Remember how, last year, I was unable to finish last year’s Holiday Card due to illness? After some treatment this year, I feel a bit better (though not completely well), and I picked up work on said Card again in the fall. This time around, I was able to complete my work. So, without further ado, this year’s (and technically last year’s) Holiday Card is General Princess!
For this third Holiday Card, I was inspired by something that feminist media critic Anita Sarkeesian said in an interview: that she’d like to see a game where a captive princess rescues herself for a change. I’m paraphrasing here, as I can no longer find the exact quote, though I believe it was in the New York Times. Anyway, I somehow went from that to coming up with a plot where a princess keeps herself from being captured in the first place. The tower defense genre seemed like a natural fit for such a story, and so I began work last fall.
This time around, I used GameMaker:Studio, which I had picked up cheaply in a Humble Bundle. Coming from RPG Maker and Ren’py, it’s an intimidating program, but fortunately, there’s a wealth of information out there about its ins and outs, in the forms of ebook tutorials, the official forums, blog posts, and a Reddit page, amongst others. Other tools I used included the usual Sketchbook Pro, GarageBand, and Pixelmator, as well as Corel Painter and Audacity. In addition, Freesound, which I found via Sortingh.at, was helpful when it came to sound effects I couldn’t make myself.
General Princess can be found in the Projects section, as well as via the all-new Brainscraps itch.io page. And yes, my previous two Holiday Cards can now be found on itch.io as well.
As usual, please enjoy this latest jaunt into silliness, and Happy Holidays!
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I didn’t want to do this—I had an idea, a new-to-me engine to mess with, and had even started work on the thing—but the completion and release of year’s “Holiday Card” game project is being postponed to next winter. The reason for this is due to over a month of near-constant insomnia beginning in late September, making me too tired to continue playing certain games, never mind making one.
At first I thought it might’ve been the regular Autumn changes in the weather that was causing my sleeplessness, but I have a chronic illness in which insomnia is a side effect. I thought I could tough it out until my next specialist’s appointment, but by the beginning of this month, I hadn’t made much progress with this year’s game, nor gotten enough rest. I’ve seen said doctor since then, verified what the problem is, and have started to recover a little bit, but there’s no way I’d be able to finish the game in time. Therefore, the third Brainscraps Holiday Card—if all goes well—will come out in December 2017, instead of next month (and if you’ve somehow missed the first two, they live in the “Projects” category). I have a couple of end-of-year posts in the works, so you can look forward to those, at least. In the meantime, wish me luck with the sleep thing and I hope everyone has a good holiday season.
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