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Author: RKasa

Ancient Mana Fortress Vanished

I beat Secret of Mana last night after a long, protracted round of final battles—my second attempt at them, actually. The whole endgame, very much including the boss before the final ones, was riddled with bugs that would make text boxes render incorrectly and, most annoyingly of all, the Mana Sword to randomly disappear from the main character’s hands during a certain battle. These sequences alone made it the buggiest Super Nintendo game I have ever played, and one of the buggiest games I’ve played and beaten, period.

Bugs aside, Secret of Mana is full of quirks—some charming, others annoying. One of the first things I noticed, after watching the simple yet lovely opening and starting a new game, was the animation. The main hero walks with an exaggerated bounce that even carries over to his hair, and the shopkeeper in the first town—like many that I would see later on—danced in a spastic rhythm. These wouldn’t be the last odd animations I would see, as the walk cycles for the playable girl and sprite characters were even more silly than the hero’s. However, the battle animations, as well as those for the monsters, are very straightforward, and later on, the dragon Flammie would fly and undulate in mid-air with an almost hypnotic fluidity.

I eventually got used to the heroes’ bouncy, flailing gaits, but one thing I was unable to really get the hang of up until the very end was the menu system. Pressing Y on a SNES (or Wii Classic) controller brings up the “ring commands”, a set of menus. The sprite and girl use four ring menus (items, magic, mana weapons, and everything else), while the hero uses everything save for magic; each menu can be searched through by pressing up or down on the directional pad, with left and right reserved for going through the menus themselves. Oh, and each character has their own individual set of commands; those for characters not directly controlled by a player are accessed via the X button. I understand why it was set up this way—Secret of Mana can be played cooperatively with one or two others—but I was never able to navigate through menus with the efficiency and ease that I have been with other action RPGs.

Battle has its own quirks as well. All enemies are visible and encounterable directly on the field, which I liked, and in general battle plays out like a more action-driven version of Chrono Trigger, but with individual power attacks subbing for combo moves. Although the sword is clearly intended to be the hero’s weapon, I had the whip equipped on him for a good portion of the game as it was excellent for ranged attacks and easier to hit flying enemies with. There’s also areas of certain dungeons that require either a sword, axe, or whip to be equipped in order to progress, and the latter weapon was the one that had to be employed the most frequently when it came to such situations. As I was playing alone, I had to constantly manage the computer-controlled characters both through the Action Grid and on the field, often backtracking when I would press forward only to find that at least one of them was stuck on a narrow ledge or some similar piece of scenery.

The game’s story, lovingly told with the help of distinctive graphics and a soundtrack to match, takes place in a world where the life force “Mana” is weakening. Many years ago, there was an advanced civilization which consumed a great deal of Mana. They reached their peak with the Mana Fortress, which was stopped by an ancient hero in order to restore nature’s balance. Now, an empire seeks to revive the ancient fortress while a boy in the village of Potos happens to come across the legendary Mana Sword, and thus the tale begins. Along with the plot itself, it’s got many other JRPG tropes, all served in an unusually compact package. There are Mana Seeds to seek out, Mana Weapons to level up, and elemental magics to gather. There’s also the odd plot hole or two, and several scenes that could have benefitted from more fleshing out. The dialogue could’ve also been better; apparently, the localization was a rush job by fan-favorite translator Ted Woolsey.

All in all, it’s an interesting, if average, action RPG with a smattering of unique ideas, some of which stick better than others. One recommendation I must make for anyone who is planning to download Secret of Mana via Virtual Console (which is how I got it), especially if one has never played it before, is to get the original manual via replacementdocs. Healing and support items like the barrel are not explained in game, nor are they in the VC download’s own documentation, but they are in this manual, which features tons of information in general. I only wish that I’d thought to seek out a printed world map as well. The overworld and mapping features within Secret of Mana are extravagant considering the game’s age, but flawed, a description which nicely sums up the game itself.

Final Fantasy VII, E3 2009, and the Love of the Old

It’s been a busy week. In between real-life obligations, there’s also been livestreams (and liveblogs) of press conferences to watch, previews to read, and games to drool over. As the news editor for the Final Fantasy VII Citadel, however, one little line uttered by Jack Tretton during Sony’s press conference kept me particularly busy; something about FFVII being available on the PlayStation Network’s store that same day. I was not done, though, as Europe is also getting FFVII this week.

Those of you who have known me, even for a short while, are aware that Final Fantasy VII is my all-time favorite game. There are many reasons why this is, not least of which is the game itself. The last time I played it was last summer, my first full playthrough in years; not only did I love every second of it, but I even noticed certain things which hadn’t caught my attention before. When the final FMVs played and the credits rolled, I felt a surge of emotion, a mix of satisfaction and sadness that it was all over, yet again. It’s no joke when I say that Final Fantasy VII is very near and dear to my heart.

Unfortunately, us FFVII fans get a bad rap these days. Thanks to the overall mediocrity of the Compilation of Final Fantasy VII (though I hear Crisis Core’s gameplay is okay and Advent Children Complete is supposed to be decent), along the original game’s own popularity, there are a lot of haters. I don’t think there would be nearly so many these days if the Compilation hadn’t come about and added to the fanbase—and to the number of people clamoring for a “next-gen” remake, a potentially expensive and disastrous proposition. I’m not one of the remake-wanters and am in fact very much against the idea; I did advocate a remake several years ago, but that was long before the Compilation came along and made the FFVII canon into lacy swiss. That said, I am very happy that the original FFVII is now available through PlayStation Stores worldwide, both for the old fans as well as the newbies who (understandably) don’t want to pay astronomical prices on eBay.

Although FFVII was the only old game that commanded a great amount of attention this E3 thanks to its rerelease, nostalgia is hardly in short supply. This week has seen game announcements for storied franchises (Metroid: Other M, Castlevania: Lords of Shadow, and a smattering of Metal Gears, to name a few), upcoming franchise entries that also share an old-school feel (New Super Mario Bros. Wii), wholly new games that are decidedly old school in their approach (CliffyB’s 2.5D Metroidvania titled Shadow Complex), at least one remake (Secret of Monkey Island: Special Edition), and at least one game—an entry in a younger series—which employs nostalgia in a different way (The Beatles: Rock Band).

It’s no secret that game developers are shying away from big-budget new IP; times have changed and game development costs for next-gen titles can get into the astronomical. I don’t think gamers mind much, though. For all the demands for innovation and all-around general newness from the hardcores, new sequels and spinoffs for old favorites generally seem to be met with welcome arms, provided developers don’t deviate from the familiar too much. Add an extra dash of “awesome”, as Nintendo did when it revealed that its new Metroid was a collaboration with Team Ninja, and a receptive audience is guaranteed.

There’s no shame in sequels and spinoffs as long as they’re done well and with obvious care, and while the sheer number of them at the Big Three’s press conferences was a little disheartening, at the same time, I’m really anticipating the latest Mario & Luigi game and think God of War III looks great. I know I’m hardly alone in that respect.

Now to fight back the urge to play FFVII again…

Special Stage: Here’s some of my favorite E3 videos. By no means are these the only games shown at E3 that I’m interested in:
The Beatles: Rock Band – Opening cinematic from the game. Much of the crowd animation ranges from stiff to nonexistent, but overall, it’s fantastic.
Super Mario Galaxy 2 – Sure, it’s more of the same, but rarely has “more of the same” looked so awesome. Plus, there’s Yoshi!
Final Fantasy VII – How often does one see a new trailer for a twelve year old game?
Bayonetta – Oh my. Now that I’ve seen this in action, it has moved from my “might want” category to my “DO WANT” one.

My E3 Prediction: People Will Complain

I don’t know with absolute certainty if any of the predictions being made for this year’s E3 will come true, but there is one thing I am absolutely sure of: no matter what gets announced, people will complain about it.

My reaction: Pretty cool! Everyone else's: This is gonna suck hard.
My reaction: Pretty cool!
Everyone else's: This is gonna suck hard.

Yesterday, Square Enix put out a press release containing their E3 2009 lineup, which included the new announcements of NIER and Front Mission Evolved. This latter title is the latest entry in a series which I am a huge fan of. However, unlike the majority of Front Missions, Evolved is not a strategy RPG, and on top of that, is being developed by a western studio. Seeing as how few Front Mission games make it out of Japan in the first place, and Evolved is evidently being developed for a global audience, I’m very much interested in and curious about this new entry, however different it is; as long as that familiar Front Mission world is present and the game itself is enjoyable, I’ll be happy. Others were not so enthused.

Truth is, even before this announcement, I had been planning this post, because I know if there’s one thing hardcore gamers like to do, it’s complain, and E3 is the Griping Epicenter of the Gaming Universe. Nintendo fans in particular will be the ones to watch this year, as by all accounts, Ninty’s E3 2008 press conference was generally underwhelming. Although there are many, many sane Nintendo fans, the gripers are notorious for their constant insistence that a new Mario and/or Zelda should be shown whenever possible. Given the small hints dropped in the past about new Wii installments for both of these franchises, many people see the official announcements of these games as being inevitable for this E3. If they don’t happen, people will complain, and loudly, but even if they do, somebody somewhere will find something to whine about. The new Mario will seem too much like a retread, or it’ll be too different, like the much reviled Super Mario Sunshine. Same goes for the new Zelda. Other Nintendo games that are rumored to be unveiled at E3—especially Wii Fit Plus and Pikmin 3—aren’t safe from fanboy complaints either. Smaller Nintendo franchises like Another Code/Trace Memory, Kirby, and the like whose new Wii and/or DS installments were confirmed long ago will probably be ignored by everyone save for their own fanbases (who, more often than not, are just happy that Nintendo remembers they exist) in favor of the big guns. I won’t even touch the Kid Icarus fans…

This situation isn’t unique to Nintendo, as we’ll see variations on it on the Sony and Microsoft sides, but in the case of those two companies, I think there will be proportionally more griping over hardware and services rather than software. The PSP Go and 360 motion camera dongle, among others, are strong contenders for unveiling at the Sony and Microsoft press conferences, and as such, are also big targets for fanboy whining. Certain highly-anticipated Sony games, namely Heavy Rain and “Project Trico”, will undoubtedly be generally well-received if they are shown in some form at E3, but as for Uncharted 2, God of War III, and others, well, somebody will probably complain about something. If Halo 3: ODST is shown at Microsoft’s press conference, cue the hardcores complaining not so much about the game as Halo fanboys.

The Big Three aren’t the only ones who will be targets of fanboy grumblings. Companies ranging from EA to Ubisoft, Capcom to, yes, Square Enix, will be complained about wide and far. Whining about many of the games that have previously been announced and will be seen at E3 has been going on for some time already, anyway, but new game announcements will see their share of complaints as well, as we’ve already seen with Front Mission Evolved. Even small niche companies aren’t completely safe from fanboy griping, though they’re considerably safer than the bigger publishers.

A good E3 is always full of surprises and memorable moments (giant enemy crabs, anyone?), and I hope this year’s will be no different. However, I could do with less pissing and moaning from the peanut gallery. Chances are, when the games people gripe about now are finally released, if they have enough hype and/or good press behind them, they will be bought and played by many anyway. Some of those early complaints may even be moot. Either way, come next week, I guarantee you that somebody somewhere is going to be complaining about the video games shown at E3.

It’s E3 Predictions Time!

…and the internet goes crazy with speculation as to what will appear at the LA Convention Center, and most importantly, the console manufacturers’ press conferences.

The logo that drives the fanboys wild.
The logo that drives the fanboys wild.
Last year, Joystiq took this annual guessing game and made something fun out of it: Bingo cards. There were cards for each of the Big Three, as well as ones for PC and MMO predictions. Unfortunately, none of them resulted in a “bingo”.

Joystiq is playing bingo again this year, with predictions ranging from the likely to the wacky. I’ll be playing along again, though this time around, I’ve marked the ones I think will be mentioned at each of the companies’ press conferences ahead of time. The cards have been desaturated for clarity; the red pucks mark my “very likely” choices and the orange ones are the “well, maybe this’ll happen” pics.

My Microsoft picks. First off, let’s get the easy stuff out of the way: the second GTA IV DLC pack had been announced not long after Joystiq’s bingo card went up. It’ll probably be mentioned in the press conference, so that’s a shoo-in. A Halo 3: ODST release date and a Mass Effect 2 demo both seem well within the realm of possibility; as for Alan Wake, I think we might hear something about it, but not necessarily release info. New bundles and the oft-speculated motion capture thingie are both damn near sure things, and clan support for the 360 is a bit of “wouldn’t it be awesome?” that I’d very much like to subscribe to and believe MS would go for.

My Sony picks. The three most likely picks for me here are an official “Project Trico” (the next Team Ico game) reveal, more on God of War III, and the highly rumored PSP GO. PS3 Greatest Hits and bundles in place of any price cut also sound like strong possibilities. I think Heavy Rain will be present, though there won’t be a “heavy focus” on it. PS3 doing a Blockbuster rental service smacks of too bold of the kind of “me too” move for which they’ve been criticized for in the past, and runs counter to their Blu-ray strategy. As for a release date for Gran Turismo 5… well, if Final Fantasy XIII could wrap up, so could GT5, I guess. I predict that we’ll see some new GT5 footage at the press conference, but a release date will remain way up in the air.

My Nintendo picks. Nintendo is the company I follow most closely, as the Wii and DS are my de facto consoles of choice this gen. Their press conference last year was underwhelming, but I think they learned from it, which is why I believe that although we’ll be seeing Reggie and Cammy antics, there’ll be less of the latter. As with PS3 Greatest Hits, we’re about due for a Player’s Choice line for Wii, though one must also consider that there isn’t such a line for the DS yet. Game Boy VC games and VC for DSi are both things the fanbase has been clamoring for for months, and although Nintendo doesn’t have the best track record with their obscenely demanding fans, these two things seem very likely to me. The transferable VC games less so, if only due to controller compatibility issues. A new Mario has been briefly mentioned by Shigeru Miyamoto before, but I’m largely playing semantics here, as a North American release date for Mario & Luigi RPG 3 is due any day now (I, for one, am very much looking forward to said announcement, as I enjoy the Mario RPGs much more than the main series these days). A new Wii Zelda seems less likely considering the Spirit Tracks announcement at GDC.

Here’s some announcements—both likely ones and longshots—I would personally love to hear at this year’s E3, besides a Mario & Luigi RPG 3 North American release date: Sly Cooper 4 (even though I don’t have a PS3!), Sigma Harmonics localization, Valkyria Chronicles 360 port, StarCraft II release date (more likely to happen at BlizzCon or some other Blizzard event), Game Center CX licensed for DVD release (more likely to happen at one of the summer anime cons), Game Boy and Game Boy Color on Virtual Console (I really want this too!), and lots more PS1 games on PSN. There’s probably some others I can’t think of at the moment; at any rate, this year’s E3, as it is every year, is sure to have its share of surprises.

ETA (3:04 PM, EST): Wow, that was quick. That’s a shoe-in for a press conference mention. Also, it looks like the PS3 Slim rumor (which I’ve had my doubts about) is getting stronger by the minute.

Crafting a True Startopia

The image from Startopia's loading screen. Note the "GB" sticker.

I’m in an empty space station again, just me and my handy AI, the one with the British accent and dry sense of humor (or is that humour?) to match. No clients this time, no pressure to cater to the specific whims of an alien race, it’s just me and a couple of other upstart administrators competing for the public’s cash on our own terms.

The competition gets snarky at times.
The competition gets snarky at times.

The basics have been provided and are awaiting me in crates: a port, an energy collector, a berth, and so on, along with a few of the cheapest, barest-bones Scuzzers available. I open some crates, lay down the guidelines for the Scuzzers of where I want things to go, and they get to building. As the structures go up, the first few guests arrive, and the computer tells me some crucial, basic problems I must deal with as soon as possible.

Your visitors are hungry.
Your visitors are tired.
Your visitors are lovesick.

Unfortunately, the Scuzzers can only work so fast, and as new visitors are wont to do when they enter a bare bones space station, they head for the third and highest level, the Biodeck. In the meantime, I begin unlocking gates, terraforming the Biodeck, and hiring employees, while the only peep I hear regarding my competition is usually in the form of them crowing about their technological advances. In the midst of all this, I get a call from Arona Daal.

Arona is a notorious wheeler dealer in this part of the galaxy, specializing in nothing, overcharging on everything, and always with the smooth sales pitch. I buy a few things from him, against my better judgement, but the one thing I’m after the most is a Star Dock. It’s expensive, but it will enable merchants other than Arona to drop by, merchants who can offer me much better prices for many of the same items. Still, every once in awhile, Arona will have something that I would be hard-pressed to find elsewhere (like that most bizarre of alien amusements, the Oroflex), so I humor his sales pitch and take a quick look at his wares whenever he stops by.

Oh noes Skrashers D:
Oh noes Skrashers D:

My wing of the station is coming along nicely, despite a vermin problem that resulted in infected visitors, and then, Skrashers. There’s also the undercover agents and assorted other criminal scum, shooting up the place, planting bombs, and generally making station management a bit more of a hassle than it already is. I go into damage control mode when these sorts of disruptions happen, which more often than not results in me hiring more Kasvagorian security agents and stocking up on Security Scuzzers. There’s also the matter of the Grey doctor who I didn’t actually hire, hanging out in the sick bay as though he was just one of the employees. I’m not quite sure how to handle him, especially since his resume leaves much to be desired, but make sure that my sick bay is well-staffed and the docs that do work for me know what they’re doing.

The other managers don’t bother me… much. They probably sent those spies over, but have no real proof that they did. Ultimately, all their efforts are futile as I meet the terms of our competition first and they leave for parts unknown. I continue building up my wing of the station, adding more entertainments for the guests on the Pleasure Deck, hiring and promoting employees, and just generally making sure everything’s in order and everyone’s happy. It’s a good job.

Special Stage: New copies of Startopia, which runs on Windows 95B/98/Me/XP (not entirely sure about Vista), can be found for less than $20 these days. It’s a great deal for this criminally overlooked space station simulator.

A couple of Startopia links worth checking out:
• RTSC’s Startopia pages – Part fansite, but mostly strategy guide, this is an indispensable Startopia resource.
• Postmortem: Startopia – A look at the game’s production process, with analysis of what went right, and what went wrong.

Today’s Odds & Ends

I typically save episodes of Listen UP for when I need to kill time, and sometimes wind up with a backlog. This wasn’t the case this time around, as I only had last Friday’s episode to catch up on while doing laundry today. I was particularly intrigued by the bit about EA Sports Active, which is out this week. Wii Fit has not stuck with me at all, and I still slip from my regular DDR routine from time to time. This sounds like it’s worth a look.

Speaking of 1UP, I visited the site today and skimmed through their recent feature titled, “101 Free Games 2009”. The presence of the wacky fan-made RPG Barkley, Shut Up & Jam: Gaiden, which I played earlier this year, surprised me, but I’m not complaining. This unholy marriage of JRPG and NBA is short but sweet, and fairly competent for what it is. Check it out if you haven’t already.

Today’s announcement of Metroid Prime Trilogy for the Wii was another pleasant surprise. I haven’t played any of the Metroid Prime series—or any Metroid games, for that matter—and had always heard good things about them. This is getting a place on my “want” list. Which reminds me, I also have to get the New Play Control version of Pikmin…