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Chocobo Comparisons, Part One: Facing Worlds

First off, apologies for not posting in awhile. I had some computer problems to deal with, mixed in with some real-life stuff along the way. On top of that, I’ve also been enraptured by two excellent RPGs.

Serph, the hero of Digital Devil Saga
Serph, the hero of Digital Devil Saga

Right now, it seems like I’m nearing the end of Shin Megami Tensei: Digital Devil Saga, and I know that’s the case with Final Fantasy Fables: Chocobo’s Dungeon (aka Chocobo’s Mysterious Dungeon: The Labyrinth of Lost Time). I started the former first, taking an initial dip into the one franchise which occupies my backlog more than any other, then the second afterwards, wanting something more lighthearted in tone to balance against the darker game. However, although they are certainly very different games in atmosphere—not to mention style, as Digital Devil Saga is your standard turn-based affair and Chocobo’s Dungeon is a roguelike—I eventually noticed that these two have far more in common than meets the eye in terms of story.

Digital Devil Saga centers around Serph and the group of fighters he leads, the Embryon. They live in the desolate Junkyard where tribes fight one another for the right to go to Nirvana; all this is overseen by the Karma Temple, which is headquartered in a tall, towering structure at the center of the environs. Serph’s world begins to change when a mysterious girl with strange powers emerges from a cocoon-like thing in the middle of a battlefield. He and the rest of the Junkyard’s inhabitants gain the ability to transform into the beastlike Atma, and little by little they start to see their world in a different light.

Chocobo’s Dungeon centers around a chocobo named, er, Chocobo and the group of friends he makes. He finds himself in the idyllic town of Lostime where residents live happily without memories; all this is overlooked by the Bell of Oblivion, which resides in a tall tower in the center of town. Lostime begins to change when a mysterious boy with strange powers emerges from a speckled egg which comes out of the sky. Chocobo gains the ability to enter Mysterious Dungeons enabled by lost memories, and later, change into Job forms. Little by little, the townsfolk start to see their world in a different light.

Chocobo, the hero of Chocobo's Dungeon
Chocobo, the hero of Chocobo's Dungeon

It’s important to note here one very crucial distinction between Serph and Chocobo: while Serph begins the game as a part of the Embryon and the world at large, Chocobo is a complete outsider, having been magically whisked away to Lostime during a treasure hunt in a desert. There’s also the matter of complexity, as Digital Devil Saga’s story is a bit more sophisticated and unpredictable than that of Chocobo’s Dungeon. Indeed, the foreshadowing in Chocobo’s Dungeon is fairly easy to interpret for this JRPG vet; I suppose that its overall light RPG trappings have much to do with it, despite the hardcore nature of the gameplay (more on that in a later post). As for Digital Devil Saga, I haven’t been able to figure out what exactly is going on, and am as curious to know more as the characters themselves.

Still, I could’ve never anticipated that these two would be this similar as far as their basic plots go. Much has been said of JRPG plots and how cliched they can get after awhile, but there generally tends to be a significant amount of variation between them (for some reason, this seems to be most true of strategy RPGs, but I digress). In the case of Digital Devil Saga and Chocobo’s Dungeon, the similarities don’t bother me in the least, as the actual meat of the games are vastly different, and that’s what I play RPGs for in the first place. I hope to have Chocobo’s Dungeon beaten this weekend, but will probably continue to play the game afterwards, depending on whatever post-ending content there is. Likewise, I’m going to try to wrap up Digital Devil Saga sometime next week. Needless to say, it’ll be interesting to see if the plot similarities continue on through these games’ endings.

Chocobo source art from Neoseeker (neoseeker.com).

Game Progress: Challenges, Chivalry, and Cannibalism

I beat Pokemon Ruby last night, after some dinnertime frustration forced me to abandon a Startopia session. I hadn’t intended to beat it, but that’s how things ended up. Pokemon Ruby has one of the toughest endgames I had ever encountered, and I’d lost track of how many times I’d attempted it, only to fail. With my trainer battle options dwindling, I used up some good-looking TMs (items that teach Pokemon specific moves), stocked up on healables, and took another crack at the challenge. Failure again. I dove back in, more mindful of certain elemental factors, and got further than I had ever been before, and I went even further than that. Thanks to some fantastic and hard-working pokemon (pictured at right with my trainer), I ended the game as the Best Trainer in Hoenn, and I watched, satisfied, as the credits rolled. My total time was 98:57, putting Pokemon Ruby in that tiny club of RPGs that I’ve spent over ninety hours on, sharing space with Dragon Quest VIII, Final Fantasy Tactics Advance, and Disgaea, aka the only RPG I’ve ever cracked the 100-hour mark on.

Pokemon Ruby isn’t the only game I’ve beaten recently. This past Saturday, I wrapped up Samurai Legend Musashi, sending the titular hero on his final quest for the Mystics. The last dungeon was long, and although there were enough checkpoints so as to ensure as little frustration as possible, the only savepoint in the entire game is in Musashi’s living quarters, and this was a no-going-back type of mission. Anyway, after one botched, and prematurely aborted, attempt, I managed to get through it with plenty of healing items left over. A certain final boss scene notwithstanding, there wasn’t much to the ending. Actually, it’s probably the shortest, most succinct RPG ending I’ve ever seen. All in all, despite some minor fiddly imperfections, I liked this game. Sure, it was short and there wasn’t much to the story, and the battle system lacked the depth of that of, say, Kingdom Hearts, but it was decent enough. I understand that there’s some Brave Fencer Musashi fans who didn’t really like this sequel, but I never played that game, so I’ve no immediate frame of reference to draw from.

After Musashi, I took a break for a little while before starting up Shin Megami Tensei: Digital Devil Saga on Tuesday. It’s one of several Megaten games in my already JRPG-bloated backlog, and was the one namatamiku recommended I start first. I’m not more than two hours into it, and am already seeing where the series gets its reputation. Set in a post-apocalyptic world more than a little reminiscent of Battle Angel Alita and heavy on Hindu iconography, it centers on a group of fighters who discover a Mysterious Girl™ and also gain the power to turn into freaky-looking, people-eating demons. As one can imagine, it’s pretty grim. So far, the battle system is very traditional, but not in an engaging way; it certainly has none of the rousing music and little of the visual panache of Pokemon Ruby, and it’s not Dragon Quest or Skies of Arcadia, either (to name a couple). It could ultimately be the lack of difficulty (the game’s been easy so far), but in general battles feel like they’re missing a little extra something. Unrelated, but I found it odd that the characters start battle in their demon form; one would think they would begin as humans and turn into demons. Either way, the human forms are pretty useless, so there’s no point in changing them back once a fight’s underway.

With the grim, disturbing nature of DDS, I thought about starting another game to counterbalance it, and will probably most likely do so now that Ruby has been beaten. I tried to start Breath of Fire: Dragon Quarter that same afternoon, but whether due to my exhaustion or something about the game itself, I wasn’t feeling it and turned it off. Before that, I briefly considered Etrian Odyssey, as this would give me both a simpler and a more difficult game; however, I’d rather save it for the next time I’m on a trip. As of now, I’m leaning toward Final Fantasy Fables: Chocobo’s Dungeon. It’s supposed to have some depth and challenge to it, and besides, those cute yellow birds make everything better.

Source sprites from The Shyguy Kingdom (tsgk.captainn.net).

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