Remember that huge stack of game soundtracks I bought awhile ago? I’m still working my way through them. Have managed to listen to most of them, but one I haven’t touched at all is Front Mission 5 ~Scars of the War~ Original Soundtrack. A big part of this is because, as I said before, I haven’t played the actual game. Although this sort of thing hasn’t stopped me before, this is Front Mission, and therefore, special in my eyes.
Front Mission 5 was, apparently, briefly considered for an official stateside release. However, this never panned out, and thus, fans took it upon themselves to do what very few (if any) had done before: an amateur translation of a PlayStation 2 game. Thus was born the Front Mission 5 Translation Project, which has since become the Front Mission Series Translation Project, as they are now working on patches for Front Mission 2 and Front Mission Alternative.
The group completed the beta translation patch of Front Mission 5 in December of last year, so all I would need to do is to hunt down a copy of the game and the necessary PS2 modding tools to get it to run. However, this brings me to the one criticism I have of the project. If the group’s goal is to draw Square Enix’s attention to English-speaking Front Mission 5 fans, then why make it so the patch works only on the non-Ultimate Hits verion of the game, which has long been out of print? I think a spike in sales of new copies of FM5, rather than secondhand ones, would push Square to consider an official release even more. For historical evidence, I point to Capcom, who localized the DS port of Gyakuten Saiban in North America (as Phoenix Wright: Ace Attorney) after noticing all the sales of the bilingual game that were coming from outside of Japan. Anyway, I know the fan translation team is well aware of this issue, and I hope they make an Ultimate Hits version of the FM5 patch a priority for future releases.
With FM5 on my mind lately, I got to thinking about what other Japanese games never made it over here that I would like to see complete translations of. There are some games that are “import friendly” in that you don’t have to know a lot of Japanese—if any—to be able to enjoy them, so those aren’t a problem. There are also those like Tales of Graces, Front Mission 2089: Border of Madness, and Game Center CX: Arino’s Challenge 2 that are still recent enough to have a chance of localization, slim though they may be. What’s left are the text-heavy titles which are on dead systems and have small cult followings, if they’re lucky. What’s left, in other words, are games like those on my wishlist.
Ys V: Lost Kefin, Kingdom of Sand, Super Famicom – I’m cheating a little bit here with a couple of them, including this first one. You see, a fan translation of Ys V was started several years ago, but the patch is currently incomplete. This leaves Ys V as the only main-series Ys storyline whose translation has never been made available. Rather frustrating if you’re interested in the Ys canon and don’t read Japanese, but even after all these years, the patching project is not dead, so there’s still hope.
Galaxy Fraulein Yuna and Galaxy Fraulein Yuna 2, PC Engine – And now for something completely different: visual novels! My initial exposure to Galaxy Fraulein Yuna came in the form of the first OVA series; later, I saw the much more coherent second series, Galaxy Fraulein Yuna Returns. Each storyline follows the adventures of teenage Yuna Kagurazaka, who is the savior of the universe, a popular celebrity, and a regular girl all at the same time. It’s a pretty wacky series, with some amazingly good character designs, all courtesy of mecha designer and Gundam Girl artist Mika Akitaka.
Some years ago, I learned that these anime were based on a “digital comic” game series, which gave me a better perspective on the character-stuffed OVAs. However, aside from the Sega Saturn’s Galaxy Fraulein Yuna 3 these games have never been translated into English, by anyone. The Yuna games have shown up on several systems, but the first two in the series are on the PC Engine, thus, my wishlist request. A PSP collection of the first two Yuna games as well as a related title, Galaxy Policewoman Sapphire, was published only a couple of years ago, so it seems there’s still interest in these oldies, at least in Japan.
Chocobo Stallion, PlayStation – Unlike the others on this list, I actually own this game. If I recall, I first learned about Chocobo Stallion while reading some information about a different Squaresoft-related thing. The idea of a chocobo sim racer intrigued me, and I later picked up a cheap copy on eBay, only to find that this was not an import-friendly game in the least. There are no English-language guides of any sort on GameFAQs or anywhere, and, naturally, no translation patches. I’ve long had the idea to make a rudimentary guide of my own, but have yet to get around to putting something together.
Segagaga, Dreamcast – A translation of this navel-gazing RPG/sim is the dream of every English-speaking Sega fan ever, and as with Ys V, is an actual project that has been ongoing, with occasional updates. Started in 2006, the project lead is still pushing forward with it as of September 2009. Will it ever see the light of day? Let’s hope it does!
Rather, it’s Steam’s fault as to why I haven’t been posting here lately. They had a sale on Tropico 3 that I couldn’t pass up, so I bit on that, and also finally picked up Plants vs. Zombies, and ended up being hooked on them both. Oh, and if those two weren’t enough, on the same day I bought them, Kirby Super Star came out on Virtual Console! It’s been a long time since I purchased three games in one day, and I think three downloadable titles all at once is a personal first.
You said it, Crazy Dave.
Plants vs. Zombies was the first of the three I dove into, playing all the way through to the end of Adventure mode and then some, until all the minigames and other extra game modes were cleared. Tropico 3, being a management sim, was a much lengthier time-sink, moreso when taken into consideration the fact that a fair number of the campaign’s missions simply require you to stay in power for a set amount of time, rather than just amass a certain amount of resources or some such. Both games had their share of quirks and annoyances—the latter moreso than the former—but I’ll get into those later, really. I also have to beat Dragon Quest V, but one reason I’ve been putting that off, besides the PC game distractions, is that I don’t want it to end…
Have to play more of Kirby Super Star as well. Did clear the first two platforming games in this most unusual collection of little Kirbies—neither of which did much for me—awhile ago, but recently I went back to it and made some more progress in “The Great Cave Offensive”, a treasure-hunting platformer which is pretty decent. I’m still dreading additional attempts at the racing/eating game against King Dedede, which gets especially tricky on the third course (no pun intended); they’re the types of races where memorization will doubtless play a big role in beating the damned things.
Also, been going back to Pokemon Platinum every once in awhile. I’m currently somewhere in the third gym. Party-wise, Bronzor’s kicking ass and Combee is the cutest thing to happen since Piplup. One thing that’s annoying about only playing Pokemon occasionally is that all the berries that I had planted die out. Oh well. However, I’ll be going away on a trip at the end of the month, which will, hopefully, give me ample opportunity to rebuild my berry hoard.
Finally, I made an attempt at Cave Story‘s Sacred Grounds (aka “Hell”) a few weeks ago. This required playing through the entire game again in order to unlock the place, and although the WiiWare version’s “easy” mode made this a snap, I messed up one of the requirements more than halfway through and had to start all over again. The second time around, I got the secret, “hardcore” version of the Last Cave and, after the endgame, was able to descend into the even more intimidating Sacred Grounds itself. I managed to make it all the way to the first form of Hell’s final boss before dying, and this, remember, was on easy. There’s no way I would’ve made it that far in normal mode. Anyway, after giving up, I looked up a speed run on YouTube (spoilers, of course). Braggadocious, of course, but more importantly, insane.
Coming soon, some reviews! That is, if I’m not sucked into more PC games this week…
And here’s the conclusion! This one was delayed since I was waiting for namatamiku to get his box of Cool Stuff. He should’ve received it by now, but I haven’t heard from him personally yet. Anyway, I have other posts I want to write and can’t wait any longer, so here’s Part Three in all its glory. Also, nama, if you haven’t done so already, open the box and check out the Cool Stuff before reading this post; not everything I sent you is mentioned here, but I would like to keep it all a surprise 😉
Beat Devil May Cry 4 last week. Not the best game in the series, but certainly had its high points. All the hallmarks were there: bishies, hot chicks, gothic interiors, death metal songs that play during battles, and occasional violations of the 180° rule when moving from place to place. Unlike the others, Dante is not playable for much of the game. Instead, the player takes the role of Nero, a young man with similar fashion sense and slightly less campiness than Mr. Sparda. He also has a glowing arm, which can be used to grab far-off enemies and unleash brutal attacks on them. These attacks vary depending on the enemy, reminding me of Quick Time Events, though not in the traditional sense. As such, Nero is a fun character to play. Dante controls much the same as always, and is also tougher to control compared to Nero, due to the lack of Glowing Hand.
Although Rune Factory Frontier is mad addictive, this is what I'll be playing today!
As for Rune Factory Frontier, I’m still plugging away at it, and passed the 100-hour mark this weekend. All that has been ever said about JRPGs and linearity doesn’t quite apply to the Rune Factory series. Yes, there is a single storyline and a set progression in terms of unlockable areas, and no, you can’t fully customize your hero character, but everything else is wide open. There’s tons of things to do—farming, fishing, crafting, cooking, and much more—and like any good Harvest Moon, there’s also a wide range of girls to hit on, and eventually, marry. It’s rich and immersive in a way that JRPGs traditionally aren’t, and despite the glaring flaws, I’m as hooked on Frontier as I was with its DS brethren. Can’t wait for Rune Factory 3‘s localization (please let this happen!).
Apart from games themselves, I’m getting a little weary of CAG’s forums again and am ready to take another hiatus from them, largely due to the fact that there’s hardly any humor in them. This seems to be a problem with many gaming forums, where games are Serious Business and there’s little to no room for levity. Perhaps this also explains why Shimrra won Best CAG Blog in this year’s Cheapy Awards, even though his regular Daily HaHa posts are mainly just images ganked from the likes of 4chan. Humor is in very short supply amongst gamers, it seems.
Anyway, looking forward to PAX East at the end of this week, and have been going over my options for what to see and do. Meanwhile, I will be playing Cave Story. On my Wii.
You wouldn’t know it by reading this blog, but one of the few video gaming genres I have loved unconditionally my entire life, ever since I was old enough and tall enough to reach the sticks on arcade cabinets, has been car driving and racing. I have fond memories of Pole Position; consider the OutRun soundtrack to be the greatest in the medium’s history; have smiled with Cruisin’ USA, gritted my teeth courtesy of Crazy Taxi, and laughed over manic multiplayer Mario Kart DS sessions. And even though I eventually gave up on Grand Theft Auto: Vice City, and open-world games in general, I took immense pleasure in simply cruising around a loving parody of the very real Miami Beach that I had spent much time in when I was younger, listening to the ’80s tunes and satirical talk shows on the radio. All of this is especially ironic since I have no interest in driving in real life and, in fact, only ever did so for a very short time.
But yes, I love driving games, even though I’m not very good at a lot of them. This last bit is why I don’t buy them all that often, and why, until recently, the first and last simulation racer I had ever bought was Gran Turismo 3 A-Spec, which came bundled with my first PlayStation 2. I had heard fantastic things about the Gran Turismo series, and this latest (at the time) entry in the series looked damned pretty, so for this casual driving game lover, I thought it was a no-brainer. However, my problem was just that: I was a casual driving game lover, and GT3 was very, very serious. In career mode, I got a starting car and some circuits to race on, but to save up enough money to upgrade from my lowly PT Cruiser was going to be a tedious task, and I never stuck with it. Of course, it didn’t help that the license tests, required to unlock the higher-level races, demand a certain sort of precision which my casual self couldn’t possibly hope (or want) to deliver.
I eventually set Gran Turismo 3 aside for other games, including the simpler but much more accessible go-kart racer Mario Kart DS, and ended up never touching it again. Another console generation rolled around. I picked up Mario Kart Wii and went through the entire Grand Prix in that, as I had with its predecessor, but it wasn’t enough. I wanted a more robust racing experience, something like Gran Turismo, but given my past experience, I had to do my research more carefully this time. We don’t have a PS3, but we do have an Xbox 360, and the Xbox brand’s equivalent of GT was Turn 10’s Forza Motorsport, so I began looking into that series. I already knew of its reputation for delivering as deep and realistic an experience as Polyphony Digital’s “Real Driving Simulator”, but could I play a Forza game and still have fun?
For gamers—or Cheap Ass Gamers, at least—one of the highlights of the holiday season is Toys R Us’ buy two get one (of equal or lesser value) free sale on video games. This B2G1, to use CAG parlance, is usually one of the best sales of any year, especially considering all the new releases that get thrust on us around this time. Me, I’ve only taken advantage of a Toys R Us B2G1 once, many years ago; it was long before I became a CAG and possibly the first time the chain had ever done such a sale. I remember Final Fantasy X being one of the games I picked up, and I think the others were Grand Theft Auto: Vice City and Tony Hawk’s Pro Skater 4. I never beat the latter two, and even sold Vice City at one point, but played FFX through to the end, including that inane final battle. Since then, I tend to ignore the B2G1s since Toys R Us’ selection is fairly limited; that, or I just forget about the sale until it’s too late.
This year, it’s been a different story. Not only had Toys R Us had their annual sale, but other retailers have jumped into the fray with B2G1s of their own. Amazon was the first, with “select titles” being eligible for the offer, and Best Buy followed soon after, their deal covering all in-stock 360, Wii, and PS3 games. B2G1 sales were also spotted at some CAGs’ local Blockbuster and GameStop stores.
I missed out on the first Amazon B2G1, and wasn’t interested in the others, but a later deal caught my attention. Even though, once again, “select games” were the only ones eligible (albeit, there were a lot of them) and the entire offer only covered the three current-gen consoles, Amazon’s “spend $80, get a $40 promotional credit” deal was too good to pass up. The online retailer is already one of my favorite places to shop for games, due to a combination of wide selection, good prices, and great customer service, so it was a no-brainer, really. To cover the $80 requirement, I picked up Metroid Prime Trilogy and Super Paper Mario. Once I got the promo code, the $40 credit went towards Devil May Cry 4 and Rune Factory Frontier (it wasn’t eligible, but I also picked up Mario & Luigi: Bowser’s Inside Story at the same time), which are currently en route. All in all, I spent, on average, a little less than thirty dollars on each game.
One of my main motivations in taking advantage of this offer was to add some variety to my backlog, which had turned into one that consisted entirely of RPGs. Yeah, I know that Rune Factory Frontier and the Marios I picked up could be considered RPGs, but they’re also different enough to stand out from the rest. Anyway, I started Super Paper Mario not long after it arrived; I was done with Legendia and was itching to play this new acquisition. It’s excellent, and I plan to write up my thoughts on the game sometime in the future. Meanwhile, I’ve also been shaping up my (literal) game plan for the rest of the year. Ys: Ark of Napishtim is on the agenda once I’m done with Mario, and I’m considering Radiata Stories for a possible post-Thanksgiving playthrough. Over Christmas, I plan to dig into the DS port of Chrono Trigger, and possibly Mario & Luigi: Bowser’s Inside Story. My husband and I might also finally play Final Fantasy Crystal Chronicles sometime soon. Once the New Year rolls around, I’ll still have a big backlog, but hopefully it’ll be a few games smaller than it is now.
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