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2011 Gaming Roundup

It’s that time again! Here is my fifth annual overview of the games I played in the preceding year. Previous roundups: 2010 | 2009 | 2008 | 2007 All games are listed in the order played and/or beaten; the “Endless Games, etc.” section is from memory and may be out of order and/or incomplete. Linked […]

The Land of Auto-Attacking and Assholes

It took several months—nearly half a year, actually—to get through Shin Megami Tensei: Nocturne start to finish. While this can be largely attributed to real-life factors (namely, moving to and resettling on the opposite side of the contiguous United States), there’s still the matter of the game itself. After all, during that same timeframe, I […]

The 2011 Backlog Report

My Christmas break was longer than expected, thanks to the bad weather, but I’m back home now and catching up on crucial tasks, like changing the look of my Backloggery. While I was away, I finally became the Champion in Pokemon Platinum, started and beat the iPad version of Plants vs. Zombies, picked up a […]

Criticism

Here are all of Brainscraps’ Impressions, Reviews, and Game Love pieces, sorted alphabetically by title. Also featured here are my annual Roundups and Selections, the first two of which have been migrated over to this site, sans comments. Game-related non-games (books, soundtracks, etc.) are marked with an asterisk (*). Please note that not all titles […]

2009 Gaming Roundup

Welcome to my third annual review of the games I played last year, with brief impressions of each one. The previous editions can be found here: 2007 Roundup | 2008 Roundup As always, special thanks to namatamiku for the post that initially inspired me for my own.

The Digital Devil Saga Duology

Once upon a time, there was a dystopia called the Junkyard. The people of this land were divided into six factions, each one designated by a specific color, and their never-ending fight for the right to enter Nirvana was overseen by a seventh entity, the Karma Temple. One day, life in the Junkyard changes when […]