories of Celceta was one of two JRPGs I started last week. It’s good so far, with a lot of the Ys series hallmarks—driving music, huge bosses, interesting dungeons, and slightly clunky graphics—mixed in with some new touches. It’s pretty much what I expect out of an Ys, which is definitely a good thing.
The other JRPG, stared a couple of days before Celceta, is Touhou Gensou Wanderer Reloaded, a Mystery Dungeon clone set in the Touhou world of Gensokyo. It’s a solid rougelike with some nice tweaks to the formula, such as the ability to keep all of your items, including enhanced weapons, after being wiped out in a dungeon. This makes future runs a bit less painful, provided you don’t lose (or accidentally sell) your best gear. TGWR does assume familiarity with Gensokyo and its residents. (Despite the title, it’s the third in the Touhou Gensou Wanderer series, so it’s possible that some of the past events alluded to are from those previous two games.) I actually started Touhou Fuujinroku: Mountain of Faith, the last mainline Touhou game in my backlog, shortly after starting TGWR because I was curious about certain new-to-me characters. Both games are fun, though Mountain of Faith is harder than I expected, so I don’t know if I’ll ever beat it. As for TGWR, I’ve already finished the main campaign, but haven’t marked it as “beaten” since there’s so much left to do.
I want to start another game soon, preferably something short I can get through in one or two days. There’s a lot of those types of games in my backlog, but I tend to put off the narrative-heavy ones depending on how I’m feeling at the time. Seeing as how I was suffering regular bouts of insomnia for awhile, and still do on occasion, some of these games have gone unplayed for years. For the first one, perhaps I’ll finally finish my run through the Tale of Tales catalog and play Sunset.
Hopefully I can get through many of those shorter games before the year’s out. JRPGs as well; I have a lot of them sitting around unopened, and am aiming to finish at least five of them this year, and ideally, more like twelve. Anyway, that’s the plan. Good luck to everyone else tackling their backlogs in 2022!
In late February, I pulled a muscle in my leg, and the initial pain was so bad that I’m still recovering. I haven’t gone to a doctor, but progress has been good, and I hope it won’t be much longer until it’s all better. It’s been somewhat frustrating spending most of my days icing my leg on the couch while there’s stuff that needs to be done and various rooms in our house gather dust, but at least I’ve been able to pass the time with some games.
We moved, and somehow even managed to order and receive some new furniture. That process wasn’t without its own headaches, and it’s not over yet. Nor is the unpacking; for starters, I’m still trying to figure out how to store and display my massive figure collection, especially since we have no walk-in closets this time. At least I was able to set up my office by mid-June, though a few other areas, such as the living room, are a work in progress.
The first thing I played on my desktop computer in the new house was Dungeons 3, which I reinstalled after picking up the latest and final DLC, “A Multitude of Maps”, during the ongoing Steam Summer Sale. As opposed to a mini-story, this DLC consisted of a set of skirmish maps, and given that I hadn’t touched the game in some time, it took awhile to reacquaint myself with the basics of play. The maps and missions were well designed, though I did miss having story content tying them all together.
Speaking of that sale, I installed Augmented Steam alongside a couple of other related browser extensions recently, and have been using it to see what the stats are for certain smaller games on my wishlist. Although I knew on an academic level that a lot of newer indie games have abysmal sales on Steam, it was still shocking to see some great-looking games—some of them rather highly-ranked on my wishlist—with Steam Spy-estimated ownership stats of 20,000 or less. My current plan is to buy a handful of these, including at least one at full price, alongside a few others that have done somewhere between a little bit and a lot better before the sale’s over.
“It’s a lovely day in the village, and you are a horrible goose.” This delightful bit of ad copy aptly describes Untitled Goose Game, which came out this past Friday on the Switch and at the Epic Games Store. I picked up the Switch version, having been charmed by it the past couple of PAXes, and was not disappointed. It’s a wholesome and funny nugget of gaming goodness suitable for just about anyone.
As the horrible goose mentioned in the game’s description, I annoyed an assortment of humans in a small town, crossing off to-do list entries along the way. Tasks include stealing items and bringing them to various places; inconveniencing people by trapping them, making them fall, getting them wet, and so on; and just generally being a nuisance. Figuring out how to do some of these things can take a bit of thinking and experimenting, but there are no time limits or other significant obstacles, so progressing through the game is a reasonably leisurely affair. The graphics are simple, flat designs, albeit very well animated ones, and the piano soundtrack, which alters depending on the action on-screen, fits this look perfectly. It’s a short game, but one that’s very well paced and realized, and it can be as much fun to watch as it is to play.
Untitled Goose Game has some bonus objectives after the credits roll, and its these goals which I’m currently working through at the moment. I’m also continuing on with Pandora’s Tower on the Wii and Shadow Warrior on PC, both of which I started over a week ago.
For those who might’ve missed it, P.S. Triple Classic wrapped up a little over a week ago, with a fanart farewell post. You can now read the entire official English-language run of P.S. Triple online, along with commentary and some articles related to this comic. I’m still considering my options for the abandonware iOS apps, but I will try and make them available somehow, probably in the near future.
As for what else has been going on, I’ve been hard at work on the next 10th anniversary project, which will hopefully launch soon. I’ve also been playing a bunch of games, so let’s dive into those.
Brain Scrap House originally took the form of a short-lived column for Clidus‘ now-defunct gaming site Fantasy World XD (you can read both installments via the Old Stuff page). Later, as okamiblog was dying out, I remade it into the site you see here, which went live on May 7, 2009. Ten years and change later, during which the title was changed into the punchier “Brainscraps.net”, I’m still here, writing about (and eventually making) video games for I don’t know how big an audience. Thanks to all of my visitors over the years, whether or not I know you personally. I hope to keep doing this for awhile yet.
Brainscraps’ original look. I can’t remember where I got the header image the first time around.
To celebrate this anniversary, Brainscraps has gotten a new look which was directly inspired by the site’s original Sonic the Hedgehog-themed design; for this remake, the header’s source image came from Sonic Retro. Brainscraps also now has a dedicated Twitter account,
@Brainscraps_net, which will include announcements of new posts and projects, and should hopefully have far fewer retweets than my main one. But wait, there’s more! A Brainscraps group has been founded on Steam, primarily to house a Curator page dedicated to the many PC and Mac titles featured in the annual Gaming Selections posts. Membership is currently restricted, meaning that you must request to join or receive an invite, since I’m not sure that I have the time to moderate a forum. This might change in the future, though; we’ll see.
As for any future anniversary-related stuff, I’m planning to revisit at least one of the games covered during the site’s first year of operation. If all goes well, expect to see new writing about Startopia, Ys VI: The Ark of Napishtim, and/or Halo: Combat Evolved sometime before next May (and before anyone asks, Chrono Cross is absolutely, completely, 100% out of the question). I also have a special project in the works which will be launching within the next week or two, so keep an eye out for it!
Finally, I feel like I should explain why this post is nearly a month overdue, and also why I haven’t posted at all since January. In early April, bitprophet and I moved back to the East Coast, and during the months leading up to it, we were both busy with preparations to do so. After a long, cross-country drive, we spent another month and a half setting up our new place, taking two trips (one planned and one unplanned), and dealing with other odds and ends. In case you’re wondering, I did manage to squeeze in some game time during all that, beating Bayonetta 2, Splitter Critters, and Witch & Hero III; getting roughly halfway through Disgaea 4 and Kirby’s Dream Land 2; and continuing on in Pokemon GO and Super Smash Bros. Ultimate. I’ve been also trying to keep up with my manga, but my current backlog is a bit heavier than usual. I’d like to write about some of this media consumption soon, but in the meantime, a belated Happy Birthday to Brainscraps, thank you for reading, and hope that you’ll all continue to stick with both me and this site.
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