Archive for the 'Current Events' Category

At Kotaku, the Fireworks Come a Day Late


So I came home the night before last, exhausted. The next day, I caught up on internetty-type things. One of the sites I sifted through was Game Journalists Are Incompetent Fuckwits, a recent find and the best angry video game blog I’ve read since the deceased (and missed) Pre-Order Pushers. As usual, there’s a ton of stuff about Kotaku, including a link to a funny Something Awful parody, but little did I realize that a raging, gusty shitstorm was on the horizon. I’m still piecing together the entire story from GJAIF posts, Kotaku comments, and other places, but here’s what I’ve gathered:

• On the morning of July 5th, Kotaku EIC Brian Crecente posted an entry titled “This is Kotaku”. It’s an introductory article for newbies to the site, with links to articles, broken down by category, that serve as “a taste of what we do”. iambeaker on CAG later noted, in a thread titled “What is up with Kotaku?”, “I know many of the Gawker blogs place an article similar to this when a blog is featured on a major network (i.e. The Today Show) or when the blog is being sold (i.e. Consumerist).” FriskyTanuki replied: “That post is their response to the Game Journalists Are Incompetent Fuckwits blog that criticizes sites that post stupid articles or gets information completely wrong and Kotaku accounts for probably 60% of the blog’s content.” If that’s true, seems the post didn’t work.

According to GJAIF, “After Crecente posted the ‘This Is Kotaku’ article, there was a bit of a meltdown in the comments.” To say the least. Evidenced by the handful of comments still left on the post, many more were “disemvoweled” (the vowels were stripped from them) and later deleted (or at least, hidden from non-Kotakuites). One critical comment by lineypi—which I am unable to link to directly—stood out to me as I began putting this post together. I’m not sure if it is representative of its deleted brethren, but here it is in its entirety, in case it should disappear later on:

Just out of curiosity, but are the other Gawker sites doing something similar to this? I feel like there’d be a lot of overlap between things on here and things on Gizmodo (and a few of the other gawker sites) just based on this overview.

It would also be interesting to see these different things sorted into what you plan to post most about compared to what you see the least of.

At the moment the impression is that top of the list is what Kotaku has chosen to rank as the highest importance.

So for instance, you’ve got Sex really high on that list, but personally I don’t see sex & games as something intrinsically linked. Gawker has ..alternative.. sites for sex.

So the implication here is that Kotaku will have a sex article posted each day or something, but if that’s the case then I can see that driving away (the mature) gamers rather than attracting them.

I dunno, I just feel like with this summary list Kotaku isn’t really representing itself the way that I, as a visitor, experience it. And if this list is indicative of changes that are going around or about to occur, then I’m concerned that the experience will change.

PS – I’d also really like to see some sort of internal news that is purely a response to the mass banning/censorship that has recently occurred.

If there’s a way you can tag something so that it is only visible to registered members, or if you just use the internal messaging system, then I could see that being a solution that would answer a lot of the community’s questions without having something so off topic & purely internally focussed end up in your blog feed.

In the #speakup section of Kotaku, I found much more. In particular, the banning of a user named dean seems to have been a major flashpoint for the implosion. kanji08 goes into further detail about yesterday’s events in this comment.

• The conversation and arguments continued beyond Kotaku, spilling into a fan forum and Steam group. Again, GJAIF has more details regarding that, including a lengthy bit of chatlog from the Steam group, for which Kotaku writer Owen Good is present. GJAIF is later kicked out of the chat.

That’s about all for now. There’s still some fuzzy bits here and there, such as the precise role of certain individuals, and the nature of the deleted comments. It’s disconcerting how much has been covered up. I understand editors wanting to have a certain degree of control over their site, and I’m pretty neutral in my feelings toward Kotaku, but this is kind of nuts. It doesn’t seem like much is being written about this implosion right now, which is a shame; I’d like to see more. Something tells me that the meaning of “community” on Kotaku has just been considerably altered for its users, and it’ll be up to the Kotaku staff (and parent company Gawker) to decide what this means for everyone.


Archive for the 'Current Events' Category

The Big Three E3 Press Conference Progress Report


Company: Microsoft
Unofficial Motto: Great, cutting-edge ideas ganked from other companies, without all that fussy “style” and “ease of use” nonsense.
Typical E3 Press Conference Methodology: Throwing lots of money around, making whatever’s on stage look slick and made-for-TV presentable by any means possible.
This Year’s Event Details: Kinect event with Cirque du Soleil, 06/13/10; press conference, 10:30am PST, 06/14/10
Did it Start on Time?: Yes
This Year’s Players: At the press conference specifically, there was Mark Lamia (Treyarch); Don Mattrick; Hideo Kojima and Shigenobu Matsuyama (Kojima Productions); Phil Spencer; Cliff Bleszinski (Epic); Peter Molyneux (Microsoft/Lionhead); Marcus Lehto (Bungie); Mark Whitten; Laura and her friend; Josh Elliott and Trey Wingo, the hosts of ESPN SportsCenter; Kudo Tsunoda; a little girl and Skittles the tiger; “Shin from Rare Studios”; Felicia Williams (Ubisoft); celebrity trainer Michael George; Naoko Takamoto, Alex Rigopulos, and Kasson Crooker (Harmonix); and Dan Greenwalt and Bill Giese (Turn 10). Whew!

CliffyB makes everything better.

Featured Hardware: Kinect, formerly known as Project Natal; a smaller, slimmer, shinier Xbox 360
Featured Games: Call of Duty: Black Ops; Metal Gear Solid: Rising; Gears of War 3; Fable III; a mysterious Crytek game called Codename: Kingdoms; Halo: Reach; several Kinect games with Wii, DS, and EyeToy analogues; a Kinect Star Wars game; and a version of Forza running with Kinect, now with more lifelike car porn!
Featured Features: Kinect’s features covered, including Minority Report menu navigation, video chat a la Skype, and voice control; Xbox Live on Windows Phone 7; ESPN on Xbox Live; the new 360 finally has built-in wi-fi.
Biggest Difference Compared to Last Year: Less of a reliance on mainstream celebrities.

Additional Notes: The structure of the press conference was pretty much unchanged from last year: open with a big, multiplatform title and follow it up with some Xbox-exclusive DLC-related announcement for it. Then, show something else multiplatform before going into the exclusive hardcore stuff before finally setting into Casual Land. Noticeably absent this time around were XBLA games, which is a shame considering that there are some interesting things coming down the pipe, but I suppose that that’s more of a hardcore thing, and since E3′s something of a mainstream showcase, not as important in Microsoft’s eyes.

As for Kinect: first off, it’s going to take awhile to get used to the new name, but at least it’s better than “Natal”; secondly, the launch lineup is about what I expected, coming from Microsoft. The Kinect hardware looks like a solid product, but that’s about all it looks like. So far, the software doesn’t transform it into anything special. If Just Dance hadn’t already existed, Dance Central might’ve been Kinect’s killer app. As it stands… we’ll see. Especially since Microsoft is being so cagey about Kinect’s price; so much so that one wasn’t mentioned during the press conference, even while a release date was.

*****

Company: Nintendo
Unofficial Motto: Simultaneously surprising and baffling people, simultaneously lifting the hearts of and infuriating fanboys, printing money, and just generally doing our own damn thing the best we know how for over a hundred years.
Typical E3 Press Conference Methodology: Sincere confidence mixed with the hope of acceptance, executives playing games on stage.
This Year’s Event Details: Press conference, 9am PST, 06/15/10
Did it Start on Time?: Yes
This Year’s Players: Reggie Fils-Aime, Shigeru Miyamoto, Bill Trinen, Warren Spector (Junction Point), Satoru Iwata, and dozens of women with 3DSes attached to them. About that last bit: if ever we needed absolute proof of the return of the “old E3″…

Featured Hardware: Nintendo 3DS
Featured Games: The Legend of Zelda: Skyward Sword, Mario Sports Mix, Just Dance 2, Golden Sun: Dark Dawn, GoldenEye, Epic Mickey, Kirby’s Epic Yarn, Dragon Quest IX, Metroid: Other M, Donkey Kong Country Returns, Kid Icarus Uprising, and a slew of big franchise name-drops for future 3DS titles, including Kingdom Hearts and Metal Gear Solid.
Featured Features: For the 3DS, an adjustment scale for the 3D effect, the two cameras on the outer case for taking 3D pictures, and the availability of 3D movies on the system, which seemed to me to be a rather pointed jab at Apple, specifically.
Biggest Difference Compared to Last Year: Reggie served as the ringmaster, instead of Cammie Dunaway.

Additional Notes: First off, I’m glad to have Reggie back in the driver’s seat. Cammie probably does a great job in her day-to-day work at Nintendo, but Reggie has a much better stage presence. Secondly, Nintendo was… impressive this year; so much so that all over the internet, hardcore gamers and press types are singing many praises about the 3DS, Zelda, and certain other things they showed. There are the usual spate of whiners complaining about the sole analog nub on the 3DS, just like they did with the original PSP, but such is to be expected.

As for my own thoughts? Zelda looked beautiful and interesting, though the glitchy stage demo was worrying; GoldenEye brought back memories, but I thought the graphics could’ve been better (yes, even “for the Wii”; look at what Capcom and Square Enix have managed to wring out of the system); I am sold on Epic Mickey; Kirby‘s style and very announcement filled me with joy; Reggie’s saying that DQIX comes out in “26 days” had me thinking, “Wow, that soon?!”; the trailer music for Metroid sent chills up my spine even though I’ve never played a game in that series; Donkey Kong Country Returns looks good on the surface, but I’m skeptical about its core; and I don’t have any strong opinions or feelings about the rest. Oh, and like many people, I’m looking forward to learning more about the 3DS, and eventually trying one out for myself.

Funniest bit about the Nintendo press conference: the Vitality Sensor that was introduced last year to much confusion was nowhere to be seen this time around… that is, if you don’t count the devices it inspired from EA and Ubisoft.

*****

Company: Sony
Unofficial Motto: You may hate 90% of our proprietary formats, but at least we make some awesome entertainment!
Typical E3 Press Conference Methodology: Montages, lots and lots of talking.
This Year’s Event Details: Press conference, 12pm PST, 06/15/10
Did it Start on Time?: Yes
This Year’s Players: Jack Tretton, Kazuo “Kaz” Hirai, hundreds of 3D glasses, Kevin Butler, new PSP pitchman Marcus, Alex Evans (Media Molecule), John Schappert and Greg Goodrich (EA), Gabe Newell (Valve), and David Jaffe and Scott Campbell (Eat Sleep Play).

I would've liked to have seen more of echochrome ii at Sony's press conference. Have a trailer instead.

Featured Hardware: PlayStation Move
Featured Games: Killzone 3; the Move-ready Sorcery, Tiger Woods PGA Tour ’11 (uhh…), and Heroes on the Move; InviZimals; God of War: Ghost of Sparta; Little Big Planet 2; Medal of Honor; Dead Space 2; Portal 2; Final Fantasy XIV; Mafia 2; Assassin’s Creed: Brotherhood; Gran Turismo 5; Twisted Metal; and many, many more in the montages.
Featured Features: 3D gaming, via Killzone 3, and Move’s “1:1 movement”. A new, premium subscriber service for PSN called “PlayStation Plus”. The PS3 version of Portal 2 will have Steam integration, something which I was curious to hear more about, but not much else was said at the event.
Biggest Difference Compared to Last Year: Sony formally announced most all of their biggest stuff before the press conference, instead of risking leaks. (And even though Twisted Metal wasn’t one of these, rumors still abounded pre-show.)

Additional Notes: Sony conferences are… problematic for me. Two years ago, it was fascinating (in the same way a trainwreck is) because Final Fantasy XIII had just slipped from their exclusivity grasp. Last year came the much-anticipated Final Fantasy VII-on-PSN announcement, and my preoccupation with that tidbit, both on the FFVII Citadel site and in conversation with Citadel denizens, caused me to miss a lot. This year, a cousin called about three-quarters of the way in, and I was far too polite to ask them to call back later. The call went on until roughly the end of the press conference, and I had to catch up on Gran Turismo 5 and Twisted Metal details elsewhere.

This year’s press conference was kind of dull, as Sony’s tend to be. Sony lacks the Hollywood flash of Microsoft and the warm fuzzy nostalgia of Nintendo, and Tretton likes to drone on and on sometimes. Last year, charts made in LittleBigPlanet broke things up nicely. This year’s similar moments came courtesy of Sony spokesman Kevin Butler, and, in the most authentic moment from any of the three conferences, Gabe Newell, introduced with some help from GLaDOS.

One of the biggest surprises of Sony’s presser was the absence of a game: The Last Guardian. I was also half-expecting/hoping to see a Sly 4 announcement, what with The Sly Collection having been revealed the day before. Oh well, perhaps next year.


Archive for the 'Current Events' Category

PAX East 2010, Part Three: The Final Countdown


And here’s the conclusion! This one was delayed since I was waiting for namatamiku to get his box of Cool Stuff. He should’ve received it by now, but I haven’t heard from him personally yet. Anyway, I have other posts I want to write and can’t wait any longer, so here’s Part Three in all its glory. Also, nama, if you haven’t done so already, open the box and check out the Cool Stuff before reading this post; not everything I sent you is mentioned here, but I would like to keep it all a surprise ;)

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PAX East 2010, Part Two: Musical Interludes and More


Here’s the second part of my PAX account. By the way, I’ve started that photo gallery on deviantART, but I’m still looking for pics. Thanks again!

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Archive for the 'Current Events' Category

PAX East 2010, Part One: Of Panels and Pokewalkers


One quick note before I begin: I’m looking for PAX East cosplay pics on deviantART. If you see (or have added) any over there, please post a reply with a link or links; thanks.

Now, on with the post, which is rather long, even though it’s just the first part. Co-starring my partner in crime; some of you may know him by his old FFVII Citadel handle, Cyrus Dogstar.

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Archive for the 'Current Events' Category

Mega Markup


R20: Rockman and Rockman X Official Complete Works. Source image from Go Nintendo (gonintendo.com).Capcom puts out some lovely video game artbooks; a couple that I have in my own collection are The Art of Gyakuten Saiban and Devil May Cry Graphic File. Sometimes some of these artbooks come out in English, published by UDON Entertainment.

Last year, word got out that UDON would be bringing over R20, a 20th anniversary artbook covering the Mega Man (aka Rockman) and Mega Man X franchises. I’m not a Mega Man fan, but am always glad to see more translated video game artbooks. So anyway, upon scanning the latest release list at Midtown Comics’ site, I noticed that two UDON books are being shipped for this coming Wednesday: Mega Man Official Complete Works and Mega Man X Official Complete Works. Going by the books’ page counts, for whatever reason, UDON split up R20 into two separate volumes. Okay, I guess that makes sense, sort of. However, what really shocked me was the price: each book is $39.99.

Keep in mind that R20 normally costs ¥3,200 (US$35.36 as of this writing) and the prices on UDON’s other books tend to be reasonable. Yeeeah. Mega Man fans, I think someone’s trying to gouge you. Import the original or get UDON’s editions cheap/on sale, but please don’t pay full price for the latter or they might pull something like this again.