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Tag: characterization

Wander, You Idiot

Shadow of the Colossus annoyed me. It was a very atmospheric game, the control scheme was inventive, and the animation was satisfyingly realistic, but there was one thing about it that broke the immersion for me: the hints given to you by the game’s god-like being, Dormin, if you happen to take awhile figuring something out. There was no way to turn them off, at least in the first playthrough (I tried), which made the whole situation worse, especially since SotC‘s excellent predecessor, ICO, didn’t drop hints at all. If there’s one thing that irks me, it’s a game that doesn’t trust its player.

Recently, though, I’ve thought about it some more and came up with a story-related explanation for these unwanted hints: the protagonist character, Wander, is a fucking moron.

Major spoilers ahead.