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Tag: garden

2016 Gaming Selections

Here’s my top ten games played in 2016, presented in the order in which I played and/or beat them. Following each title is the developer/author, the platform I played the game on, the release year on said platform, and a little bit about why it has made this list. As with last year’s Selections, these games aren’t ranked, except for my personal Game of the Year and its runner-ups (the entries this time are a little less wordy, however). I have also added some Honorable Mentions at the beginning, since I played a lot of good stuff this year and didn’t want to overlook certain titles. Anyway, let’s get to it…

Honorable Mentions
Gurumin: A Monstrous Adventure – for its appealing main character, and being the type of “b-game” that lingers in my mind long after finishing.
Firewatch – for its incredible sense of place, and realistic characters.
Bravely Default – for its masterful battle and character customization systems, and outstanding art direction.
Pokemon Blue Version – for being a deeper-than-expected foundation, and Professor Oak’s nephew, the antagonist I loved to hate more than any other this year.
Phoenix Wright Ace Attorney: Spirit of Justice – for returning the series to form, and bringing the “Justice Trilogy” to a satisfying conclusion.

There’s also a few great games which I played this year but didn’t beat or play enough of to consider for this list: Spelunky, Project CARS, and Picross 3D Round 2.

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Diablo III: Ultimate Evil Edition (PS4 version shown)Diablo III: Ultimate Evil Edition
Blizzard Entertainment | Xbox 360 | 2014
Playing a Diablo-style action RPG on a console, with my co-op partner sitting right next to me, is a wonderful experience I wish I could have more often. What’s most remarkable is that it happened with an actual Diablo game. The story is typical Metzen Cheese™, but told within suitably epic trappings and with a satisfying loop of fight and loot. For a console version of a very PC-centric game, the controls are remarkably good as well: somewhat complex, but thought out well enough that they soon become second nature. I do wish there was more variety in the loot available in the Resurrection of Evil expansion, and there’s only so much Metzen Cheese™ one can take at a time, but if you’re looking for a solid couch co-op game, this is one which I highly recommend.

Kero BlasterKero Blaster / Pink Hour / Pink Heaven
Studio Pixel | Windows | 2015
Pixel’s follow-up to his masterpiece Cave Story is a run-and-gun shooter with a slightly more whimsical tone. In this outing, a frog gets teleported out onto the field to complete cleanup missions for his employer, but in the meantime, a problem manifests itself in the boss’ office. Despite the switching up of genres, the action should be familiar to anyone who has played Cave Story, and even improves on it in some small, but welcome, ways. Kero Blaster is, flat-out, a joy to play, and its two free tie-in games, Pink Hour and Pink Heaven, are worth checking out as well.

NiGHTS into Dreams...NiGHTS into Dreams… / Christmas NiGHTS
Sonic Team | Windows | 1995-96 (Windows port: 2012)
NiGHTS is the strangest game I played all year. It’s a mascot platformer with not much use for platforms; instead, the title character flies and floats around dense dreamscapes. I found the game disorienting at first, but once I got the hang of things, it was like nothing else. It is also not as difficult as certain similar games of its era, so despite one or two frustrating bits, I was able to beat it. One of the bonus features in the PC version of NiGHTS is Christmas NiGHTS. More than just a reskin of NiGHTS‘ opening areas, it is a charming demo with a standalone story and plenty of holiday spirit.

UndertaleUndertale
tobyfox | Windows | 2015
I don’t know what’s left to say about Undertale at this point. The characters are marvelous and true to life, and the plot slots them into archetypal JRPG roles in interesting ways (this is particularly true of Alphys). There is humor galore, from meme-ready running gags, to more traditionally funny scenes, to a certain unexpected and hilarious parody. There is also tons of heart, in several ways. Its fandom is crazy about this game and after one playthrough, and then another, it became easy for me to see why.

Doom (1993)Doom
id Software | Windows | 1993-95 (via Doom 3: BFG Edition, 2012)
Playing Doom—and beating all of its episodes for the first time—ended up being more than just a nostalgia trip. Despite the lack of modern niceties such as aim assist, weapon customization, and jumping, it plays just as well, and is as enjoyable and engrossing, as back in ’93. The only real low point is Episode IV, first introduced in The Ultimate Doom and included here, but even that would be a solid set of maps in most any other FPS. Doom is, and always will be, just that good.

Bejeweled 3Bejeweled 3
PopCap Games | Windows | 2010
A modern classic of match-three puzzling, with a sufficient amount of strategic depth and wealth of variant modes to keep things interesting, from the frantic (Ice Storm) to the relaxing (Poker). The epic music and voice-over were unintentionally funny to me at first, but after spending many hours switching gems around, I can’t imagine the game without them. Bejeweled 3 ended up hooking me so much that it became one of a small number of PC games which I felt compelled to get all the achievements in.

Catlateral DamageCatlateral Damage
Chris Chung/Fire Hose Games | Windows | 2015
If you ever need something cathartic—no pun intended—to play for a few minutes or longer, I heartily recommend Catlateral Damage. It’s a first-person cat simulator where the goal is to knock everything onto the floor. The main campaign is short, but there is a decent amount of stuff to do and see, including some nifty themed maps, unlockable cat photos and playable cats, cat toys that grant stat boosts, and special limited-time events, like low gravity and chasing laser pointer dots. Playing a misbehaving cat is, as it turns out, an enjoyable way to pass some spare time.

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Pokemon GOThird Place
Pokemon GO
Niantic/The Pokemon Company | iOS | 2016
Looking at this strictly in terms of mechanics, and especially when it’s compared to its primary source of inspiration, Pokemon GO may be the worst game on this list. However, for me, it has also been one of the most engaging of the past year. There is something intriguing about going out into the real world to catch Pokemon and use them to fight at gyms. The team system encourages local rivalries, and periodic updates and special events have generally made the game better since it first launched. I currently have most of the Pokedex filled, plus a pretty beefy team of gym-fighting regulars, so I’ve lapsed a bit in my playing, but for much of the summer and fall, Pokemon GO proved to be a great way to get me out of the house for some simple exercise for an hour or three. If more second-generation Pokemon get added, I’d probably continue to do the same in 2017, since I’d love to see Skarmory, Marill, and other favorites in my ‘dex.

DOOM (2016)Second Place
DOOM
id Software | Windows | 2016
It feels odd to place this above the original Doom, which is one of the greatest and most important games ever made. However, in terms of how much I was captivated by each game I played this year, I feel that this new one deserves its place. It is, more than anything else, bone-crunching, and also metal, and at times quite witty. As a character, the Doom Marine is stellar, a silent first-person protagonist who brims with personality through mere eyelines and hand movements. The world he inhabits is sprawling, with some (mostly) cleverly hidden secrets, and incorporates the best ideas from all the previous numbered entries in the series and then some. The gameplay, and gunplay, is exhilarating, with one of my favorite parts being an ammunition and health drop system which, amongst other things, means one no longer has to hoard BFG ammo. It is everything I have loved about Doom made modern, and might be the finest single-player FPS campaign of all time.

Her StoryFirst Place: Game of the Year
Her Story
Sam Barlow | Windows | 2015
My Game of the Year was decided early on. Rarely have I come across a game narrative that’s so pulpy, with so many what the fuck moments as in Her Story. It is very, very difficult to talk about why this is without giving anything away, especially that one word I felt compelled to search for after watching a certain amount of video, that one word which means so much to the plot.

First, let’s back up a little. In Her Story, you are an unknown and unseen person who is sifting through interview clips stored on a long-neglected police database. You start with the word “MURDER”. The interviewee is the wife of the victim. To progress, searching for additional clips through keywords, piecing events together along the way, is key. However, even after seeing the clip needed to trigger the option to end the game, it’s hard not to keep going, and yet, some hard answers remain just out of reach. I’ve seen every single snippet of video in Her Story and am still not entirely sure of what has happened. This is a game tailor-made for people who enjoy theorizing over vague endings, and love mysteries in general.

If you’ve been reading this blog for awhile, you may have noticed that I’m a stickler for good storytelling in games. Some of the games on this list, particularly Undertale and DOOM, have very good stories, but nothing like this. Her Story is a must-play achievement in narrative games, one that excels in both concept and execution.

Holiday Games, Motion Controls, and Alla That

Just added Rune Factory 3 to the ol’ backlog this week. Can’t wait to dig into this latest localization in my beloved hack-and-slash meets Harvest Moon series, but it’s going to have to wait until I’m done with Etrian Odyssey II‘s main quest—which will be very soon, if all goes well. Maybe Eternal Sonata, too. Can’t be playing too many RPGs at once.

Even with the new addition, my backlog’s looking pretty good. Looking at the pic I took in January and comparing it with the current stack, it’s noticeably smaller: by eight game cases, to be precise. I’ve only beaten half of my 2010 Must-Plays, though, and will likey have room for just one more before year’s end; I’m currently leaning towards Tales of the Abyss to fill that slot. Then, there are all the games that have been/will be, coming out this season.

Rune Factory 3 was my last “must preorder” of the year, but there are many more I’d love to get at some point. Kirby’s Epic Yarn is chief among these, of course, but Epic Mickey looks really good, and recent positive press for Sonic Colors have renewed my slight interest in that game; on a similar note, Goldeneye‘s reviews have got me interested in that title at all. Even the new Super Mario All-Stars collection is pretty tempting. Strange that the Wii has so many top-notch games this holiday season, but the only reasons I have to complain are time and money. Otherwise, I’m happy to see all this Wii love.

Also, what's up with the SyFy Kids branding?

There’s not really anything left for me on the DS front until next year, when I’m looking forward to Ghost Trick, and awaiting US release dates for Ace Attorney Investigations 2, Dragon Quest VI, and (hopefully) Dragon Quest Monsters: Joker 2. The same goes for other platforms: Portal 2 (it would be crazy not to play this) and Duke Nukem Forever (it would also be crazy not to play this, but for obviously different reasons) on PC, Rune Factory Oceans on Wii, and… I can’t think of anything off the top of my head for 360. Then there’s the sequel to my favorite Wii game, de Blob: The Underground, which I only just learned recently is multiplatform like whoa, and have been, since its unveiling, incredibly skeptical about, for gameplay-related reasons.

de Blob 2‘s presence on non-Nintendo platforms seems to be a symptom of the motion control onslaught that’s been happening as of late. Sony’s PlayStation Move isn’t something I’ve followed all that closely, but I haven’t heard much bad about it. Kinect is a different beast altogether—even though I don’t plan on getting one, I have been curious about this controller-free device. Microsoft’s thrown a lot of money at marketing the thing, but at the same time, there’s been this caginess, first with the price, and more recently, with the review embargo, which was only lifted once it went on sale. Given the few reviews I’ve read, it’s not surprising: Kinect was made to be divisive. It does some things amazingly well, but lacks in other key respects, and the general takeaway is that it’s an amazing but unrefined bit of technology, plus you need a lot of space just to use the thing. Me, I’m still skeptical about what the Kinect holds in store for future games that aren’t Dance Central sequels. The Wii and the Move are both capable of sophisticated types of motion-enhanced gaming (my favorite being first-person games—finally, precision that can rival a mouse!) and can offer solid experiences with simpler ones because they involve controllers. Microsoft’s early investments have paid off very well before, but it remains to be seen whether this will be the company’s latest success, on the scale of Xbox Live.

In the meantime, there’s a shit-ton of games to play, catch up on, and keep an eye out for. Just like last year, it’s a great time to be a gamer, even with those ever-present backlogs.

Everlasting Love

When I saw the “Game of the Decade?” thread on the Cheap Ass Gamer forums, I took the title more into consideration than the post itself. The “best” game of the ’00s? Even now, I’m still not sure about that. However, the game that best defines the past decade? When I posted my reply, it was based largely on a gut feeling, and one I still feel pretty good about. So anyway, here is the answer I gave, and now, I will also tell you why this game fits the bill.

Many splendid things can be picked up in We ♥ Katamari. Much love to llshibata on flickr for saving all the original official Katamari wallpapers.Game of the Decade:
We ♥ Katamari (PS2, 2006)

Thought I’d say something grander and/or more obvious, huh? Nope. My pick for GotD is the sequel to the idiosyncratic Katamari Damacy which, on the surface, merely looks like more of the same. However, not only is it a bigger and better game than its predecessor, but it also serves as a compact time capsule of much of the past decade in gaming. Here is why We ♥ Katamari is important in these terms:

It’s the quintessential auteur game in a decade full of them – …and few of the newer video game auteurs have been as genuinely creative as Keita Takahashi. The designer of the original Katamari, Takahashi wasn’t originally all that enthused about a sequel, but got on board for one all the same. What resulted wasn’t just a great game, but also one that was strikingly personal in a way that was and is rare for the medium: the plot this time around has to do with the King of All Cosmos (i.e., Takahashi) dealing with his newfound popularity (Katamari Damacy‘s global success) and trying to please his fans (the sequel’s new goals). The Japanese title—Minna Daisuki Katamari Damashii, literally “Everybody Loves Katamari Damacy”—reflects this theme much more directly than the Western one.

After We ♥ Katamari, Takahashi would not touch the series again, nor would he create another video game until 2009’s Noby Noby Boy. I haven’t played this new game, but I hear it’s interesting, and wonder how much of Takahashi’s sensibility shines through in it.

It was one of the brightest spots in a period of turmoil for Japanese games – …to say the least. When a famed producer from a major Japanese publisher declares that their home country is “done” at the 2009 Tokyo Game Show, then there’s trouble. During the past decade, Japanese genre staples like shmups and fighting games continued their steady decline in the West, the JRPG began one of its own, Sega got out of the hardware business, several companies merged with each other, and certain Western PC genres (most notably first-person shooters) exploded in popularity on consoles. Oddly enough, while all this was going on, it tended to be the more “Japanese” Japanese games that really made an impression on people. ICO was one such title, as was Disgaea: Hour of Darkness, Phoenix Wright: Ace Attorney, and, yes, Katamari Damacy. While the latter game’s US sales defied Namco’s expectations, We ♥ Katamari proved that it wasn’t just its predecessor’s lower MSRP that led people to pick it up. The Japanese quirks were certainly a selling point for a large chunk of the audience, but for others, it might’ve been the positive buzz or the weird gameplay. Or the simple fact that the first game was genuinely good and fun, and the sequel was said to be great as well; when it comes down to it, that’s what it’s usually about, right?

It’s the best game in one of the few new genres to emerge this past decade – …and there weren’t many of them. I’ve talked about garden games before—that nebulous new genre occupied not only by the likes of the Katamari series, but Elebits and de Blob, two others that take on the same basic concept of timed mass cultivation. We ♥ Katamari is the crème de la crème of the bunch in every way: tight controls, uniform graphics, witty writing, challenging-but-not-frustrating play, fresh levels, and a soundtrack that easily ranks among the best of the decade—for any game. In fact, the only quibble I have with it are the load times, but these are made a non-issue by the King of All Cosmos’ amusing chatter.

It had co-op before it was cool – …and so did some other games of the time, but I just thought I’d throw that in there for shits and giggles. Hell, if the King of All Cosmos was writing this post, you know he’d do the same.

So, there you have it, my Game of the Decade. It might seem a bit underwhelming right now, but I’m sure a number of years down the road, We ♥ Katamari will be looked back upon with the fondness and reverence that it is deserved. It may not be the most important game of the decade (Halo? World of WarCraft? Brain Age? Second Life? There’s a lot to choose from here), it may not have been the most innovative (not games, but Steam and the Nintendo DS get my votes here), it may not have sold the most copies or inspired the most bits of fanart or been what people have played the most of these past ten years, but for me, it is emblematic of the tumultuous, chaotic, but still fun katamari that was gaming in the ’00s. Personally, I didn’t love everything about said decade, but I will always love We ♥ Katamari.