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Month: June 2010

They Still Make ‘Em Like They Used To

There was a post on Kotaku that made the rounds awhile back that attempted to answer the question, “What if Super Mario Bros. was made in 2010?” Although I myself would’ve added a ton of logos at the beginning, it hit the mark, showing just how much mandatory tutorials, dumb achievements, and so forth routinely interrupt what used to be a pure experience.

All together now: SPUDOW!!
All together now: SPUDOW!!

Remember when you would go to an arcade, or turn on your NES, to play, say, Super Mario Bros.? You’d just get a starting screen with a small copyright notice and an option to select the number of players, and away you’d go. No fuss, nothing telling you how to move or attack before setting you free to explore the world, break blocks, defeat enemies, or what have you. You just dove right in and played. These days, it’s hard to find that sort of experience outside of retrogames (of course) and casual games, or as they might be better termed, “retrogames from the future”.

One of the current kings of retrogames from the future is Popcap, and one of their handful of popular titles, even amongst “hardcore” types, is Plants vs. Zombies, a strategy game where the goal is to use garden vegetables and the like to keep a horde of brainthirsty undead from making it all the way across your suburban lawn and into your equally suburban house. It had been enthusiastically recommended to me not long after its release by CloudANDTidus, and although I took forever even just to check out the demo (sorry about that, Clidus), I’m glad I did. Plants vs. Zombies is fun, funny, addictive, and aside from a brief logo screen, an equally brief bit of loading time at the beginning, and a small smattering of Steam achievements (none of which are of the silly “First mission beaten” variety), at its core, it feels like it could’ve been made twenty years ago.

A bit more about how the game plays. As I understand it, Plants vs. Zombies is in the trendy “Tower Defense” genre, which I am not too familiar with. However, if a “Tower Defense” game means an RTS without building construction and offensive maneuvering, where all one has to worry about is unit generation, resource gathering, and defending the base, then I guess Plants vs. Zombies fits the bill.

Vasebreaker requires a lot of luck, but is also a lot of fun.
Vasebreaker requires a lot of luck, but is also a lot of fun.

The game takes place on a loosely defined grid outside your home. Only Peashooters (which, naturally, shoot out pea bullets) are available at first, but new species become unlocked as the Adventure mode wears on. So too do new enemies show up, and features become unlocked, including the Minigame, Puzzle, and Survival modes. Some of these modes, particularly Vasebreaker and certain minigames, have a heavy element of luck involved, but this is obvious by their design and does not make them any less fun.

The pacing and aesthetics have a lot to do with keeping things lively. The individual missions, whatever mode they’re in, are just the right length, and can be paused at any time and picked up again later, even if you quit out of the game. The awesome end credits notwithstanding, the music is inoffensive and not particularly earwormy, which is fine with me. Your plants are brightly-colored and bouncy, with beady, dark pupils, while the zombies are bug-eyed and tend to shamble forward at a more languid pace. In between all this, you’ll talk to your neighbor Dave, aka “Crazy Dave”, a scruffy fellow who wears a saucepan on his head and knows a thing or two about zombies (he can also be counted on for some lines of laugh-out-loud dialogue, including a gamer’s in-joke or two).

This game offers so much variety and straight-up fun that it’s hard to put down at times. Flaws are few, the most damning being that your mouse cursor stays the same as it is in Windows. The lack of a custom, game-specific cursor wouldn’t be a problem were it not for the fact that the action can get very hectic at times, especially in Survival mode, and it’s far too easy to lose track of the damned thing. I also wish there was a way to archive the Tree of Wisdom’s sayings for future reference, but there doesn’t seem to be such an option, unless I’m overlooking something. Other than that, I’ve no complaints, and like CloudANDTidus did before me, I urge you all to at least check out the demo for Plants vs. Zombies as soon as possible, or at least before the zombies eat your brains.

It’s All Steam’s Fault

Rather, it’s Steam’s fault as to why I haven’t been posting here lately. They had a sale on Tropico 3 that I couldn’t pass up, so I bit on that, and also finally picked up Plants vs. Zombies, and ended up being hooked on them both. Oh, and if those two weren’t enough, on the same day I bought them, Kirby Super Star came out on Virtual Console! It’s been a long time since I purchased three games in one day, and I think three downloadable titles all at once is a personal first.

You said it, Crazy Dave.
You said it, Crazy Dave.

Plants vs. Zombies was the first of the three I dove into, playing all the way through to the end of Adventure mode and then some, until all the minigames and other extra game modes were cleared. Tropico 3, being a management sim, was a much lengthier time-sink, moreso when taken into consideration the fact that a fair number of the campaign’s missions simply require you to stay in power for a set amount of time, rather than just amass a certain amount of resources or some such. Both games had their share of quirks and annoyances—the latter moreso than the former—but I’ll get into those later, really. I also have to beat Dragon Quest V, but one reason I’ve been putting that off, besides the PC game distractions, is that I don’t want it to end…

Have to play more of Kirby Super Star as well. Did clear the first two platforming games in this most unusual collection of little Kirbies—neither of which did much for me—awhile ago, but recently I went back to it and made some more progress in “The Great Cave Offensive”, a treasure-hunting platformer which is pretty decent. I’m still dreading additional attempts at the racing/eating game against King Dedede, which gets especially tricky on the third course (no pun intended); they’re the types of races where memorization will doubtless play a big role in beating the damned things.

Also, been going back to Pokemon Platinum every once in awhile. I’m currently somewhere in the third gym. Party-wise, Bronzor’s kicking ass and Combee is the cutest thing to happen since Piplup. One thing that’s annoying about only playing Pokemon occasionally is that all the berries that I had planted die out. Oh well. However, I’ll be going away on a trip at the end of the month, which will, hopefully, give me ample opportunity to rebuild my berry hoard.

Finally, I made an attempt at Cave Story‘s Sacred Grounds (aka “Hell”) a few weeks ago. This required playing through the entire game again in order to unlock the place, and although the WiiWare version’s “easy” mode made this a snap, I messed up one of the requirements more than halfway through and had to start all over again. The second time around, I got the secret, “hardcore” version of the Last Cave and, after the endgame, was able to descend into the even more intimidating Sacred Grounds itself. I managed to make it all the way to the first form of Hell’s final boss before dying, and this, remember, was on easy. There’s no way I would’ve made it that far in normal mode. Anyway, after giving up, I looked up a speed run on YouTube (spoilers, of course). Braggadocious, of course, but more importantly, insane.

Coming soon, some reviews! That is, if I’m not sucked into more PC games this week…