Sometimes ideas come along that you had never planned in the first place, and you just have to execute them. Thus, despite my announcement that there would be no Holiday Card this year, about a couple months ago, I started work on a game. It’s not a Holiday Card, though, so it’s technically okay, right?
This time around, it’s a fangame loosely inspired by my all-time favorite, the original Final Fantasy VII, titled DARK CITY FOURTH STREET, Part One: The Sprawl. This title was inspired by a very peculiar part of FFVII‘s Debug Room, and the plot takes Hironobu Sakaguchi’s original idea for FFVII as a detective story and runs with it. It tells the tale of detective Cloud Strife as he takes on a job related to the environmental terrorist group AVALANCHE, and branches out in a few different directions. There are a number of endings, and even some hidden scenes. Also, as with a certain other revisiting of the FFVII world, this game is the first installment in a series, and ends when Cloud leaves Midgar.
It’s been a rough year for me in many ways, but nevertheless, I have managed to complete my most ambitious Holiday Card yet. So, without further ado, I would like to present the 2019 Holiday Card: In the Back: A Retail Adventure! This game ended up being so ambitious that, due to its size, it is only available via itch.io.
Another thing that’s special about In the Back is that it is my first, and so far only, playable Holiday Card which is actually holiday themed. In this first-person exploration game, you play a seasonal employee at a big-box store who is asked to check “in the back” for a hot new video game which is nowhere to be found on the shelves. If that doesn’t sound particularly exciting, be aware that “the back” of this store is unlike any you’ve seen before.
This year’s engine is GameGuru. Unfortunately, it is the most buggy, unreliable, and poorly-designed game engine that I’ve used thus far, and thus I can’t recommend it at all. I may write a review for it on Steam later on, but at any rate, if you’re interested in an engine to create an FPS, walking simulator, or similar game, avoid this one. Also, moreso than usual, please keep me abreast of any significant bugs you may run into.
One final note: I’ve already made up my mind that there will be no Holiday Card in 2020. The coming year will be a busy one for me, and aside from that, I just needed a little break.
Please enjoy this year’s Holiday Card, and I wish you all a wonderful holiday season!
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If you thought I was done with this year’s special side projects after P.S. Triple Classic and the FFVII theatrical commercial uploads, you would be wrong! Today, I’ve completed and uploaded something I’ve been wanting to make for a little while now: DaisyDOOM, a mod for The Ultimate Doom.
DaisyDOOM is set in an alternate universe where Doom‘s protagonist is not Doomguy, but his pet rabbit Daisy. Somehow she is on Mars while Doomguy is on Earth, and the UAC’s scientists have given her a cyborg marine body just in time for the invaders from Hell to show up. In addition to new status portraits and story content, DaisyDOOM features rabbit-friendly health pickups, some new sound effects, and more!
Like my other projects, DaisyDOOM is available both here and via itch.io; one additional download location may be forthcoming. A source port such as GZDoom, along with a valid copy of Doom itself (preferably The Ultimate Doom), is required.
In my heyday of collecting materials and merchandise related to Final Fantasy VII, I amassed anything that interested me, from action figures to demo disks, and including collector’s favorites like “the SIGGRAPH Disk”, “the Versus Guide”, and the limited-edition version of the soundtrack. Although I’ve since slowed down considerably, and even sold off some pieces, I still maintain said collection, which includes a subset titled the “Cloud Shrine”.
Without a doubt, the rarest—and strangest—part of my FFVII collection has been a set of three 35mm film reels dating from December 1997, each thirty seconds long, and containing an identical advertisement for the game. I got them via eBay sometime in the early-mid ’00s for around $35 (the seller included a Final Fantasy: The Spirits Within lobby card as a freebie). Aside from similar 35mm reels for The Legend of Zelda: Ocarina of Time that appeared on eBay later on, I don’t know if any other video game theatrical ads from that era have been offered for sale to collectors, or are even still around. Some probably do exist, and are possibly online somewhere.
As mentioned in my previous post, I have had a special project in the works. Today, I’m happy to announce the debut of P.S. Triple Classic, a fansite/archival project dedicated to a semi-obscure Japanese webcomic called P.S. Triple, aka P.S. Three-san.
P.S. Triple is a series that’s near and dear to me, so I hope you check out these comics. They’re sweet, funny, and often a bit sad. See the blog’s intro post for more information about the world of P.S. Triple.
Though some bouts of insomnia didn’t help, I have managed to complete this year’s Holiday Card. Thus, I am happy to announce that 2018’s Holiday Card, which is simply titled Four, is now available! Four is somewhat different from previous Cards, though it shares some of their underlying spirit.
I can’t say what inspired this year’s card, as I don’t entirely know; the idea just sort of popped into my head one day. However, I suspect it was a combination of factors, including certain current events. As stated on the game’s project page, my original idea was something quite different, both in terms of concept and execution. Regarding what Four is about, well… you’ll just have to see for yourself.
Hope everyone is enjoying the holiday season, and here’s wishing you all a great 2019!
ETA (Dec. 5, 2018): A small bug fix was made to Four, which will likely affect save files. The older version of the game has been preserved here, via the project’s page, but not on itch.io. Please see this post on itch.io for more details.
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