If you thought I was done with this year’s special side projects after P.S. Triple Classic and the FFVII theatrical commercial uploads, you would be wrong! Today, I’ve completed and uploaded something I’ve been wanting to make for a little while now: DaisyDOOM, a mod for The Ultimate Doom.
DaisyDOOM is set in an alternate universe where Doom‘s protagonist is not Doomguy, but his pet rabbit Daisy. Somehow she is on Mars while Doomguy is on Earth, and the UAC’s scientists have given her a cyborg marine body just in time for the invaders from Hell to show up. In addition to new status portraits and story content, DaisyDOOM features rabbit-friendly health pickups, some new sound effects, and more!
Like my other projects, DaisyDOOM is available both here and via itch.io; one additional download location may be forthcoming. A source port such as GZDoom, along with a valid copy of Doom itself (preferably The Ultimate Doom), is required.
In my heyday of collecting materials and merchandise related to Final Fantasy VII, I amassed anything that interested me, from action figures to demo disks, and including collector’s favorites like “the SIGGRAPH Disk”, “the Versus Guide”, and the limited-edition version of the soundtrack. Although I’ve since slowed down considerably, and even sold off some pieces, I still maintain said collection, which includes a subset titled the “Cloud Shrine”.
Without a doubt, the rarest—and strangest—part of my FFVII collection has been a set of three 35mm film reels dating from December 1997, each thirty seconds long, and containing an identical advertisement for the game. I got them via eBay sometime in the early-mid ’00s for around $35 (the seller included a Final Fantasy: The Spirits Within lobby card as a freebie). Aside from similar 35mm reels for The Legend of Zelda: Ocarina of Time that appeared on eBay later on, I don’t know if any other video game theatrical ads from that era have been offered for sale to collectors, or are even still around. Some probably do exist, and are possibly online somewhere.
As mentioned in my previous post, I have had a special project in the works. Today, I’m happy to announce the debut of P.S. Triple Classic, a fansite/archival project dedicated to a semi-obscure Japanese webcomic called P.S. Triple, aka P.S. Three-san.
P.S. Triple is a series that’s near and dear to me, so I hope you check out these comics. They’re sweet, funny, and often a bit sad. See the blog’s intro post for more information about the world of P.S. Triple.
Though some bouts of insomnia didn’t help, I have managed to complete this year’s Holiday Card. Thus, I am happy to announce that 2018’s Holiday Card, which is simply titled Four, is now available! Four is somewhat different from previous Cards, though it shares some of their underlying spirit.
I can’t say what inspired this year’s card, as I don’t entirely know; the idea just sort of popped into my head one day. However, I suspect it was a combination of factors, including certain current events. As stated on the game’s project page, my original idea was something quite different, both in terms of concept and execution. Regarding what Four is about, well… you’ll just have to see for yourself.
Hope everyone is enjoying the holiday season, and here’s wishing you all a great 2019!
ETA (Dec. 5, 2018): A small bug fix was made to Four, which will likely affect save files. The older version of the game has been preserved here, via the project’s page, but not on itch.io. Please see this post on itch.io for more details.
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Remember how, last year, I was unable to finish last year’s Holiday Card due to illness? After some treatment this year, I feel a bit better (though not completely well), and I picked up work on said Card again in the fall. This time around, I was able to complete my work. So, without further ado, this year’s (and technically last year’s) Holiday Card is General Princess!
For this third Holiday Card, I was inspired by something that feminist media critic Anita Sarkeesian said in an interview: that she’d like to see a game where a captive princess rescues herself for a change. I’m paraphrasing here, as I can no longer find the exact quote, though I believe it was in the New York Times. Anyway, I somehow went from that to coming up with a plot where a princess keeps herself from being captured in the first place. The tower defense genre seemed like a natural fit for such a story, and so I began work last fall.
This time around, I used GameMaker:Studio, which I had picked up cheaply in a Humble Bundle. Coming from RPG Maker and Ren’py, it’s an intimidating program, but fortunately, there’s a wealth of information out there about its ins and outs, in the forms of ebook tutorials, the official forums, blog posts, and a Reddit page, amongst others. Other tools I used included the usual Sketchbook Pro, GarageBand, and Pixelmator, as well as Corel Painter and Audacity. In addition, Freesound, which I found via Sortingh.at, was helpful when it came to sound effects I couldn’t make myself.
General Princess can be found in the Projects section, as well as via the all-new Brainscraps itch.io page. And yes, my previous two Holiday Cards can now be found on itch.io as well.
As usual, please enjoy this latest jaunt into silliness, and Happy Holidays!
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I didn’t want to do this—I had an idea, a new-to-me engine to mess with, and had even started work on the thing—but the completion and release of year’s “Holiday Card” game project is being postponed to next winter. The reason for this is due to over a month of near-constant insomnia beginning in late September, making me too tired to continue playing certain games, never mind making one.
At first I thought it might’ve been the regular Autumn changes in the weather that was causing my sleeplessness, but I have a chronic illness in which insomnia is a side effect. I thought I could tough it out until my next specialist’s appointment, but by the beginning of this month, I hadn’t made much progress with this year’s game, nor gotten enough rest. I’ve seen said doctor since then, verified what the problem is, and have started to recover a little bit, but there’s no way I’d be able to finish the game in time. Therefore, the third Brainscraps Holiday Card—if all goes well—will come out in December 2017, instead of next month (and if you’ve somehow missed the first two, they live in the “Projects” category). I have a couple of end-of-year posts in the works, so you can look forward to those, at least. In the meantime, wish me luck with the sleep thing and I hope everyone has a good holiday season.
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