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Category: Game Progress

Thanksgiving and Other Things

So, we went home for Thanksgiving, then it was off to the Caribbean for a long-needed vacation; we got back on the 5th and quickly settled back into old routines. My husband brought his DS and some games for the trip, though the only one he touched was the excellent Dragon Quest Heroes: Rocket Slime. He put some more hours into it over the course of the trip, though he still has yet to finish it.

Me, I didn’t bring my DS, or any portable system. Having been playing a ton of games during my year of mostly-unemployment, I needed a break. Any games I played were of the non-video variety at my parents’ house—the local paper’s Universal Sudoku and Wordy Gurdy, mainly. Also, as we don’t watch TV here, we saw some Wheel of Fortune and Jeopardy! and naturally, we all played along. Slight non-sequitur: Pat Sajak and Alex Trebek are definitely getting on in years, but Vanna White still looks fabulous.

Edge #208, December 2009. Source image from Edge (edge-online.com).Neither of us touched games at all once the vacation part of the trip got underway, though I did read more of the copy of Edge (issue no. 208) I’d asked my husband to pick up shortly before we left home at the start of all of this. As is typical, some of the articles were interesting (the TGS wrap-up, also the cover story; the columns and retro features, as usual; etc.), and others just made my eyes glaze over in a “I don’t care about this; why am I reading this?” sort of way (the Ninja Theory interview). The Inbox section concerned one of those topics I totally don’t give a shit about: story in games. This is the sort of thing I generally look upon with eye-rolling, as I do with the “games as art” validation-seekers, because most of the people arguing tend to miss the bigger picture. I still haven’t read the article that sparked this whole brouhaha, but I got the basic gist of what it was about from readers’ letters. However, out of all the mail and forum posts that were printed, I agreed with the last one the most, as its author really seemed to get it. Here’s an excerpt: Also, (Clint) Hocking speaks as if the entire gaming community is composed of MMOG, RTS, and FPS players… (T)he gaming market is broad and diverse, and there are many genres that simply don’t lend themselves to interactive storytelling and some that lend themselves better to linear storytelling. The highly popular Ace Attorney series couldn’t exist without linear storytelling, and yet it provides the unique experience of interactively exploring a set narrative, something that just cannot be achieved with other media. Bravo, Jose Bonilla; I couldn’t have said it better myself, and though you didn’t win Letter of the Month, I’d send you a DSi if I could.

Anyway, we’re back, and have spent the past week catching up on real life, as well as console gaming. Assassin’s Creed II is being played nearly every night by my husband; the meta-narrative gets twistier and twistier, while the controls continue to annoy. Meanwhile, I’ve started Radiata Stories, my first tri-Ace game. It’s one of those quirky types of RPG, and features things like nearly two hundred possible party members and a restricted sort of freedom. Of course, I plan to write more about it later. Oh, and a certain weird “bug” I kept noticing in Tales of Legendia might actually be my controller’s fault, as I think it briefly happened again in Radiata. What happens is that sometimes, usually right after a save file is loaded, my controlled character will just start randomly walking, usually to the right. It’s not bad enough that I feel the need to replace my controller, but fortunately, I have a new DualShock 2 still in the packaging if it comes down to that. Still, as I’m not 100% sure that I saw that same oddity in Radiata, it might really be a Legendia bug after all. We’ll see.

Special Stage: Had a lot of internet to catch up on once I came back, and have read even more since then, so here are a couple of the more interesting links. First off, there’s word of a new, serious gaming periodical on the horizon called Killscreen. I don’t know if I’ll get a subscription, but I love this sort of thing, so maybe. Second, Kotaku isn’t one of my favorite sites, but they do some good posts on occasion, and this time around, there’s two I’d like to share: Achievement Chore, the true tale of a housewife with a huge Gamerscore, and the 2009 Gift Guide, which includes suggestions from the sublime—I very much second the recommendation for the Cloud Strife and Hardy Daytona set, though their description of it leaves much to be desired—to the bizarre.

Game Progress: It’s That Time of Year Again

For gamers—or Cheap Ass Gamers, at least—one of the highlights of the holiday season is Toys R Us’ buy two get one (of equal or lesser value) free sale on video games. This B2G1, to use CAG parlance, is usually one of the best sales of any year, especially considering all the new releases that get thrust on us around this time. Me, I’ve only taken advantage of a Toys R Us B2G1 once, many years ago; it was long before I became a CAG and possibly the first time the chain had ever done such a sale. I remember Final Fantasy X being one of the games I picked up, and I think the others were Grand Theft Auto: Vice City and Tony Hawk’s Pro Skater 4. I never beat the latter two, and even sold Vice City at one point, but played FFX through to the end, including that inane final battle. Since then, I tend to ignore the B2G1s since Toys R Us’ selection is fairly limited; that, or I just forget about the sale until it’s too late.

This year, it’s been a different story. Not only had Toys R Us had their annual sale, but other retailers have jumped into the fray with B2G1s of their own. Amazon was the first, with “select titles” being eligible for the offer, and Best Buy followed soon after, their deal covering all in-stock 360, Wii, and PS3 games. B2G1 sales were also spotted at some CAGs’ local Blockbuster and GameStop stores.

I missed out on the first Amazon B2G1, and wasn’t interested in the others, but a later deal caught my attention. Even though, once again, “select games” were the only ones eligible (albeit, there were a lot of them) and the entire offer only covered the three current-gen consoles, Amazon’s “spend $80, get a $40 promotional credit” deal was too good to pass up. The online retailer is already one of my favorite places to shop for games, due to a combination of wide selection, good prices, and great customer service, so it was a no-brainer, really. To cover the $80 requirement, I picked up Metroid Prime Trilogy and Super Paper Mario. Once I got the promo code, the $40 credit went towards Devil May Cry 4 and Rune Factory Frontier (it wasn’t eligible, but I also picked up Mario & Luigi: Bowser’s Inside Story at the same time), which are currently en route. All in all, I spent, on average, a little less than thirty dollars on each game.

One of my main motivations in taking advantage of this offer was to add some variety to my backlog, which had turned into one that consisted entirely of RPGs. Yeah, I know that Rune Factory Frontier and the Marios I picked up could be considered RPGs, but they’re also different enough to stand out from the rest. Anyway, I started Super Paper Mario not long after it arrived; I was done with Legendia and was itching to play this new acquisition. It’s excellent, and I plan to write up my thoughts on the game sometime in the future. Meanwhile, I’ve also been shaping up my (literal) game plan for the rest of the year. Ys: Ark of Napishtim is on the agenda once I’m done with Mario, and I’m considering Radiata Stories for a possible post-Thanksgiving playthrough. Over Christmas, I plan to dig into the DS port of Chrono Trigger, and possibly Mario & Luigi: Bowser’s Inside Story. My husband and I might also finally play Final Fantasy Crystal Chronicles sometime soon. Once the New Year rolls around, I’ll still have a big backlog, but hopefully it’ll be a few games smaller than it is now.

Game Progress: Ghost Confirmed

There hasn’t been all that much going on with me lately, gaming-wise. Since my last post, I beat Etrian Odyssey and began delving into the postgame stratum, a set of floors with some especially tough monsters. As they approached or hit the level cap of 70, I knocked each member of my main party (a Landsknecht, a Dark Hunter, a Medic, a Survivalist, and a Troubadour) back ten levels for the privilege of being able to reassign their skill points. Then, I decided to retire them and start over with their apprentices back at level 1, taking advantage of certain stat benefits. With this new party, I’ve plowed through some of the optional quests I never took on, including what has to be the single most tedious one in the game. They’re now in their 40s, level-wise, but it will still be awhile before I can enter that postgame stratum again without worrying about being annihilated. As one can imagine, this grinding has become rather tedious, and thus, it’s since replaced Planet Puzzle League as my mainstay “laundry day game”.

Best. Podcast. Ever.
Best. Podcast. Ever.

I’ve also taken to listening to the game’s sound on laundry days as well, which I never did with PPL. When playing the latter, my headphones would instead be hooked up to a crusty old iPod Mini loaded with episodes of Listen UP. I listened to their last-ever show in two sessions (three hours makes for a long podcast), the second being on Monday, as I folded my laundry (as opposed to washing and folding). I can’t recall exactly when I first started listening to 1UP Yours—sometime last spring, I think—but I loved both it and its successor, Four Guys One Up Listen UP, and downloaded the latest episode every week. Now there’s no more Whacha’ Been Playin?, John’s iPhone Game of the Week, Four Minute Warning, “weekend confirmed”, or “we are ghost”, but despite the team’s separation (with Garnett now at Shacknews, John gone to GamePro, and David still at 1UP), new, separate podcasts are being promised (and maybe with at least a couple of those old elements intact, as hinted at in the last episode?). Looking forward to whatever you guys come up with, and thanks for all the great shows. Also, congrats to Garnett for finally starting Yakuza 2!

What else has been going on lately? Well, I’ve been trying to stick to a daily routine in Wii Fit Plus. The “My Wii Fit Plus” feature is a fantastic addition to the regular Wii Fit formula, and there are a handful of other tweaks and additions that I like as well, most particularly the routines. One thing that’s particularly annoying, though, is the lack of drag-and-drop flexibility in the Custom Routine feature (I think this problem might also plague the pre-set routines, or rather, the part in which you can string many of said routines together, but I haven’t fiddled around with that enough to know if that is the case). If I want to add a new exercise to my routine, I can’t simply place it wherever I want. Instead, it automatically gets tacked on to the end. Therefore, if I want my exercises in a different order, I have to delete them and reset the whole routine. If there’s something I’m overlooking and drag-and-drop can be done, please let me know. Anyway, despite that and other nitpicky flaws, it’s still a great upgrade from Wii Fit, especially for $20.

There’s also been Tales of Legendia, which I beat back in September. I’ve finally went back to it this past weekend to start the Character Quests in earnest. I’m only a few hours into them, and so far, they’re very cutscene heavy, but all right. Even though much is familiar, the monsters are now tougher, several features that weren’t available to me in the main game are now, and there’s a certain change in my party’s makeup (which might be kind of spoilery, so this is all I’ll say about it). Though I’m enjoying them, I hope that these quests don’t take too long to get through; my backlog is still fairly big, and I need to whittle it down before getting certain games I’ve been holding off on buying. It’s the classic hardcore gamer’s dilemma: too many good games and not enough time to play them.

Oh, and one last thing: registration has begun for PAX East (via). I’m going; are you?

Game Progress: In the Grip of Nostalgia

I haven’t been doing much gaming lately, as I’ve been feeling under the weather. Because of that, I’ve put off beating Digital Devil Saga 2 (though I started playing again this weekend and hope to wrap it all up shortly); I like being fully awake and non-headachey for RPGs, especially those I’ve never beaten before. I did start Klonoa 2: Dream Champ Tournament, but am currently stuck on a part that, again, I want to be in a clearheaded state to play, otherwise I just know that I’ll never get through it. Oh, and I gave up on Billy Hatcher and the Giant Egg, convinced that Sonic Team hates me.

Not wanting to put any more time into DDS2 yesterday, and not wanting to touch Klonoa, last night I dug out the GBA I bought awhile back and the cart of Wario Land: Super Mario Land 3 that had arrived not too long ago. Back in the day, when my sister and I were kids, the only way we could play many games was through our friends and cousins. However, my sister did get a Game Boy as a gift at some point, and her small library of games included Kirby’s Dream Land, The Lion King (which stank), and Wario Land. Kirby is good, but I’ve no desire to play it again, as the games which followed in the series give me my nostalgia fix well enough, even though I’ve no particular attachment to said games.

On the other hand, I have never derived such satisfaction from later Wario platformers, so instead of giving more of those a chance, I went right back to the source, which I hadn’t played in at least fourteen years. Playing through a handful of levels last night, what I was most amazed by was how much I’d remembered. This wasn’t a case where I could get through every single level easily, knowing where every single enemy and hazard was. Rather, familiarity was at work. It’s like going back to a place which hasn’t changed much over the years and being able to pick out even the most insignificant landmarks. Only thing is, here, the landmarks are things like Wario’s pith helmet, the Sugar Pirates, the item blocks with the eyes on them, the skull doors, the 10 coins, the bottles which give Wario special abilities, and the ways in which they and many other elements all come together.

So yeah, it’s a real nostalgia trip, unlike any other I’ve ever had, probably due to the length of time since I last beat it and now. The one thing that’s bugging me at the moment is a small crumb caught between the GBA’s screen and the glass layer on top of it, which I won’t be able to get rid of without a special type of screwdriver (I’m looking into borrowing one). Funny thing is, even though I can be picky about things like that, so far it hasn’t lessened my enjoyment of Wario Land.

Game Progress: Oh, Sonic Team

Last week was a quiet one, gaming-wise. I beat Digital Devil Saga, as I’d intended, and though the final boss was a bitch to beat, the ending has me very much looking forward to its sequel. I intend to start that sometime this week. The only other game I played to any extent was Billy Hatcher and the Giant Egg. It was the only non-RPG left in my console/handheld backlog and I needed to break things up a bit, so I popped it in the Wii yesterday.

Right now, there isn’t much to say except that it’s most certainly a Sonic Team game, and not in a good way. While the Sonic Team-developed 3D Sonic games since the Dreamcast era have been rightfully derided for their sometimes imprecise controls and cameras from hell, the non-Sonics that the team has made have generally ranged from pretty good to really good, and have included the likes of Chu Chu Rocket, Samba de Amigo, and Phantasy Star Online. Thus, I went in giving Giant Egg the benefit of the doubt. That, and the game has a kickass soundtrack, which I’d purchased and started listening to a long time ago after hearing some tracks on the now-defunct Gaming FM.

Giant Egg turns out to have many of the same problems that have plagued the Sonics, and some unique to the game. The camera can be player controlled, and is fine most of the time, but is frequently too close to the action during fights against larger enemies. The platforming is a little flaky when trying to be precise, and double jumping while holding eggs is especially annoying when the platform is a narrow one on top of a crate.

Speaking of the egg holding: the main mechanic of the game involves rolling, growing, and generally manipulating eggs. To start rolling an egg, one need only approach it. However, this simple approach backfires whenever Billy loses control of an egg by falling off a short ledge or doing a quick turn. There’s also been a few times when I bound up to a high place using a device that requires a held egg and said egg reaches the top safely without Billy, which means I have to run around to find another egg and try it again. This annoyance over the egg control isn’t restricted to wanting to roll, as not wanting to can be just frustrating. For instance, one level required me to stand on top of an egg by jumping on it, which ended up being harder than it sounds. The game also grades you, using the total time elapsed per level as one of the metrics. With the fidgety controls and sometimes hard-to-reach collectables, my average score so far has been a low one.

What’s most annoying is the part I’m stuck on now, in one of the mandatory levels. It’s a pirate-themed one, and my task here is to aim a cannon and shoot myself out of it to reach the next round of platforming. One of the locals even gives me a tip when I talk to them (which reminds me; it seems that Billy can’t talk to characters without letting go of the egg), telling me to aim just slightly above a certain flag. I try doing this many times, and always end up drowning in the water over and beyond my target. Talk about your cheap deaths. I eventually gave up for the evening and started plowing through one of the postgame challenges in Chocobo’s Dungeon instead.

So in general, it’s okay (and the soundtrack is still great), but I’m not too crazy about the aspects which have carried over from Sonic Team’s more annoying works. That’s pretty much all for now; this week, I’ll start Digital Devil Saga 2, and maybe Final Fantasy Crystal Chronicles with my husband. I’m also looking into getting more cheap non-RPGs for my console backlog; Klonoa: Dream Champ Tournament and the original Ratchet & Clank are two that I’m looking at. Anyone have other recommendations? WiiWare/Virtual Console recs are fair game as well, since I got a 2000 Nintendo Points card for my birthday and have 200 spare points sitting on the Wii itself. I’m setting aside most of the points for World of Goo, but have no idea what to do with the rest right now.

Game Progress: Challenges, Chivalry, and Cannibalism

I beat Pokemon Ruby last night, after some dinnertime frustration forced me to abandon a Startopia session. I hadn’t intended to beat it, but that’s how things ended up. Pokemon Ruby has one of the toughest endgames I had ever encountered, and I’d lost track of how many times I’d attempted it, only to fail. With my trainer battle options dwindling, I used up some good-looking TMs (items that teach Pokemon specific moves), stocked up on healables, and took another crack at the challenge. Failure again. I dove back in, more mindful of certain elemental factors, and got further than I had ever been before, and I went even further than that. Thanks to some fantastic and hard-working pokemon (pictured at right with my trainer), I ended the game as the Best Trainer in Hoenn, and I watched, satisfied, as the credits rolled. My total time was 98:57, putting Pokemon Ruby in that tiny club of RPGs that I’ve spent over ninety hours on, sharing space with Dragon Quest VIII, Final Fantasy Tactics Advance, and Disgaea, aka the only RPG I’ve ever cracked the 100-hour mark on.

Pokemon Ruby isn’t the only game I’ve beaten recently. This past Saturday, I wrapped up Samurai Legend Musashi, sending the titular hero on his final quest for the Mystics. The last dungeon was long, and although there were enough checkpoints so as to ensure as little frustration as possible, the only savepoint in the entire game is in Musashi’s living quarters, and this was a no-going-back type of mission. Anyway, after one botched, and prematurely aborted, attempt, I managed to get through it with plenty of healing items left over. A certain final boss scene notwithstanding, there wasn’t much to the ending. Actually, it’s probably the shortest, most succinct RPG ending I’ve ever seen. All in all, despite some minor fiddly imperfections, I liked this game. Sure, it was short and there wasn’t much to the story, and the battle system lacked the depth of that of, say, Kingdom Hearts, but it was decent enough. I understand that there’s some Brave Fencer Musashi fans who didn’t really like this sequel, but I never played that game, so I’ve no immediate frame of reference to draw from.

After Musashi, I took a break for a little while before starting up Shin Megami Tensei: Digital Devil Saga on Tuesday. It’s one of several Megaten games in my already JRPG-bloated backlog, and was the one namatamiku recommended I start first. I’m not more than two hours into it, and am already seeing where the series gets its reputation. Set in a post-apocalyptic world more than a little reminiscent of Battle Angel Alita and heavy on Hindu iconography, it centers on a group of fighters who discover a Mysterious Girl™ and also gain the power to turn into freaky-looking, people-eating demons. As one can imagine, it’s pretty grim. So far, the battle system is very traditional, but not in an engaging way; it certainly has none of the rousing music and little of the visual panache of Pokemon Ruby, and it’s not Dragon Quest or Skies of Arcadia, either (to name a couple). It could ultimately be the lack of difficulty (the game’s been easy so far), but in general battles feel like they’re missing a little extra something. Unrelated, but I found it odd that the characters start battle in their demon form; one would think they would begin as humans and turn into demons. Either way, the human forms are pretty useless, so there’s no point in changing them back once a fight’s underway.

With the grim, disturbing nature of DDS, I thought about starting another game to counterbalance it, and will probably most likely do so now that Ruby has been beaten. I tried to start Breath of Fire: Dragon Quarter that same afternoon, but whether due to my exhaustion or something about the game itself, I wasn’t feeling it and turned it off. Before that, I briefly considered Etrian Odyssey, as this would give me both a simpler and a more difficult game; however, I’d rather save it for the next time I’m on a trip. As of now, I’m leaning toward Final Fantasy Fables: Chocobo’s Dungeon. It’s supposed to have some depth and challenge to it, and besides, those cute yellow birds make everything better.

Source sprites from The Shyguy Kingdom (tsgk.captainn.net).