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Posts Tagged ‘rpg – diablo clone’

2016 Gaming Selections

Here’s my top ten games played in 2016, presented in the order in which I played and/or beat them. Following each title is the developer/author, the platform I played the game on, the release year on said platform, and a little bit about why it has made this list. As with last year’s Selections, these games aren’t ranked, except for my personal Game of the Year and its runner-ups (the entries this time are a little less wordy, however). I have also added some Honorable Mentions at the beginning, since I played a lot of good stuff this year and didn’t want to overlook certain titles. Anyway, let’s get to it…

Honorable Mentions
Gurumin: A Monstrous Adventure – for its appealing main character, and being the type of “b-game” that lingers in my mind long after finishing.
Firewatch – for its incredible sense of place, and realistic characters.
Bravely Default – for its masterful battle and character customization systems, and outstanding art direction.
Pokemon Blue Version – for being a deeper-than-expected foundation, and Professor Oak’s nephew, the antagonist I loved to hate more than any other this year.
Phoenix Wright Ace Attorney: Spirit of Justice – for returning the series to form, and bringing the “Justice Trilogy” to a satisfying conclusion.

There’s also a few great games which I played this year but didn’t beat or play enough of to consider for this list: Spelunky, Project CARS, and Picross 3D Round 2.


Diablo III: Ultimate Evil Edition (PS4 version shown)Diablo III: Ultimate Evil Edition
Blizzard Entertainment | Xbox 360 | 2014
Playing a Diablo-style action RPG on a console, with my co-op partner sitting right next to me, is a wonderful experience I wish I could have more often. What’s most remarkable is that it happened with an actual Diablo game. The story is typical Metzen Cheese™, but told within suitably epic trappings and with a satisfying loop of fight and loot. For a console version of a very PC-centric game, the controls are remarkably good as well: somewhat complex, but thought out well enough that they soon become second nature. I do wish there was more variety in the loot available in the Resurrection of Evil expansion, and there’s only so much Metzen Cheese™ one can take at a time, but if you’re looking for a solid couch co-op game, this is one which I highly recommend.

Kero BlasterKero Blaster / Pink Hour / Pink Heaven
Studio Pixel | Windows | 2015
Pixel’s follow-up to his masterpiece Cave Story is a run-and-gun shooter with a slightly more whimsical tone. In this outing, a frog gets teleported out onto the field to complete cleanup missions for his employer, but in the meantime, a problem manifests itself in the boss’ office. Despite the switching up of genres, the action should be familiar to anyone who has played Cave Story, and even improves on it in some small, but welcome, ways. Kero Blaster is, flat-out, a joy to play, and its two free tie-in games, Pink Hour and Pink Heaven, are worth checking out as well.

NiGHTS into Dreams...NiGHTS into Dreams… / Christmas NiGHTS
Sonic Team | Windows | 1995-96 (Windows port: 2012)
NiGHTS is the strangest game I played all year. It’s a mascot platformer with not much use for platforms; instead, the title character flies and floats around dense dreamscapes. I found the game disorienting at first, but once I got the hang of things, it was like nothing else. It is also not as difficult as certain similar games of its era, so despite one or two frustrating bits, I was able to beat it. One of the bonus features in the PC version of NiGHTS is Christmas NiGHTS. More than just a reskin of NiGHTS‘ opening areas, it is a charming demo with a standalone story and plenty of holiday spirit.

tobyfox | Windows | 2015
I don’t know what’s left to say about Undertale at this point. The characters are marvelous and true to life, and the plot slots them into archetypal JRPG roles in interesting ways (this is particularly true of Alphys). There is humor galore, from meme-ready running gags, to more traditionally funny scenes, to a certain unexpected and hilarious parody. There is also tons of heart, in several ways. Its fandom is crazy about this game and after one playthrough, and then another, it became easy for me to see why.

Doom (1993)Doom
id Software | Windows | 1993-95 (via Doom 3: BFG Edition, 2012)
Playing Doom—and beating all of its episodes for the first time—ended up being more than just a nostalgia trip. Despite the lack of modern niceties such as aim assist, weapon customization, and jumping, it plays just as well, and is as enjoyable and engrossing, as back in ’93. The only real low point is Episode IV, first introduced in The Ultimate Doom and included here, but even that would be a solid set of maps in most any other FPS. Doom is, and always will be, just that good.

Bejeweled 3Bejeweled 3
PopCap Games | Windows | 2010
A modern classic of match-three puzzling, with a sufficient amount of strategic depth and wealth of variant modes to keep things interesting, from the frantic (Ice Storm) to the relaxing (Poker). The epic music and voice-over were unintentionally funny to me at first, but after spending many hours switching gems around, I can’t imagine the game without them. Bejeweled 3 ended up hooking me so much that it became one of a small number of PC games which I felt compelled to get all the achievements in.

Catlateral DamageCatlateral Damage
Chris Chung/Fire Hose Games | Windows | 2015
If you ever need something cathartic—no pun intended—to play for a few minutes or longer, I heartily recommend Catlateral Damage. It’s a first-person cat simulator where the goal is to knock everything onto the floor. The main campaign is short, but there is a decent amount of stuff to do and see, including some nifty themed maps, unlockable cat photos and playable cats, cat toys that grant stat boosts, and special limited-time events, like low gravity and chasing laser pointer dots. Playing a misbehaving cat is, as it turns out, an enjoyable way to pass some spare time.


Pokemon GOThird Place
Pokemon GO
Niantic/The Pokemon Company | iOS | 2016
Looking at this strictly in terms of mechanics, and especially when it’s compared to its primary source of inspiration, Pokemon GO may be the worst game on this list. However, for me, it has also been one of the most engaging of the past year. There is something intriguing about going out into the real world to catch Pokemon and use them to fight at gyms. The team system encourages local rivalries, and periodic updates and special events have generally made the game better since it first launched. I currently have most of the Pokedex filled, plus a pretty beefy team of gym-fighting regulars, so I’ve lapsed a bit in my playing, but for much of the summer and fall, Pokemon GO proved to be a great way to get me out of the house for some simple exercise for an hour or three. If more second-generation Pokemon get added, I’d probably continue to do the same in 2017, since I’d love to see Skarmory, Marill, and other favorites in my ‘dex.

DOOM (2016)Second Place
id Software | Windows | 2016
It feels odd to place this above the original Doom, which is one of the greatest and most important games ever made. However, in terms of how much I was captivated by each game I played this year, I feel that this new one deserves its place. It is, more than anything else, bone-crunching, and also metal, and at times quite witty. As a character, the Doom Marine is stellar, a silent first-person protagonist who brims with personality through mere eyelines and hand movements. The world he inhabits is sprawling, with some (mostly) cleverly hidden secrets, and incorporates the best ideas from all the previous numbered entries in the series and then some. The gameplay, and gunplay, is exhilarating, with one of my favorite parts being an ammunition and health drop system which, amongst other things, means one no longer has to hoard BFG ammo. It is everything I have loved about Doom made modern, and might be the finest single-player FPS campaign of all time.

Her StoryFirst Place: Game of the Year
Her Story
Sam Barlow | Windows | 2015
My Game of the Year was decided early on. Rarely have I come across a game narrative that’s so pulpy, with so many what the fuck moments as in Her Story. It is very, very difficult to talk about why this is without giving anything away, especially that one word I felt compelled to search for after watching a certain amount of video, that one word which means so much to the plot.

First, let’s back up a little. In Her Story, you are an unknown and unseen person who is sifting through interview clips stored on a long-neglected police database. You start with the word “MURDER”. The interviewee is the wife of the victim. To progress, searching for additional clips through keywords, piecing events together along the way, is key. However, even after seeing the clip needed to trigger the option to end the game, it’s hard not to keep going, and yet, some hard answers remain just out of reach. I’ve seen every single snippet of video in Her Story and am still not entirely sure of what has happened. This is a game tailor-made for people who enjoy theorizing over vague endings, and love mysteries in general.

If you’ve been reading this blog for awhile, you may have noticed that I’m a stickler for good storytelling in games. Some of the games on this list, particularly Undertale and DOOM, have very good stories, but nothing like this. Her Story is a must-play achievement in narrative games, one that excels in both concept and execution.

Braincrumbs: Mini Reviews

The busy holiday season is upon us, and over the past couple of weeks, I have bought half a dozen games—not as gifts, but for myself. So far, I’ve played two of these, and have also beaten one of my older backlogged titles. Instead of doing entire posts for these games, which I was strongly considering for two of them, here are some capsule reviews which hopefully cover the core essence of each title.

In Which Chopin is a Bishie Who Dreams he’s in a JRPG: Eternal Sonata

What would the real Chopin have thought of Eternal Sonata?

I have a soft spot for games from early on in a console’s life. They’re an interesting glimpse into what developers were thinking back then in regards to a new platform. What are their priorities? How are graphics approached? What holdovers from the previous gen are apparent?

Eternal Sonata is one such game. It was the first major third-party JRPG on the Xbox 360, greeted with much fanfare by followers of the genre. However, it might also be seen as a sign of things to come, as JRPGs have yet to really find their footing on the high-definition consoles (meanwhile, handheld JRPGs are going through what might be termed a golden age, but that’s a topic for another time).
As one would expect from a game inspired by a composer, Eternal Sonata is musically lush, and the voice acting ranks up there with the Tales series in terms of quality. The anime-styled graphics are drop-dead gorgeous, though the animation is merely decent and the environments are more constrained and linear than you would expect. Eternal Sonata also features an engaging battle system that meshes turn-based and action gameplay, with a light and shadow component for special moves that is wholly dependent on the environment. Blocking and counterattacking moves are available, but these require extremely precise timing to pull off, and thus leave much to be desired. One of the characters also has the ability to take photos during battle, but the only thing that this feature is useful for is in amassing large amounts of money (photos can be sold at shops), and feels like a novelty at best, and a wasted opportunity (on the developers’ part) at worst.
Ostensibly, the story is about a dream that famed composer Frederic Chopin has while on his deathbed, and his questioning of this dream’s very nature. However, it is also the story of the heroine, Polka, a terminally ill teenage girl with magical powers. There are a few things in the story that don’t make sense, but thanks to good pacing and solid (if cliched at times) characterization, the game progresses in such a way as to lead one to believe that all will be answered by the end. However, in terms of plotting, the final chapter is a mess, and the ending is long, pretentious, and only led to more questions. The final boss, though startling at first, made sense; unfortunately, its abrupt emergence matched the haphazard tone of the entire ending.
There’s an Opera out on the Turnpike: Audiosurf

Screenshots don't do this game justice.

I have only been playing the PC game Audiosurf for a little under a week, and already, it’s my favorite game out of those that I’ve played this year. In fact, I was ready to post about this under Game Love, not Reviews; declare it the greatest music game of all time; and make room for it in my Holy Trifecta of Puzzle Games (Panel de Pon, Puyo Puyo, and Tetris). I don’t know if “quadfecta” is a real word, though.

Audiosurf, like many ingenious works, is simple in both form and function. Essentially, it is what would happen if you took an audio visualizer and mixed it with a match-three puzzle game. Plug in any audio file, and as long as it’s in a supported format, Audiosurf will generate a track out of it, complete with peaks, valleys, and lots of little colored pieces to collect for mad points. There are a handful of different characters to choose from, including a few that allow for two-player games. The Mono characters are the most basic of them all, and a good place to start for beginners; the colored blocks are all the same, and all one has to worry about is dodging the useless grey ones. When playing as one of the others, multiple colored pieces show up on the field at the same time, along with power-ups, and things really start to get hectic.

The graphics settings are quite flexible, plus a handful of optional sound effects are available. There’s also a set of achievements, but what really adds to the fun are the online leaderboards; there’s ones for each individual song that’s played with the game. Pick an obscure enough song and you could be the global champion at it, but of course, the real competition lies in the better-known stuff.

One of the most surprising things about Audiosurf is that it’s making me a better listener. Playing a track in the game, I find myself paying more attention to lyrics, instrumentation, and BPM. Regarding that last thing, some songs, like Michael Jackson’s “Wanna be Startin’ Somethin'” sound slower to me in Audiosurf than they do normally.

All in all, despite an interface that isn’t the most aesthetically pleasing thing ever, plus a tutorial mode that’s rough around the edges, this is an incredible game and a must-have for music lovers. By the way, I’m R. Kasahara on the official site, and if you have any doubts about Audiosurf, go see it in motion.

Snack-Size Diablo: Torchlight

Here's what my Destroyer and his dog looked by the end of the story.

This is the most recent RPG I beat, and the first WRPG I’ve ever gotten to the end of. Torchlight, available for Windows and Mac OS X, is often described as a Diablo clone, but it’s one whose pedigree includes former staffers at Diablo home Blizzard North. Naturally, Torchlight has some of that Blizzard Touch™ about it, without the full-on robustness of that studio’s regular output. This lack of depth isn’t really a problem, though, since it’s a quality game made on a small scale by a small studio, and a good value at its full price of $20.

The story in Torchlight is pretty bare-bones. There’s mysterious happenings in the mines just outside of the town of Torchlight. You’re an adventurer who has come to town, and soon you find yourself teaming up with a woman named Syl in an effort to unravel the mine’s mysteries. It’s not a particularly deep story, but it gets the job done, and features some challenging moments and a tidy conclusion.

What largely kept me playing were the clean, World of WarCraft-style graphics and the satisfying loot grind. I also liked going in knowing that it was a short game—I like Diablo-esque RPGs but find many of them too long and too big. Oddly enough, in the end, the one game that Torchlight reminded me of most was Mystery Dungeon: Shiren the Wanderer. Shiren is turn-based and a roguelike, but other than that, there’s not much else separating the two: dungeon floors that were just the right size, item limits that were reasonable, the aforementioned story and loot points, the helper character concept, good graphics and music, and above all, plenty of fun to be had. Besides, if you want to play Torchlight in a more hardcore manner, there’s always the harder difficulty settings and permanent death option.